[PvP] Condi Build [Ma/Sw, Sw/Sh]

[PvP] Condi Build [Ma/Sw, Sw/Sh]

in Warrior

Posted by: Tarkan.5609

Tarkan.5609

Hey guys
I’m currently theorycrafting a condi build for pvp with Sword/Shield, Mace/Sword

Amulet: Celestial
Sigils: Doom/Leeching [on Sw/Sh], Energy/Geomancy [on Ma/Sw]
Rune: not sure, going for Nightmare atm, maybe Krait?

Healing Signet, triple Stance, Rampage

So currently I am not sure about my rune choice and my traits.
I found the following possible trait distributions:
Offensive 11001
Defensive Arms 01101
Defensive Strength 10101

What would you reccommend?

PvP, Teef & Engi

[PvP] Condi Build [Ma/Sw, Sw/Sh]

in Warrior

Posted by: Elegie.3620

Elegie.3620

Hi,

Hey guys
I’m currently theorycrafting a condi build for pvp with Sword/Shield, Mace/Sword

Amulet: Celestial
Sigils: Doom/Leeching [on Sw/Sh], Energy/Geomancy [on Ma/Sw]
Rune: not sure, going for Nightmare atm, maybe Krait?

Healing Signet, triple Stance, Rampage

So currently I am not sure about my rune choice and my traits.
I found the following possible trait distributions:
Offensive 11001
Defensive Arms 01101
Defensive Strength 10101

What would you recommend?

I’d go with the Defensive Strength approach, possibly:

  • Using Defy Pain instead of Sundering Mace,
  • Using another interrupt instead of Endure Pain (a physical skill or Fear Me),
  • Using the runes of the Guardian,
  • Giving up Celestial for Rabid. I’m not sure Celestial is a good choice since you may not be stacking might efficiently, and don’t have enhanced might duration. Rabid would maximize your condition damage, and let you take more hits (thus optimizing Cleansing Ire). You’d feel more at ease using an additional interrupt instead of Endure Pain, and could use on-crit sigils (earth, torment) as well.

Regards.

[PvP] Condi Build [Ma/Sw, Sw/Sh]

in Warrior

Posted by: Tarkan.5609

Tarkan.5609

Hi,

Hey guys
I’m currently theorycrafting a condi build for pvp with Sword/Shield, Mace/Sword

Amulet: Celestial
Sigils: Doom/Leeching [on Sw/Sh], Energy/Geomancy [on Ma/Sw]
Rune: not sure, going for Nightmare atm, maybe Krait?

Healing Signet, triple Stance, Rampage

So currently I am not sure about my rune choice and my traits.
I found the following possible trait distributions:
Offensive 11001
Defensive Arms 01101
Defensive Strength 10101

What would you recommend?

I’d go with the Defensive Strength approach, possibly:

  • Using Defy Pain instead of Sundering Mace,
  • Using another interrupt instead of Endure Pain (a physical skill or Fear Me),
  • Using the runes of the Guardian,
  • Giving up Celestial for Rabid. I’m not sure Celestial is a good choice since you may not be stacking might efficiently, and don’t have enhanced might duration. Rabid would maximize your condition damage, and let you take more hits (thus optimizing Cleansing Ire). You’d feel more at ease using an additional interrupt instead of Endure Pain, and could use on-crit sigils (earth, torment) as well.

Regards.

Thanks for the tips!

  • Now that Vulnerability does also affect condition damage I feel like that may be kind of useful, especially as it also gives me another cover condition…
  • … but especially as i dont use Endure Pain then (true, completely forgot me using fear me pre patch) I will try it out
  • Guardian Runes, never thought of that on warr, thanks!
  • I feel like I could use on-crit-sigils with celestial anyway as i will have ~25% crit chance… also, rampage will deal more damage with cele and the extra healing power would help. true though that it may work good/better with rabid, gonna have to try and consider that
PvP, Teef & Engi

[PvP] Condi Build [Ma/Sw, Sw/Sh]

in Warrior

Posted by: jadaniel.4910

jadaniel.4910

Hi,

Hey guys
I’m currently theorycrafting a condi build for pvp with Sword/Shield, Mace/Sword

Amulet: Celestial
Sigils: Doom/Leeching [on Sw/Sh], Energy/Geomancy [on Ma/Sw]
Rune: not sure, going for Nightmare atm, maybe Krait?

Healing Signet, triple Stance, Rampage

So currently I am not sure about my rune choice and my traits.
I found the following possible trait distributions:
Offensive 11001
Defensive Arms 01101
Defensive Strength 10101

What would you recommend?

I’d go with the Defensive Strength approach, possibly:

  • Using Defy Pain instead of Sundering Mace,
  • Using another interrupt instead of Endure Pain (a physical skill or Fear Me),
  • Using the runes of the Guardian,
  • Giving up Celestial for Rabid. I’m not sure Celestial is a good choice since you may not be stacking might efficiently, and don’t have enhanced might duration. Rabid would maximize your condition damage, and let you take more hits (thus optimizing Cleansing Ire). You’d feel more at ease using an additional interrupt instead of Endure Pain, and could use on-crit sigils (earth, torment) as well.

Regards.

Thanks for the tips!

  • Now that Vulnerability does also affect condition damage I feel like that may be kind of useful, especially as it also gives me another cover condition…
  • … but especially as i dont use Endure Pain then (true, completely forgot me using fear me pre patch) I will try it out
  • Guardian Runes, never thought of that on warr, thanks!
  • I feel like I could use on-crit-sigils with celestial anyway as i will have ~25% crit chance… also, rampage will deal more damage with cele and the extra healing power would help. true though that it may work good/better with rabid, gonna have to try and consider that

I’d agree celestial is a good hybrid base amulet and I wouldn’t use it for condi. You have too much ferocity/healing power not real useful and therefor a loss incondi-duration/damage. I would argue for kraits for the rune however. Bleeds will be your main source of condi. If you go distracting shots then confusion is your secondary. So keep that in mind. idk if a fear me is worth taking over endure pain. Fear me/physicals can be removed endure pain cannot <survival option tbh> Crit sigils are weird. I never liked them. I’d go for geomancy and doom for both sets.