Rampage vs Elixir X. (And Tornado)
In it’s current form, the three seconds needed to change the cooldown on Rampage to 120 seconds wouldn’t be worth it the time or trouble. Not unless you make Rampage useful, of course.
Alright, this is messed up, so follow me with this:
Rampage: (aka juggernaut)
Tier 2 elite (30 skill points)
-Turns you into an underwhelming brute, albeit cool on paper since you’re hulking out, punching and smashing left and right, the idea of the skill is to give you stability and access to an array of launchers and knocks.-Takes away all your utility skills. Also eats all your boons. And makes you unable to do certain things since you are transformed.
Cooldown: 180 seconds.
Elixir X
Tier 1 elite (10 points)
-Turns you into either the same underwhelming brute OR into elemental tornado (which, btw, is another Tier 2 elite), literally mimicking both the warrior’s and ele’s elite. The idea of the brute is the same as above, OR make em completely immune to damage while transformed into the tornado. Both also focus on knocking people around.-Also like Tornado, turns you into a whirlpool underwater.
Cooldown: 120 seconds.
—
So… Engies get a cheaper, shorter cooldown rampage OR tornado, that they can further enhance with traits (since it’s still an elixir) for the following bonuses:
-Reduced cooldown.
-Longer duration. In fact, I’ve tried my best to lengthen the duration of Rampage on my warrior (rune of water, monk, and 20 points into disc tree), just because I wanted to punch stuff for longer, and I’ve only managed to get the stability gained to last longer, the transformation ends after 18 seconds, AND takes the extra seconds of stability along with it.—
I’m not arguing the usability of Rampage, how good or bad the skill is. Same goes for Tornado. But it does make me scratch my head WHY Elixir X does what both of em can do, for cheaper and on shorter CD.
Sure, some might say engineers aren’t meant to be in melee, it has no synergy… Sure, it’s random… But at least reduce the CDs of Warrior’s Rampage and Elementalist’s Tornado to 120 seconds. We are paying 3 times more skill points for it… And it’s not like people are gonna use these ANYWAY since they are bad as is. >.>;;;
A:Elixir X does one of them. Not both of them. Its random. Engys don’t get to choose making this skill unreliable.
B:Its crap. I use my racials in Wvw or supply crate drop. No engy I know bothers with this useless skill.
I don’t understand why your using engys having it as an excuse to buff it in warriors. Elixir X affected by traits or not..crap is crap.
Alright, this is messed up, so follow me with this:
Rampage: (aka juggernaut)
Tier 2 elite (30 skill points)
-Turns you into an underwhelming brute, albeit cool on paper since you’re hulking out, punching and smashing left and right, the idea of the skill is to give you stability and access to an array of launchers and knocks.-Takes away all your utility skills. Also eats all your boons. And makes you unable to do certain things since you are transformed.
Cooldown: 180 seconds.
Elixir X
Tier 1 elite (10 points)
-Turns you into either the same underwhelming brute OR into elemental tornado (which, btw, is another Tier 2 elite), literally mimicking both the warrior’s and ele’s elite. The idea of the brute is the same as above, OR make em completely immune to damage while transformed into the tornado. Both also focus on knocking people around.-Also like Tornado, turns you into a whirlpool underwater.
Cooldown: 120 seconds.
—
So… Engies get a cheaper, shorter cooldown rampage OR tornado, that they can further enhance with traits (since it’s still an elixir) for the following bonuses:
-Reduced cooldown.
-Longer duration. In fact, I’ve tried my best to lengthen the duration of Rampage on my warrior (rune of water, monk, and 20 points into disc tree), just because I wanted to punch stuff for longer, and I’ve only managed to get the stability gained to last longer, the transformation ends after 18 seconds, AND takes the extra seconds of stability along with it.—
I’m not arguing the usability of Rampage, how good or bad the skill is. Same goes for Tornado. But it does make me scratch my head WHY Elixir X does what both of em can do, for cheaper and on shorter CD.
Sure, some might say engineers aren’t meant to be in melee, it has no synergy… Sure, it’s random… But at least reduce the CDs of Warrior’s Rampage and Elementalist’s Tornado to 120 seconds. We are paying 3 times more skill points for it… And it’s not like people are gonna use these ANYWAY since they are bad as is. >.>;;;
A:Elixir X does one of them. Not both of them. Its random. Engys don’t get to choose making this skill unreliable.
B:Its crap. I use my racials in Wvw or supply crate drop. No engy I know bothers with this useless skill.
I don’t understand why your using engys having it as an excuse to buff it in warriors. Elixir X affected by traits or not..crap is crap. This ability needs serious revamping for both warriors and engys. Want to look at a good elite? Mesmer..two of the best elites in the game.
Just give me an elite stance that lasts for ages (much like Signet of Rage) that provides Stability and immunity to movement-impairing effects (could really be combined into a new boon called Mobility).
@XII
That’s the point, if even engies don’t use it, why would eles and warriors use theirs if they can’t buff it, and have longer default CD? And it’s tier 2?