TLDR; 30/0/0/10/30
Strength: V, X, XII
Tactics: VI
Discipline: V, VI, XI
Longbow(fire sigil) + Axe(fire sigil)/shield(sigil of paralyzation)
Berserker’s amulet
Lyssa runes
Utilities: Healing surge, balanced stance, fear me, frenzy, signet of rage
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Major traits
Strength V, X: Damage.
Strength XII: Popping signet of rage grants you berserker’s stance. This grants you a little over a full adrenaline bar in combat. If used outside of combat, it will get you exactly up to a full adrenaline bar.
Tactics VI: Increased damage per boon is great as you will constantly be getting a bonus 6% damage. Here is the real kicker though: when you pop lyssa, you get all 9 boons in the game. That means 18% more damage while aegis is up, 16% while it is not. Having that kind of burst for 5 seconds can be really quite painful for your enemy.
Discipline VI: Having your elite up more often is great. Fury is amazing for damage, and swiftness is great for mobility and staying on your enemies. You don’t realize how good these two buffs are until you have your elite on cooldown. 5 stacks of might is good too. This trait also means that your runes of lyssa will get more chances to proc.
Discipline V: Damage. This trait is especially flexible. Here are some things you can replace it with: VI(100% rally on vengeance kills),VII (vigor on stance usage). You aren’t limited to these.
Discipline XI: This trait is not to be replaced with any other one. Please. For the love of god, do not replace it. Having your MAX burst skills cost only 2/3 of your adrenaline bar instead of 3/3? Yes please. Having them recharge even faster? Even better.
Minor traits
Strength
You damage foes at the end of a dodge roll. This can be pretty decent damage. Nothing spectacular, don’t worry too much about landing it.
Burst skills restore endurance This trait is often overlooked. This is a free energy sigil every time you pop a burst skill. I personally don’t keep track of this, but it is nice to pop combustive shots while running the orb in spirit watch so that you have more dodges.
Get a damage bonus when endurance is not full Nothing spectacular, but it’s nice anyways. It’s a 3% damage boost.
Tactics
Gain 5 extra toughness per level while reviving It can’t hurt to have an extra 400 toughness while reviving, right?
Discipline
Gain 5 strikes of adrenaline on weapon swap Nice passive trait.
Fast hands One of the best minor traits in the game. Combined with the adrenaline on swap minor trait, you will simply gain adrenaline by swapping weapons as often as possible in a fight (which you will likely be doing).
Gain might for 10 seconds on weapon swap Again, nothing spectacular, but it doesn’t hurt either. Until someone uses corrupt boon….(I’m looking at you, necromancers)
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Sigils
My sigil choice was meant to produce the most damage. Fire has only slightly less damage than air while being a large aoe effect instead of single-target. That makes it better than air in my book (even if it is a duel. It means minions and clones take more damage).
The sigil of paralyzation is meant to make shield bash last longer. It is explained a bit later.
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Rune choice
Lyssa runes are fantastic as they give you all the boons in the game for 5 seconds every time you pop your elite. They also clear all of your conditions.
The fact that this rune is so good makes your elite very versatile. Your elite now grants you 5 seconds of stability, a full condition clear, over a full bar of adrenaline in combat, swiftness, fury, might, and a few other boons. Use it wisely.
Just as a side note here, aegis combined with stability and a full condition clear mid fight is really powerful. An aegis can block something crucial like an earthshaker or a cloak and dagger, even a kill shot. You know what I’m saying. The 5 seconds of stability is unexpected and will make people waste ccs on you.
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