Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
Decided to link these two lovely things with you guys since you may or may not be aware on the subject.
Word of mouth and some testing have provided me information that Quick Breathing will mechanically remove/convert the most damaging condition on you to a boon. This damaging condition has to be actively ticking you down moreso than the others, so a strong double-digit bleed will get cleansed over a poison. Lovely on paper, makes sense right? Also the direct warhorn skill ‘Charge’ will alleviate the movement conditions before the condition conversion, as it should be.
Well…I wouldn’t make a post simply to state the benefits of Quick Breathing if I did not see an overwhelming problem of one of the more painful conditions we Warriors get struck with.
Confusion.
Confusion is not an active condition, it only hurts you when you act. Meaning its direct damage to you over time is technically none. …I think you can see what I am driving at.
If you have 20+ stacks of confusion while having a minor poison or torment on you, Quick Breathing will prioritize Confusion LAST always.
Confusion is the very last condition Quick Breathing will cleanse, even under cripple if you decide to use Call to Arms. As in, my Call to Arms decided to prioritize the couple seconds of cripple over the 10 stacks of confusion, and I took a resulting damage hit.
Go ahead and test this! Knock yourselves out with the disappointment.
Decided to link these two lovely things with you guys since you may or may not be aware on the subject.
Word of mouth and some testing have provided me information that Quick Breathing will mechanically remove/convert the most damaging condition on you to a boon. This damaging condition has to be actively ticking you down moreso than the others, so a strong double-digit bleed will get cleansed over a poison. Lovely on paper, makes sense right? Also the direct warhorn skill ‘Charge’ will alleviate the movement conditions before the condition conversion, as it should be.
Well…I wouldn’t make a post simply to state the benefits of Quick Breathing if I did not see an overwhelming problem of one of the more painful conditions we Warriors get struck with.
Confusion.
Confusion is not an active condition, it only hurts you when you act. Meaning its direct damage to you over time is technically none. …I think you can see what I am driving at.
If you have 20+ stacks of confusion while having a minor poison or torment on you, Quick Breathing will prioritize Confusion LAST always.
Confusion is the very last condition Quick Breathing will cleanse, even under cripple if you decide to use Call to Arms. As in, my Call to Arms decided to prioritize the couple seconds of cripple over the 10 stacks of confusion, and I took a resulting damage hit.
Go ahead and test this! Knock yourselves out with the disappointment.
Don’t worry, rune of perplexity got nerfed you won’t be seeing 20 stacks of confusion often
Decided to link these two lovely things with you guys since you may or may not be aware on the subject.
Word of mouth and some testing have provided me information that Quick Breathing will mechanically remove/convert the most damaging condition on you to a boon. This damaging condition has to be actively ticking you down moreso than the others, so a strong double-digit bleed will get cleansed over a poison. Lovely on paper, makes sense right? Also the direct warhorn skill ‘Charge’ will alleviate the movement conditions before the condition conversion, as it should be.
Well…I wouldn’t make a post simply to state the benefits of Quick Breathing if I did not see an overwhelming problem of one of the more painful conditions we Warriors get struck with.
Confusion.
Confusion is not an active condition, it only hurts you when you act. Meaning its direct damage to you over time is technically none. …I think you can see what I am driving at.
If you have 20+ stacks of confusion while having a minor poison or torment on you, Quick Breathing will prioritize Confusion LAST always.
Confusion is the very last condition Quick Breathing will cleanse, even under cripple if you decide to use Call to Arms. As in, my Call to Arms decided to prioritize the couple seconds of cripple over the 10 stacks of confusion, and I took a resulting damage hit.
Go ahead and test this! Knock yourselves out with the disappointment.
Don’t worry, rune of perplexity got nerfed you won’t be seeing 20 stacks of confusion often
I think the scope is not so much as a problem with perplexity as a problem where a complete viable condition like confusion, which should be on some sort of similiar priority as bleeds, torments, and burning is actually put at the very bottom of conditions to convert.
It’s a huge weakness in the trait, a noticable one many professions with confusion innately can exploit.
You should get hit regardless of whether it removes the condition, as you are using an ability which triggers the confusion. So even if it prioritized confusion first, you would still take damage from it.
You should get hit regardless of whether it removes the condition, as you are using an ability which triggers the confusion. So even if it prioritized confusion first, you would still take damage from it.
condi removing skills do the removing first, then the skill. for instance, if you use shake it off with just confusion on you, you dont take any confusion damage.
Should I understand that the trait should not do what it is supposed to do but should work another way ?
What would it be ?
Confusion first and then other condi depending on the damage they make ?
…no this would not be ideal if you only have one stack of confusion….let’s say Confusion if stack of confusion would do more damage than another condi and then conditions depending of the damage they make !!
Yes that will be nice and would give to warriors a little chance to anihilate quicker condi builds they are supposed to be weak against.
More power to warrior …they deserve it !!!
Should I understand that the trait should not do what it is supposed to do but should work another way ?
What would it be ?
Confusion first and then other condi depending on the damage they make ?
…no this would not be ideal if you only have one stack of confusion….let’s say Confusion if stack of confusion would do more damage than another condi and then conditions depending of the damage they make !!Yes that will be nice and would give to warriors a little chance to anihilate quicker condi builds they are supposed to be weak against.
More power to warrior …they deserve it !!!
I won’t dispute that this would be a buff to warriors against condition builds that utilize confusion.
At the same time, Quick Breathing is mechanically unbalanced due to this. Quick Breathing is supposed to remove the strongest damage condition on you, but it overlooks Confusion completely and will not remove it unless it is the absolute last condition to be removed over anything else.
I would not mind that if this breaks Warriors moreso than their current condition cleanse that there is some sort of compensation in terms of nerfs like warhorn CDs rising slightly.
Still, its a problem despite what you think the current state of the warrior is.
You should get hit regardless of whether it removes the condition, as you are using an ability which triggers the confusion. So even if it prioritized confusion first, you would still take damage from it.
condi removing skills do the removing first, then the skill. for instance, if you use shake it off with just confusion on you, you dont take any confusion damage.
Interesting that it works that way, but it shouldn’t. Does Cleansing Ire do the same thing? For example you are blinded and use Eviscerate.
Quick Breathing is supposed to remove the strongest damage condition on you, but it overlooks Confusion completely and will not remove it unless it is the absolute last condition to be removed over anything else.
Where do you get that it’s supposed to remove the strongest condition? If they wanted it to be that way they would have programmed it to do so.
Also, almost no one uses Quick Breathing. Even when it removed 2 conditions no one used it (making it even more absurd that they fixed the bug rather than change the skill to stay at 2 conditions). It took a good month+ for people to figure out that it was bugged and even when I posted about it no one believed it or bothered to try it out. In other words: no one cares about warhorn & QB.
(edited by Yaki.9563)
If you are blinded, then Eviscerate will miss and Cleansing Ire will not go off. You have to hit for it to work. The only attack that guarantees it lands is Combustive shot since its a ground targeted spell.
You should get hit regardless of whether it removes the condition, as you are using an ability which triggers the confusion. So even if it prioritized confusion first, you would still take damage from it.
condi removing skills do the removing first, then the skill. for instance, if you use shake it off with just confusion on you, you dont take any confusion damage.
Interesting that it works that way, but it shouldn’t. Does Cleansing Ire do the same thing? For example you are blinded and use Eviscerate.
no, because your adrenaline is used up (and thus cleansed) after you do the damage. this is done because it synergies with traits that give you buffs with full adrenaline, so you keep those buffs for the burst skill.
this also lets you keep your adrenaline if you dont actually hit your target.
If you are blinded, then Eviscerate will miss and Cleansing Ire will not go off. You have to hit for it to work. The only attack that guarantees it lands is Combustive shot since its a ground targeted spell.
That mechanic works differently then. You’d think that either the skill would activate, then you’d remove the conditions (like CI) or you would remove the conditions, then activate the skill (like QB). That both work differently is odd.
You should get hit regardless of whether it removes the condition, as you are using an ability which triggers the confusion. So even if it prioritized confusion first, you would still take damage from it.
condi removing skills do the removing first, then the skill. for instance, if you use shake it off with just confusion on you, you dont take any confusion damage.
Interesting that it works that way, but it shouldn’t. Does Cleansing Ire do the same thing? For example you are blinded and use Eviscerate.
no, because your adrenaline is used up (and thus cleansed) after you do the damage. this is done because it synergies with traits that give you buffs with full adrenaline, so you keep those buffs for the burst skill.
this also lets you keep your adrenaline if you dont actually hit your target.
Doesn’t it trigger the cooldown for the burst skill though?
yes but it lets you just swap weapons and burst right away.
Quick Breathing is supposed to remove the strongest damage condition on you, but it overlooks Confusion completely and will not remove it unless it is the absolute last condition to be removed over anything else.
Where do you get that it’s supposed to remove the strongest condition? If they wanted it to be that way they would have programmed it to do so.
Also, almost no one uses Quick Breathing. Even when it removed 2 conditions no one used it (making it even more absurd that they fixed the bug rather than change the skill to stay at 2 conditions). It took a good month+ for people to figure out that it was bugged and even when I posted about it no one believed it or bothered to try it out. In other words: no one cares about warhorn & QB.
Pause, I use quick breathing
I use quick breathing when i go to WvW. With the amount of mesmer rising in WvW that is going to be a issue.
Maybe if they removed the conditions counting the stacks you have that could be addressed
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