PvE - alternative DPS build?

PvE - alternative DPS build?

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Q:

So i have 1000 hours on my war, most of them i was berserker, but really sick and tired of this and start thinking about some different build.

Rampager gear + sword now in my mind. Power and precision should keep your pure damage on decent level and condition damage will up bleeds from sword, so overall damage should be kinda good (full condition build for warrior is not and option with just bleed)

What do you think?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: colesy.8490

colesy.8490

I think it’s terrible.

There is no alternate DPS build to 30/0/0/10/30 or 30/25/0/0/15.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

PvE - alternative DPS build?

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Well, there are alternatives. They probably just won’t deal DPS in the way you had in mind.

PvE - alternative DPS build?

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Posted by: Red Falcon.8257

Red Falcon.8257

People will tell you otherwise because they think what they are told to think, but here is some data for you.
GS+Axe deals about 4k DPS.
With Sw/Sw+Rifle you sit on, 400-800 DPS from torment, 1.5k from bleeds, 2k direct damage’s DPS.

Overall it’s the same DPS.
While it’s a bit slower to build up, on the bright side it will keep dealing DPS even when you’re not hitting anything, while direct damage builds deal 0 DPS when they are dodging, running away etc.

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Posted by: Molch.2078

Molch.2078

Conditionbuilds loose dps the same way as zerker builds when not attacking for whatever reason.

And if your GS/axe deals not more than 4k dps, well, bad for you.

This, however, should not keep you away from S/S + LB. (NOT rifle. Why on earth would you use a rifle?) It’s fun to play.

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Posted by: Oni Link.4621

Oni Link.4621

Quote the guy above.
And as Red Falcon said, conditions take more time to deal damage, which means that the boss fight lasts longer = more chances to miss a dodge= more chances to you or your member get downed = more chances to fail.
Boss fights: faster is better.