Hurr Durr Blades – PvP Warrior
Jangeol – WvW Warrior
Jangeol – WvW Warrior
http://gw2skills.net/editor/?fIAQNBMhNakzJ5NGS7hJSggPUFnCAo+AckeEGsxaA-TsAgzCnICSFkLITQygsBNEZJyMCA
Been messing around with build ideas lately, and found this to be reasonably useful. It’s a bit less “all or nothing” as our typical glass damage dealer builds while providing good team support and damage. It seems to me to have a lot of potential anyways, though I’d classify myself as an average player and it’s a very difficult build to properly utilize.
So, thought I’d post it here and see if anyone had any suggestions for improvement or if somebody would be interested in providing some gameplay footage of it (I get laggy recording at any decent quality).
Advantages:
- Ability to keep 25 might stacks up on yourself at fairly high up-time (in teamfights pretty much permanently). Also keeps 9-12 stacks up on allies fairly consistently.
- Permanent regen provided by your banner.
- Reasonably high crit chance (40-54%) with permanent fury.
- High vigor uptime
Weaknesses:
- Only mediocre condition removal
- Susceptible to focus fire without endure pain or a shield.
- Extremely dependent on adrenaline and the combustive shot burst skill
- Woe unto you should a s/d thief hit you.
Intended Use:
Sidepoint bunker or midpoint dps and support.
Basic Gameplay:
FGJ should be spammed to keep permanent fury and 8 might stacks up at all times. This build is highly dependent on combustive shot for both damage and might stacking. You should drop combustive shot well within the point where the majority of enemies are present, along with arcing arrow (preferably on a pinned down opponent).
Your warhorn is your only source of condi removal, but it’s AoE and converts instead of just removing.
Don’t forget about your banner, its blast finisher is important as is its stat boost/regen.
Things that can be subbed:
- Valkyries amulet with a clerics jewel is another stat set I’ve used, you sacrifice some regen effectiveness for increased damage basically.
- Mainhand can be swapped to axe to up your adren gain at the cost of mobility, haven’t tried mace yet.
- Discipline trait can be changed out
- Balanced stance can be subbed with shake it off, though I really didn’t like running it that way.
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