Q:
Question about a few traits
A:
Just a quick note about these traits: They activate AFTER the stated effect.
- Defy Pain activates AFTER you’ve been hit WHEN you’re below 25%. If something would kill you in one hit when you get below 25% for the first time, you’ll die to it.
- Last Stand activates Balanced Stance AFTER you’ve been hit with the listed CC effects. Stability is also a boon now so its able to be removed by classes that can.
- Shrug it Off activates “Shake it Off” once you’ve accumulated a second condition. One condition will not activate it. Also, “Shake it Off” only removes one condition.
Not saying these traits aren’t as good as they are, because they’re all pretty useful, but I’ve seen too many ‘bug’ reports saying they don’t work when in fact people just need to pay a little more attention to what exactly it is they do.
They don’t. Nor do they trigger or obey the cooldown; if Defy Pain procs, you can chain normal Ignore Pain right after it. But the only reason that most people use these traits is to free up a skill slot, and use something else.
Defy Pain and Last Stand are also currently not working, and Shrug it Off is finicky.
Awesome thanks for that, might have to give these traits a look.
They all work. Cooldowns are not shown in tool tips.