Hello,
I’d like to share the Berserker build I currently use in PvP. It is a translation of what I was using before, which the patch has made even more powerful.
Philosophy
The build is damage-oriented, with strong finisher capabilities. It includes solid options for active defense, working in a similar fashion as other standard burst classes (Meditation Guardian, Fresh Air Elem).
It is best used in roaming, dueling and group fighting (make sure targets are called). It is selfish and auto-sufficient, so may not fit each team composition.
Build
Main:
- Berserker Armor, Runes of Strength.
- Sword (Air) + Axe (Fire) and Mace (Paralyzation) + Shield (Energy).
- Healing Signet, Balanced Stance, Berserker Stance, Endure Pain, Signet of Rage.
- Arms: II (Signet Mastery), VI (Blademaster), IX (Dual Wielding).
- Defense: I (Shield Master), IV (Defy Pain), IX (Rousing Resilience).
- Discipline: II (Warrior’s Sprint), VI (Brawler’s Recovery), VIII (Heightened Focus).
Variations:
- Substitute Rousing Resilience by Cleansing Ire, and Balanced Stance by the Dolyak Signet. The build has enough adrenaline as it is though, and would be too fragile to successfully “Embrace the Pain” anyway, so this variation is probably inferior (all the more that Cleansing Ire would not be optimized with Burst Mastery).
- Substitute Defy Pain by Armored Attack or Sundering Mace, depending on your preferences.
- Substitute Blademaster by Unsuspecting Foe (UF). However, the critical chance is so high it makes this variation questionable (UF seems more fitting with gear having less precision than berserker).
General info:
- Two high-damage skills (Sword #3 8k-12k and Axe #5 10k-14k),
- Two stuns and one daze,
- Two cripples and one immobilize,
- Two blocks, traited to reflect,
- Two stun breakers,
- Good mobility (make sure autotargetting is off),
- Good adrenaline building,
- Decent condition management, but weak to Retaliation,
- Good offensive stats (berserker), with improved precision and good access to Fury and Might,
- Bad defensive stats, but with an occasional 3.2k+ armor thanks to Rousing Resilience.
Synergies
- Strong finisher synergies, with Unblockable from Signet Mastery, Quickness from Heightened Focus and Sword #3 damage – all on targets with HP < 50%.
- Good adrenaline generation, thanks to Axe #5 hitting 15 times, Berserker’s Stance and Versatile Rage. Fueling Adrenal Health, permitting frequent “utility” bursts.
- Decent condition management with the Berserker Stance, the Resistance of the Healing Signet (optimized with Signet Mastery), and Brawler’s Recovery.
- Improved critical chance with Signet Mastery (precision stacks) and Swordmaster. Fury with Signet of Rage (optimized) and Axe #4. Using Air/Fire to take advantage of this, Axe #4 hits twice, Axe #15 hits 15 times, maximizing the chance for triggers.
- 5% additional damage, with Precise Strikes + sword AA bleed + improved critical chance, working with Bloodlust.
- 5% additional damage, with the Runes of Strength. Might sources include Signet of Rage (optimized with Signet Mastery), Versatile Power and Shield Mastery (applicable to Mace / Shield blocks).
- X% additional damage, with Rending Strikes. Likely to jump high with Axe #5 hitting a lot in a reduced timeframe (ideal continuation is Sword #3).
- Improved stuns, duration increased (paralyzation), good uptime (Shield #4 optimized, good adrenaline building for the Mace burst).
- Improved blocks, now reflect and gain might, Shield #5 optimized.
- Improved dodges, with an energy sigil. No Reckless Dodge though.
- Improved damage application rate with Dual Wielding and Heightened Focus, working well with our Sword / Axe damage set.
- Improved Retaliation of Spiked Armor, with Rousing Resilience allowing to take more hits. Retaliation can be further optimized with the Armored Attack variation.
- Improved Armor with Rousing Resilience (RR), working with the two stun breakers. Also note RR continues to trigger with Balanced Stance without the need to break stun, thus providing a protection-like effect for 8s every 40s.
- Improved Mobility with Warrior’s Sprint (working with both weapon sets), Sword #2 synergizing with “Mobile Strikes”, and Blademaster optimizing Sword #2.
Rotations
- Swap weapons frequently, taking advantage from Fast Hands, to optimize Versatile Rage, Brawler’s Recovery, Versatile Power and the sigil of Energy. The weapons sets rotations work well with fast weapon-swapping.
- Standard burst 1: Balanced Stance => Sword #2 => Axe #5.
- Standard burst 2: Sword #2 => Sword #3.
- Finisher: Axe #5 => Sword #3.
- Hard Control Chain: Shield #4 => Mace #1; can be followed by a burst, or by a tactical retreat.
- Soft Control Chain : Sword #2 => Sword F1 => sheathe weapon then proceed with a burst.
- When over a friendly combo field, use Axe #5 (Whirl Finisher).
Have fun.
(edited by Elegie.3620)