LVL2: Thief
(edited by Yuuki.1087)
Hi there,
I like to share the build I using lately and maybe get some advice.
I had read about the stunner but didnt found any builds.
There are some simmilar builds out there, but none is for point defending/neutralizing and or to shutdown enemies.
But to be hornest this build doesnt dish out enough damage for this meta and defensive builds are less welcome atm. Its still a funny build to learn and play.
http://intothemists.com/calc/?build=-ws-Bx;0NK-N0d4wKkQ0;9;4dfh;0237137158;4CsG2W;1oHAhoHAh0L
F1 on each weapon has a cd of ~7 sec and result in a stun. Theoretically the warrior can chain stun an enemy. When hitting with F1 it wll restore 3 points of adrenaline at minimum, and weapon swap will also restore 5 points. Two more hits from or against the warrior will also restore points, resulting in one lvl adrenaline. Ready to use for a 1sec stun every 4 sec. Not to mentition the the shield has also a stun, and the other weapons have also hard CC.
Possible alternatives I found so far…
- solider amulet to get up to 4.5k armor w/ Rampage
- mercy runes for the lack of ress capability
This build is able to outstand over 30sec against 2 glasscannons.
Maybe much longer with soilder amulet, cause of +30k hp and toughness like a tank.
My play style so far…
I ware M/Sh at the begining of a fight to close the gap, while defend my self when getting damage.
M#2, Sh#4 and dodge is what I do to defend my self.
After taking/tanking a few hits I am ready to start my stun combo.
1. Sh#4 or Throw Bolas + M#F1
Never use M#F1 without having the enemy locked in place!
2. I Switch weapons and use Hammer#3, #2 and #5 in that order.
3a. At this point the adrenaline should have reached lvl1 again and in most cases the foe used his stun break/condi cleanse and try to flee.
This is the time when using H#F1.
3b. If the enemy is still arround I switch back to M/Sh for more defensive.
Rinse and repeat step 1 to 3 when entering adrenaline lvl 2 or 3.
4. Time for Rampage…
Adrenaline should be at lvl 2 or 3 before Rampage gets activated.
first I’ll always keep Seismic Leap on cd.
When the enemy starts moving I use Kick (+ Throw Bolder) + Dash,
and I try to keep TB on cd too and spam AA in the meantime.
5. rinse and repeat
I push enemies out of the point to neutralise them.
Stomp and H#4 help there, and those skills can also used to secure a ress.
Or before getting into Rampage, cause of its long cast time.
PS. I would be happy to get some constructive feedback.
hf
(edited by Yuuki.1087)
Hey, I was thinking about using the stunner build too, BUT! now with the new patch you won’t be able to play a tactic game! Naaaah!!!! è_é
It’s all about the fast reaction and high damage.
Just think about it for a second, to stun your enemy you have to be close! you don’t have Rush, Bull’s charge! Nothing to close the gap.
And if you insist, change “Throw bolas” to ’Bull’s charge’ and for your build take the traits that give you Condition damage!
I’m not a moderator don’t give me your logs :p
Hi Capito, thx for your respond.
I tried / used the the full condi version with this build and settler worked best for me.
Also I switched to Krait runes.
But you right about the quick game atm that allow bust classes only, except one tank/support class at max.
Maybe switching the Hammer for the GS and use …
http://intothemists.com/calc/?build=-wg-Bx;0NKFM0d4NLkQ0;9;4deh;0246137147;4SsG2U;1H7W3H7W35p
With this stats the build has about 96% crit chance against stunned foes, knockdown or daze doens’t trigger the trait!
Still a stunner and combines well with 100b.
I need to do some testing and advice is always welcome xD
(edited by Yuuki.1087)
Hello, Yuuki! Well look I found something good for you a video about the condition build you want to play! Shin made it!
Beside, in the pic that i m posting here you will find the Defensive and offensive way to hit and reflect! And also you’ll get the buff (quickness) cause ‘frenzy’ now is a stun breaker and also no more +25% damage taken! But listen carefully if you miss the quickness momentum it will be hard for you to take the advantage back!
And try to use Marauder’s amulet much better then berzerk one !
Condi war video that you want to play:
https://www.youtube.com/watch?v=1cunLROLxeU
I’m not a moderator don’t give me your logs
Hi there again.
I am quite happy with the stunner build atm, but this is the wrong meta to play this. This happen before to me, and after I gave up on bloody wells the meta got changed and ppl played with wells xD
But thanks Capito, you gave some good advice!
I found an other warri build with M/Sh and it works.
After some tests I came up with the unsuspecting foe build.
Addition:
I edited the my first post and here is a link to the new build I am using …
https://forum-en.gw2archive.eu/forum/professions/warrior/PvP-Build-Unsuspecting-Foe/first#post5243880
(edited by Yuuki.1087)
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