Rage skills buff idea for PvP/WvW.

Rage skills buff idea for PvP/WvW.

in Warrior

Posted by: YuiRS.8129

YuiRS.8129

So Rage skills. Outrage is good, Headbutt is okay, the rest is awful. Let’s change that while keeping the functionality and animations mostly unchanged! Keep in mind, these skills have to compete with the likes of Berserker Stance and Endure Pain, so they better be strong. Just throwing some more ideas into the wind, hoping they reach the Big Brother.

Wild Blow. What a fun little skill, but mostly useless. The bowling aspect of it isn’t going to matter much even if you hit a strike on all 4 enemies in a team fight.

Proposition: Make the skill to inflict 50% of the original impact damage to the target for each enemy it collides with.

This way, tossing the guy into his whole team will be a big burst move, the skill retains it’s functionality and becomes a viable move for an offensive team fight oriented Warrior archetype. Still, using the skill requires some good timing and setup, which is ideal.

Blood Reckoning. What have you done? This skill makes me weep. Heals that require you to deal damage to heal you are not that good by definition, because avoiding damage in GW2 is extremely easy. We’re talking dodges, blinds, Aegis, CC, Protection, plain old strong counter pressure that requires you to pull out and waste the heal etc. Plus, a lot of GW2’s combat is based around kiting, where heals become useful while you’re not actively engaging your opponent and simply waiting out his active AoE effects or waiting for your cooldowns to come back. This heal can’t be used without actively engaging your opponent at all. I will say this: even if it healed for 100% of ALL damage dealt, it would still be sub par. That’s how bad it is. However, we agreed to not completely remake skills, so let’s just touch it up.

Proposition: Inflicting a critical strike reduces the cooldown of Blood Reckoning by 1 second. The healing is doubled while in Berserk mode. Talking about the damage to healing numbers, not the upfront healing.

This way we create a far better sustain skill that rewards Warriors for going full offensive. The increased healing is, in my opinion, a needed buff to make the skill work at all, because this heal hardly heals at all sometimes thanks to Poison and Protection.

Sundering Leap. Come on. You can’t think this skill is good enough, surely? Low damage, a bit of Cripple and Vuln… and what does it do exactly? Is it meant to be an engage? But it’s just a slow 600 range leap. Kiting isn’t even an issue on Warrior, not often, and you can’t counter teleports with leaps anyway. I’ll be honest, I don’t get why this skill exists in it’s current form. This one needs a more serious change.

Proposition: Same effect, but it also creates a 360 radius ring of rocks, which functions similar to Guardian’s Ring of Warding.

Yeah, it may chip at Guardian’s unique flavor a little but, but it fits the Warrior so well. You leap into the battle and isolate your enemies before bringing your greatsword down on them. Hammer 5 is what made old Medi Guard worthwhile in a team fight, so giving Warrior the same tool may bring the class one step closer to being viable.

Shattering Blow. This one is just a DPS move with projectile reflect thrown in for good measure. Now, I like the fact that it has a defensive component, but it can’t be used on reaction, because it’s pretty slow. Not only that, but there are few projectiles in the game that are worth reflecting. Killshot/Gun Flame, True Shot, Mirror Blade, maybe a few others. The projectile reflect on that skill doesn’t make that much sense. I’ll be honest, I don’t really know how to rework this skill so it functions the same and yet it strong enough to compete with Stances. So, let’s give it the simplest treatment!

Proposition: Bigger numbers! Make it inflict a lot more direct damage (say, double it, so it deals 1.2k base damage on a full PvP Zerker setup), a couple more Bleed stacks and make it generate 5 more Adrenaline for each enemy hit. This way it becomes a good general DPS move and enables Adrenaline-dependent builds, making Berserker stronger overall.

(edited by YuiRS.8129)