PvP S/S + M/Sh Mercenary Build

PvP S/S + M/Sh Mercenary Build

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Posted by: JTGuevara.9018

JTGuevara.9018

Feel free to rate this build I created recently. I’ve racked up a lot of wins with it in the past few days. My build is condition/stun based with mercenary amulet. I’m probably going to get grilled for not using Arms, but honestly I don’t need it. The Arms line contains on-crit bleeds/vulns but with Distracting Strikes/Body Blow/Sundering Mace I can pack bleeds/vulns plus stuns and confusion. Plus, the Defense line is much more useful. I use Melandru rune for less incoming condi duration, this can also work with Dogged March as well. With Healing Signet/Berserker Stance I have a lot of resistance at my disposal and with 3 blocks, a couple more condi cleanses plus a shield reflect, I can stay in the fight for a while.

With that said, for this build pick your targets carefully since you’ll always be in melee range. I personally like to feast on rangers, thieves and eles. Headbutt is your friend! Most people don’t see it coming. Discuss!

Amulet: Mercenary
Rune: Melandru
Sigils: Bursting/Corruption + Paralyzation/Debility

Strength: Peak Performance, Body Blow, Distracting Strikes
Defense: Shield Master, Sundering Mace, Rousing Resilience
Berserker: Savage Instinct, Dead or Alive, Eternal Champion

Utility: Healing Signet, Bull’s Charge, Berserker Stance, Endure Pain
Elite: Headbutt

PvP S/S + M/Sh Mercenary Build

in Warrior

Posted by: lighter.2708

lighter.2708

not sure if coincidence, i’ve been playing an almost-the-same build, but with bettertweaks “imo” here and there

PvP S/S + M/Sh Mercenary Build

in Warrior

Posted by: JTGuevara.9018

JTGuevara.9018

Yes, the sigils and runes aren’t set in stone, I recently went with krait runes for the sword and it worked out better. However, leave the rest as it is.