4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Pure Strength- Grand master trait
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Make my hammer build even more powerful, yes….. yes!! muahaha~
How bout let’s make it so that if u can land all of your physical utilities in a combo u can make them fly across the map like in super smash bro
I don’t think we need to remove the one weakness that Mace/Shield + GS has.
I think the real reason physical utilities are bad is because warriors lack a lot of utility in our weapon sets.
We have to bring 2-3 survival utilities at all times as we have very little access to things like blind and protection. Our elites offer little to no help as well. Signet of Rage gets some if we use Lyssa runes. Battle Standard is a banner and banners are lame.
Most other classes have a profession mechanic that gives them more utility without their utility slots
Guardians – Virtues
Engineeers – Kits(I know thats a utility slot) + tool belt
Necro – DeathShroud
Mesmer – Shatters
Thief – Initiative(they can use the same skill multiple times)
Elementalist – Essentially 4 weapon sets
Ranger – Pets and Weapon utility(probably the closest to the warrior in terms of utility)
Warrior has to trait to get any utility out of burst(Cleansing Ire) and our weapon sets have very little utility except for shield and warhorn and warhorn is not the most attractive weapon to use.
I think the real reason physical utilities are bad is because warriors lack a lot of utility in our weapon sets.
they are bad on they own. or at least very very very situational.
Anet put action skill in utility slot… but with utility CD.
-why stomp launch? and not stun? as a melee class it make no sense…. and not every aspect of the game in point holding…
-kick cd is ludicrous
-bolas are a jokes… even a distracted guy could evade those.
-bull’s charge a little more useful since is a gap closer and a CC, but still get smoked by any shadowstep,blink,form and so on.
removing stability with a trait is a bad idea… since 3 of 4 skill relay on launching/knockbacking (so the first would be wasted)… and only 1 is pbaoe and 1 as a tiny cone. to be effective you need to equip 2 or 3.. and that wouldn’t work.
my idea is to rework them completely…
make the warrior the real master of weapon…
transform them in engineer-like KIT (weapon).
each weapon could have a different range of damage and utility.
2 offensive 1 defensive 1 support
this way you add more depth and flavour to a straightforward class
(edited by Boroming.8093)
And Rocket kick is superior to our kick. On top of decent damage (if power build) its also applies burning.
get out
15 char
really bad engineer