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Posted by: Heta.8629

Heta.8629

Q:

I’ve been using quick breathing in spvp lately at noticed that it seems to remove 2 conditions instead of just one (this doesn’t include movement conditions from charge). I was wondering if this was just spvp because I haven’t tested in pve yet or is a bug. Boon from it seems correct from wiki just curious if anyone else noticed it removed an extra condition

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Posted by: DuhGeneral.8940

DuhGeneral.8940

Yes I have noticed this also while playing in wvw

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Posted by: zone.1073

zone.1073

Confirmed. The trait removes 2 condis in pvp.

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Posted by: Yaki.9563

Yaki.9563

It removes 2 conditions everywhere, not just pvp. I already posted this but the thread filled with kittens who didn’t understand.

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Posted by: jul.7602

jul.7602

You shouldn’t post information like this on public forums. Now you guaranteed a nerf next patch.

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Posted by: Faranox.4217

Faranox.4217

You shouldn’t post information like this on public forums. Now you guaranteed a nerf next patch.

Fixing a bug isn’t a nerf.

Chops Mcgee, of Anvil Rock

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Posted by: zone.1073

zone.1073

It’s honestly not even a big change. People didn’t even notice it.

Other classes have far superior condition removal. With purity trait and signet, guardians passively remove 2 conditions every 10 seconds. Rangers remove 4 conditions every 10 seconds passively. Etc.

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Posted by: Daecollo.9578

Daecollo.9578

It’s honestly not even a big change. People didn’t even notice it.

Other classes have far superior condition removal. With purity trait and signet, guardians passively remove 2 conditions every 10 seconds. Rangers remove 4 conditions every 10 seconds passively. Etc.

Necromancers remove 7-8 conditions every 10 seconds.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: jul.7602

jul.7602

You shouldn’t post information like this on public forums. Now you guaranteed a nerf next patch.

Fixing a bug isn’t a nerf.

It’s still a nerf, your reducing the effectiveness of the trait.

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Posted by: pot.6805

pot.6805

Does it also convert them both?

BeeGee
Beast mode

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Posted by: Vanthian.9267

Vanthian.9267

Does it also convert them both?

Yes, it still converts them into boons. The only reason why this will be changed, back more than likely, is because it is not just a passive for the holder but also an aoe condition—> boon skill for up to 4 others.

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Posted by: Yaki.9563

Yaki.9563

It’s honestly not even a big change. People didn’t even notice it.

Other classes have far superior condition removal. With purity trait and signet, guardians passively remove 2 conditions every 10 seconds. Rangers remove 4 conditions every 10 seconds passively. Etc.

Warriors have the best condition removal in the game with this bug. Both of those examples you mentioned affect only the player. Warhorn and soldier rune shouts remove conditions from the entire group. Heck, even if you just consider yourself, you have the potential to far outstrip those. Charge: 5 conditions on 12s cooldown. Call to Arms: 2 conditions on 16s cooldown. Shouts: 1 condition, except 2 conditions for SIO all on <30s cooldown. Then there’s the fact that Warhorn converts those conditions to boons. The comparison isn’t even close, warrior blows those classes out of the water.

Except no one uses condition removal in PvE b/c you can faceroll through with no support, and in WvW people only care about numbers. Condition removal doesn’t make numbers. I wouldn’t be surprised if less than 5% of warriors used warhorn more than intermittently.

(edited by Yaki.9563)

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Posted by: zone.1073

zone.1073

Warriors have the best condition removal in the game with this bug. Both of those examples you mentioned affect only the player. Warhorn and soldier rune shouts remove conditions from the entire group. Heck, even if you just consider yourself, you have the potential to far outstrip those. Charge: 5 conditions on 12s cooldown. Call to Arms: 2 conditions on 16s cooldown. Shouts: 1 condition, except 2 conditions for SIO all on <30s cooldown. Then there’s the fact that Warhorn converts those conditions to boons. The comparison isn’t even close, warrior blows those classes out of the water.

Except no one uses condition removal in PvE b/c you can faceroll through with no support, and in WvW people only care about numbers. Condition removal doesn’t make numbers. I wouldn’t be surprised if less than 5% of warriors used warhorn more than intermittently.

That’s funny, because Quick Breathing has been working like this since release. For all we know, it could be intended and the tooltip is just incorrect this whole time.

This is how Quick Breathing has always been. What has been the general consensus on warrior’s condition removal? “Bad” “Weak” “Extremely vulnerable to conditions” “Can’t do anything vs condi”. Up until the most recent changes with Berserker Stance and the addition of Cleansing Ire trait, warriors were widely considered the weakest class in the game to conditions. Yet, Quick Breathing has always worked like this, even back then.

And even now, the condition removal by warriors is still inferior to other classes. The passive condition removal examples I listed were just that: PASSIVE FORMS OF CONDITION REMOVAL, or in other words, condition removal that takes no thought, input, or skill from the player. Even those passive condition removals rivals Quick Breathing in terms of effectiveness. Then, if you consider the numerous ACTIVE condition removals of these classes on top of the passives, which many of them do affect allies, you will get a general idea of where warriors are at in terms of condition removal superiority.

(edited by zone.1073)

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Posted by: Yaki.9563

Yaki.9563

That’s funny, because Quick Breathing has been working like this since release. For all we know, it could be intended and the tooltip is just incorrect this whole time.

This is how Quick Breathing has always been.

Um, no. It may have been that way once, but it has not been that way for the last 6+ months until recently.

And even now, the condition removal by warriors is still inferior to other classes. The passive condition removal examples I listed were just that: PASSIVE FORMS OF CONDITION REMOVAL, or in other words, condition removal that takes no thought, input, or skill from the player. Even those passive condition removals rivals Quick Breathing in terms of effectiveness. Then, if you consider the numerous ACTIVE condition removals of these classes on top of the passives, which many of them do affect allies, you will get a general idea of where warriors are at in terms of condition removal superiority.

Provide some numbers. Otherwise you just have empty claims. Not to mention you seem to assume this is a solo game where removing conditions on yourself is every bit as good as removing conditions on your entire group. And while you’re making this comparison don’t forget that warrior has a ton of other condition removal options as well.