Rabid vs Carrion
Should be rabid vs dire. Carrion is pretty much crap on any class/build other than a few pieces.
Should be rabid vs dire. Carrion is pretty much crap on any class/build other than a few pieces.
Second to this, go with dire vs rabid. Just my opinion, and as for my opinion I favor heavy dire builds. Become nearly unkillable while putting out plenty of torment and covering it with easy to apply bleeds.
I personally like this.
http://gw2skills.net/editor/?fIAQNAseTjkOxu1OCPMRCEkCNsKMK+Bx7oIJWiUBxA-jUCBINCiUFAk0gk3QZSFRjtsuIasaGYKWER1eEFRrWIgFrBA-w
I also have a set of Apothecary when I roam with a small group supporting vigorous shouts for 2.4k
I use veggie pizza usually but you can swap to lemongrass for higher condition duration reduction. 40% condition duration or 64% condition reduction (97% for snares).
Black Gate – Immortals of the Mist [IoM]
@Artemis: very nice builds, thanks for sharing.
Regarding build 1: I’ve played something similar to your confusion build and found it quite enjoyable as well – interruptions are not so hard to get, and even if the opponent cleanses you still get a very good DoT. I bet you have great fun too
Regarding build 2: I’ve never used Apothecary, because it’d be quite an investment to do in order to obtain more healing power – but your build is well thought.
A single remark, about “Opportunist”. This is a nice trait, however I tend to equip it only when I do not have the “signet of rage”, because most triggers would get lost since fury does not stack (especially when you have boon duration that increases the fury of the “signet of rage”).
@Artemis: very nice builds, thanks for sharing.
Regarding build 1: I’ve played something similar to your confusion build and found it quite enjoyable as well - interruptions are not so hard to get, and even if the opponent cleanses you still get a very good DoT. I bet you have great fun too
Regarding build 2: I’ve never used Apothecary, because it’d be quite an investment to do in order to obtain more healing power - but your build is well thought.
A single remark, about "Opportunist". This is a nice trait, however I tend to equip it only when I do not have the "signet of rage", because most triggers would get lost since fury does not stack (especially when you have boon duration that increases the fury of the "signet of rage").
Fury stacks in duration. If I pop SoR for 39 seconds of fury and auto attack, I gained 13 seconds of fury due to Leg Specialist and then I popped FGJ and reached over 1 minute of fury. I pretty much have perma fury unless it is ripped or converted on me. Same goes for swiftness. Everytime I crit I gain 13 seconds of swiftness. As long as I am combat, I never lose swiftness or fury. This helps with mobility as well as deficients in precision gear. This is the reason why I pick those two traits up specifically just due to the great ease of utility they bring.
EDIT: I think I understand what you were trying to say after I reread everything. The overkill on fury uptime, gotcha. I think I actually swap to Battle Standard for the revive for allies but solo I keep SoR for the adrenaline help. Cheers
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
Fury stacks in duration. If I pop SoR for 39 seconds of fury and auto attack, I gained 13 seconds of fury due to Leg Specialist and then I popped FGJ and reached over 1 minute of fury. I pretty much have perma fury unless it is ripped or converted on me. Same goes for swiftness. Everytime I crit I gain 13 seconds of swiftness. As long as I am combat, I never lose swiftness or fury. This helps with mobility as well as deficients in precision gear. This is the reason why I pick those two traits up specifically just due to the great ease of utility they bring.
You’re completely right, somehow I foolishly never considered that fury would stack in duration! I don’t know why. Thanks for correcting this misconception, this should help me review some of my builds with fresh eyes.
EDIT: no, I really did not think that fury would stack in duration. And so, this would have rendered the trait less efficient, as SoR would be up most of the time (lost overlap of fury, but in fact not lost since it is accumulated).
(edited by Elegie.3620)