Rampage, Stability & Boon Duration

Rampage, Stability & Boon Duration

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Posted by: pilot.8460

pilot.8460

I have recently reached FotM lv10. The harpies in Uncategorized Fractal inspired me to look more closely at my stability utilities.

I happen to have traited 30% boon duration and wear an addition +30%. Balanced Stance and an active Dolyak Signet each supply 12 3/4 seconds worth of stability. I equipped a Banner of Tactics, shuffled around some traits for stance duration and signet cool down thinking, ok, lets just see what kind of a stability-wall i can come up with. Then i remembered Rampage. With the now +70% boon duration, the tool tip described 34 seconds of stability. But no! “Rampage” the buff lasting for only 20 seconds, removed the extra 14 seconds of stability when it wore…

I have read plenty of complaints about the uselessness of Rampage. With that in mind, something which might increase the usefulness would be to possibly allow the stability to carry over on its own or maybe even extend the juggernaught state to reflect stability duration.

From there it also crossed my mind that the grandmaster trait in Arms, Physical Training, might also be adjusted to read: Physical utilities and Rampage skills. Would all of this be enough to make Rampage worth equipping? Mmmidunno.

Good idea or bad, the discrepancy with stability described in the tool tip just feels a little inconsistent. Maybe this was overlooked?

Rampage, Stability & Boon Duration

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Posted by: Braxxus.2904

Braxxus.2904

Warrior elites are just crap all around and seem more like standard utility abilities overall.

I don’t think it was overlooked more as the whole “warrior is the benchmark” for class design and balance and so everything we have is so very very vanilla and lackluster and was never reworked to keep it in line with all the upgraded class designs that followed compared to the baseline.

Blackwater Vanguard
Yaks Bend

Rampage, Stability & Boon Duration

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Posted by: Recently.1043

Recently.1043

Why would you want to use rampage against those harpies anyways. It would lock you into melee set (aside from the throw bolder skill).

Just shoot them with a rifle from range, and activate balanced stance when you see that red circle under you that indicates a ranged knockback spell incoming. The cd on that ability for the harpies is long enough that they shouldn’t use it more than once against you before you kill it.

Call me when this game gets fixed…. if it ever does….

Rampage, Stability & Boon Duration

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Posted by: pilot.8460

pilot.8460

I agree that using Rampage on those harpies is likely not a great solution and i appreciate the tips, Recently.

It was more that i just got caught up in seeing how much stability i could cycle through back to back to back, just to see. I was just trying to describe how i came to notice the stability duration vs the actual Juggernaut transformation and point out that the +% boon duration from different sources all worked the way i expected them to on both Balanced Stance and Dolyak Signet. Just not on Rampage despite what the tool tip showed. They all have the same little boon icon, the pillar looking thing, like a fat white “I” on an orange field.

Cycling through those 3 abilities on cool down put up a bit over 80 seconds of uninterrupted stability. It would have been closer to 100 seconds i think if the stability buff from Rampage wasn’t weirdly cut short when the Juggernaut transformation ended. Is that particularly useful? Maybe not but it still seems off to me.

Rampage, Stability & Boon Duration

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Posted by: Merendel.7128

Merendel.7128

All the transformation eliets that granted stability were modified to remove stability when they ended because folks were activating them and then canceling to get a long duration stability. This is for all professions not just warriors. Sadly this makes it so boon duration has no effect on jug but such is life.

I do agree with braxxus on the warrior eliets being somewhat lack luster. About the only one I’d call a game changer is warbanner if you get several well timed rallies out of it. Sig is at best a gime all buffs button thats used on CD more often than not and jug is prety much worthless. By contrast some eliets other proffessions have can make major changes to the flow of battle.

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Posted by: pilot.8460

pilot.8460

Thank you for the insight, Merendel. It is kind of a shame it doesnt work that way. +70-90% boon duration isnt a small investment. Same goes for Physical Training relating to the suggestion i had for it to synergize with Rampage in the OP.