[PvP] Cele Shielded Shoutbow
Looks fun will try tonight. Curious why you’re running sword over axe, and wondering if you tried leech or battle over int.
To be honest I hadn’t really tried axe with it yet. I chose sword because of the overall utility it allows with spiking a mobility and such. As for the leeching sigil I haven’t tried it either outside of Settler Shoutbow. For Cele I think intelli sigil makes sense because Final Thrust hits quite hard with it. Any insights you could give with this build or any other shoutbow build would be great. Trying to absorb everything.
Yea, thinking about trade off between sword and axe depends on playstyle and situational <pvp vs wvw specifically>. I could definitely see how the swords mobility can be a great damage mitigation. If you do try axe I’d actually swap energy for battle/leech and trade geomancy for energy on your bow if that works for you. At least that way you’d get minimum 5 might per LB swap assuming you hit your burst with it, and with axe building adren won’t be hard. Keeping the axe 3 you got your immon AND you get you’re evic all with the int sig you have a nice wombo combo. Even with the shield you have another set-up. The thing here is you swap mobility for a decent hit. Then again you have FT so sword might be best here.
Cele stats generally are used for might stacking builds. Since you aren’t really optimizing stacking with this build is why I suggest battle sigil, but swapping geomancy for energy or moving things around you can still keep intel and paralyzation and have an extra might stack come in. Going the cele route it might be useful to take hoelbrak or strength. You should be able to maintain 15+ might easily AND the fire shield which you should be triggering every time will give you more might EDIT:<shield off of evic and shield bash>. Probably strength since the -condi by itself isn’t useful unless you’re going wvw with -condi foods. This suggestion plays on the cele might stacking route if that’s something you need.
I have tried this myself, but the shout heal as far as I know isn’t affected by solider runes, however it is affected by the grandmaster trait. If you feel you can mitigate enough damage by dodge/kite/shield I’d suggest taking that for more adrenaline if you aren’t happy with amount you get, but keep in mind this shout does have a cast time.
(edited by jadaniel.4910)