[PvE] Dagger Burst (F1)

[PvE] Dagger Burst (F1)

in Warrior

Posted by: Blackwaltz.7156

Blackwaltz.7156

With daggers being only usable while spellbreaker elite selected, that means only level 1 burst is available with said weapon.
The weapon itself suffers from low damage output in the mainhand slot, which is the defining slot for the burst skill.

As a mainhand, the dagger offers a short range leap with slow, and a daze (stun if interrupt), alongside with an amazing auto that gives might (awesome for PS).
While the utility of the auto is great, and helps as the elite is power fucused, the power warrior will fall behind on damage compared to our condition overlords.

The dagger burst, like the 2nd skill offers another leap and some damage, the damage itself is pretty bad, given it’s a lvl 1 burst, and it’s mobility/boon removal are only reasons to use it. Heck, one would even say it might be even better to auto instead to generate might.

In PVE, monsters (outside of Crystal Desert I speak of) rarely use boons, that means the chance to actually have the boon removal as an important part of the class is pretty limited.

With that in mind, I suggest the following change to the dagger burst in order to make it more desirable to use and well, give the dagger mainhand’s somewhat lackluster damage somewhat of a bump to help with output.
-If no boons are removed have an extra effect:
Here you can either have it do double or even triple damage, or you can have it be guarantee critical hit, or make it give you a buff that increases all dmg output by a % for some seconds, if you want to make it less bursty (huh burst skill).

Thanks for reading.

Note: I do realize doing double /triple damage in PVP can have negative effects on balance or whatever but they can have different effect in PVP instances so what I am suggesting is only for PVE purposes.