Quick Question - optimal stats for GS warrior
Looks like good stats. Crit damage will only improve this build. Knights + Valkyrie or Beserker is my suggestion. Warriors have high vitality already so by having high toughness you should do just fine.
Black Gate – Immortals of the Mist [IoM]
that is the combo that i use myself,i get 12k with might on hundred blades,and have 20k hp,i tried not to go for the glass canon,its working for me
This is my personal tPvP GS build:
http://www.guildhead.com/skill-calc#mcRM0zc9bGpa0fVsVaMc08kiG707khR7kiH7070z7kGL70V7ofD8ofY
20/25/10/0/15
6/6 Divinity
Zerker Am/Rune.
Sits around 1200 toughness, in combat at 1400.
22k HP
49% crit damage.
Basically 50% crit chance.
3217 Attack.
imo too much toughness or vit and you really mess up your ability to do dmg. most of the devestating attacks are dodgable so maxing your crit and dmg output help the group more than vit/toughness.
omnom pies and a 90% crit rate will keep you alive more than toughness anyway, but you can hit close 20k on your last HB strike.
warrior perform best with a high dmg output, and also high dmg groups are better and faster than ones were everyones tough but it take 3x longer to kill the boss.
to Azmodeus I have 25k health 3k attack and 3337 armor 47% crit chance and i will run through a map or dungeon and still crit 3k damage with my hammer and control mobs and still be very effective. There are so many ways to build your character and if you do it right then you can have lots of toughness and vit and still do damage.
This is my personal tPvP GS build:
http://www.guildhead.com/skill-calc#mcRM0zc9bGpa0fVsVaMc08kiG707khR7kiH7070z7kGL70V7ofD8ofY20/25/10/0/15
6/6 Divinity
Zerker Am/Rune.
Sits around 1200 toughness, in combat at 1400.
22k HP
49% crit damage.
Basically 50% crit chance.
3217 Attack.
What gear are you using with this build?
This is my personal tPvP GS build:
http://www.guildhead.com/skill-calc#mcRM0zc9bGpa0fVsVaMc08kiG707khR7kiH7070z7kGL70V7ofD8ofY20/25/10/0/15
6/6 Divinity
Zerker Am/Rune.
Sits around 1200 toughness, in combat at 1400.
22k HP
49% crit damage.
Basically 50% crit chance.
3217 Attack.
Divinity blows balls though…
22k hp
3300ish armor
3400+ attack
40% base crit
30% extra critical damage
aurora armor (invader helmet, whisper boots), knights jewelry, ruby runes, runes of the pack x 6
20/20/30/0/0 traits
This is my personal tPvP GS build:
http://www.guildhead.com/skill-calc#mcRM0zc9bGpa0fVsVaMc08kiG707khR7kiH7070z7kGL70V7ofD8ofY20/25/10/0/15
6/6 Divinity
Zerker Am/Rune.
Sits around 1200 toughness, in combat at 1400.
22k HP
49% crit damage.
Basically 50% crit chance.
3217 Attack.Divinity blows balls though...
12% +Crit dmg
60 Pwr
60 Toughness <- Puts you over the toughness quota needed to stay alive in tPvP as a glass cannon.
Divinity is great. It’s not the most optimal damage rune, or defensive rune. But it does a great job of hitting the center.
You simply trade hits better with Ogre since power scaling is way better. It looks like it isn’t a big difference but it is between Ogre and Divinity. Like the power stat scales better than the 12% critical damage IIRC. And 60 toughness? C’mon dude you only get like 100 HP and 60 less damage, is that seriously anything game changing?
60 toughness doesn’t mean you take 60 less damage per swing. At low toughness any additional gains are amazing.
Plus as glass, you’re stacking so much power that you’re hitting a DR. Stacking anymore is over reaching. I’ll take the toughness and more hp over something like 10-15 more dmg per swing any time.