warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Hey I saw some interest in warriors doing Condi in PVE. And while I can’t agree that this is better than a power based GS or Axe build in PVE. I wanted to show that a hybrid build is not as bad as people are saying it is. Edit: I do not play a condi war in PVE
Video here.
DPS Test 1
https://www.youtube.com/watch?v=X6kEmuQQpWY
DPS Test 2
Condi Fast Ramp Up
https://www.youtube.com/watch?v=AEy4KhdGC5o
(edited by Warlord.9074)
Hi,
In you restrict your field of study to PvE, then shouldn’t hybrid builds suffer from the same issues as condition builds, with the conditions sometimes being inefficient in particular situations (condition pooling of 25 stacks, condition immunity and so forth)?
Apart from that, hybrid builds have IMHO always been viable, especially in PvP / WvW where stats can be buffed beyond reason, because they vary the attack expression (the opponent’s build is likely to be more vulnerable to a two-type offense rather than a single type), and help put more pressure thanks to conditions.
While I commend your will to get a testing framework as sound as possible, and therefore use golems for this, note that when a golem heals it keeps its bleeding stacks, so you mechanically remove the ramp-up time of putting conditions, which may or may not be what you had in mind.
As for DWA, I’ve tested it on a pure condition build, using the same runes of Krait as you, and I’ve liked it very much. Reaching 25 stacks of bleeding has never been so easy (you’ve done it simply using the auto-attack, but if you mix in flurry…). That 10% speed increase, in the rotations I use, somehow translate to more hits hitting the opponent before any dodging / blocking / teleporting etc… attempts are made, thus working nicely with conditions.
Regards.
right just wanted to make it clear I don’t use this build, or do i ever plan on using it. I am not even saying its good. I just wanted to throw something out there for people to see that at least on this golem the DPS wasn’t as bad as people were saying it was.
I mean people were strait up trashing it saying that its not even good dps. It looked like decent DPS to me in all honestly at least comparing it to the pure axe build…..Like other people have said though there are a lot of issues with condis such as over stacking or peoples condis over righting yours. I think that its safe to say if you really wanted to play this style build in PVE it should work just fine as long as there are no other condi builds in the party.
And I do believe after testing this that DWA helps it a lot more than Axes.
As far as the ramp up thing if you can start off with bow #5 and strait to a flurry I think the ramp up will be very quick. I didn’t use that in my video.
(edited by Warlord.9074)
right just wanted to make it clear I don’t use this build, or do i ever plan on using it.
Why not? Testing builds in real conditions (forgive the pun) is a way to discover new game plays and gain more insight on the class, IMHO, in the same way you test other classes to get a better understanding of the global game mechanics.
I think that its safe to say if you really wanted to play this style build in PVE it should work just fine as long as there are no other condi builds in the party.
The problem is not only the condition users (if you can reach 25 stacks by yourself, then more than one is indeed wasted), but also the non-condition users, which will mechanically put bleed on critical without having real control on that (warrior with Precise Strikes, mesmer with Sharper Images…), reducing the number of valuable stacks that you can inflict.
Don’t quote but I am fairly certain that your bleeding duration would over stack anyone elses bleeds they try to apply. A lesser bleed will not overstack a greater bleed. Wiki just says Currently no information on how stacks are dropped when extras occur. Id say anything is speculation at this point.
I never said I am recommending this, All I was saying is its not as bad as people said.
(edited by Warlord.9074)
Don’t quote but I am fairly certain that your bleeding duration would over stack anyone elses bleeds they try to apply. A lesser bleed will not overstack a greater bleed. Wiki just says Currently no information on how stacks are dropped when extras occur. Id say anything is speculation at this point.
Hm, you’re right. Somehow, I thought that new conditions would simply be accepted if the pool had place for them, regardless of their intensity and their duration – but if intensity and duration are actually taken into account in order to maximize the pool damage, then things could be more interesting for condition users. If someone has more information on this, then please share!
right would be good to get another imput on that. You get 50% from deep cuts. 45% from runes of krait. And if the build is the same as my test build another 10% condi duration from 10 points in str. This caps you at 100% on your bleeding duration. 105%.
So your bleeds should be superior to anyone elses assuming your the only condi user in a party.
To my understanding, bleeds come on a first come first served, if you have a 40 second bleed, a 3 second bleed from a berserker can and will overwrite your bleed once you are at the condition cap. Only condition that takes into account condition damage would be burning and poison, since it takes the highest hitting one to go first.
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