PvP Build - Skull Cracker

PvP Build - Skull Cracker

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Melandru reduces condi duration by 25%.

And actually the only stats that has to be taken into account is power. Between 1839 and 2000 you have a 10% flat damage increase.

Does that outweight the crit chance and the crit damage you lose? Dunno. Probably not.

However, the objective with soldier’s amulet is to being able to hold a point for some time by yourself and to deal enough burst to kill enemies.

But the most important thing you can achieve with a warrior is a convenient balance, so soldier’s amulet is not mandatory to reach this goal.

For instance, here is a good compromise, even if I didn’t test it:

http://gw2skills.net/editor/?fIAQNAR5ejgOFvBPuQMxBA0DsqarjClYSpwO6A-TsAg0CnIMSZkzIjRSjsGNsYhwGCA

Mighty defenses can be easily changed for Mobile Strikes or DotE. I just tought it could be fun with all the blocks we have.

High armor, good crit, only 10% less crit damage (only 5% less damage), and 1900 power. We can spend up to 35% of our time not taking ranged damage without dodging (2*4 seconds of 0 damage thanks to endure pain and defy pain over 60 seconds, 3 seconds of blocking over 33 -you have to count the fact the skill goes on cooldown after the block ended- and 1.5 over 11.5 seconds with the mace block). Without counting the mace block, we are at 22%.

Yah that was a mistype on my part about the amount of reduction, it was like 5am after a midnight shift so such things happen :P.

The problem with that version I don’t think Skull Crack would be up nearly as often because you lose Burst Mastery. The build revolves around constantly using it and not to mention makes it’s cooldown roughly the same as 100b. Also, with Forceful GS and Unsuspecting Foe makes every hit of 100b critical, which gains you Might, so the increase of damage during the attack would be greater than 5%.

The adrenaline loss issue is actually something I’m unsure about. That’s why I said it should be tested, because I never had a problem with landing skull crack every time it was off cd. The question is: will GS let me stick enough to my opponent to gain 3 bars of adrenaline in 8-10 seconds?

Hopefully the enemy will help me with Cleansing Ire, though…

And I gain more out of burst damage potential.

I got a time to mess around with both, I was using Skull Crack A LOT LESS without Burst Master, which for me is a big negative.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

PvP Build - Skull Cracker

in Warrior

Posted by: redslion.9675

redslion.9675

Yeah, it was probably more suited for sustained damage. More like a hybrid.

You have to deal damage with gs, then surprise the enemy with the combo. Or stuff like that.

Once I tried, and GS was packing a good punch with stats similar to these.

Another idea:

Instead of burst mastery, we can use Furious. We get:

More crit (+ 100 precision)
+10% damage vs bleeding foes (very often)

We lose:

+10% critical damage, less than what we gain
Skull crack is on 8s cd instead of 7s cd. Not a big deal.

This might be a good idea if Furious is as good as burst mastery

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

(edited by redslion.9675)