Quick Technical question about 100b
It’s the total I’m fairly sure. 8 hits resulting in a total of 1624. But don’t look at the tooltip, hit the Targets in LA to see how much damage it actually does (obviously doesn’t incorporate critical hits.) But then it’ll do different damage to every opponent due to up/down levelling, might/vulnerability stack, weakness, and the targets toughness rating…
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
You find the full answer on how damage works here.
In this case, 100b does Direct Damage (8x):1624, so 8 attacks with a skill coefficient of 1624/8=203 each, plus a final attack with a coeffecient of 406.
Or at least I think it works this way .
The damage listed in the tooltip is the full damage, but it’s taken from the in-game tooltip with a maximum damage weapon, so it’s against someone with 2600 armor.
Of course, that also means that it does not take into account your critical hits. Thus, the real damage that you will be dealing is going to be significantly higher.
Also, if you look at the wiki page for Blurred Frenzy you’ll notice that it has less than half of the damage.
You find the full answer on how damage works here.
In this case, 100b does Direct Damage (8x):1624, so 8 attacks with a skill coefficient of 1624/8=203 each, plus a final attack with a coeffecient of 406.
Or at least I think it works this way .
Not quite. The damage formula is (weapon damage) * power * coefficient / armor. On the wikipages, the tooltips are gotten using the maximum damage weapon with no armor, traits nor upgrades. Thus, the power is 916 and the weapon damage is that of an exotic weapon. The in-game tooltip defaults to 2600 armor.
To figure out the coefficient, you would thus put in the following data:
- Power = 916
- Weapon damage = 1047.5
- Armor = 2600
- Total = 203
So you get:
- 203 = 916 * 1047.5 * Coefficient / 2600
- Coefficient = (203 * 2600)/(916*1047.5)
- Coefficient = 0.55
Since the final hit is 406, that naturally has double the coefficient for 1.1.
Putting it all together to calculate the damage of a full 100 blades, you get:
- (8 * (weapon damage) * 0.55 * power/armor)+(1 * (weapon damage) * 1.1 * power/armor)
- (5.5 * weapon armor * power)/armor
(edited by Olba.5376)
Thanks for the explanation, now I understand how it really works