1) All movement skills (Rush, bull’s rush, shield bash etc ) over shoot their target by up to 300 units now.
2) Lose all adrenaline on miss. In theory sounds fair. That is of course until a passive proc of shared anguish, necro runes etc kicks in and you lose it all with no cue to know that was waiting under the hood.
3) Evade on use skills that have been spammed, when someone else without co-ordination use’s point blank shot or fear etc on your target from range causes you to miss your burst. Go straight to jail. Do not pass go. Do not receive $200. Losing all adreanline when i get the evaded or blocked prompted i can understand, but 100% lose on miss which may/may not be out of your control (not to mention latency)?
4) Greatsword, the most under used warrior weapon in PvP is given a nice clean f1, but damage lowered for unknown reasons, and as stated above it’s movement skills now habitually over shoot.
5) Axe revamp underwhelming, disappointing and without much designed purpose apart from whirl and damage, whirl and damage.
6) Adrenaline easily manipulated now by opponents. If they can’t challenge the point, wonder off for 15 seconds and come back.
Each weapon should have it’s own specific adrenaline coefficient. Axe being high melee should gain adrenaline fast, but also lose it fast. Mace being a defensive, single target control should gain moderately and lose moderately. Hammer being high control vs single target and group should gain more slowly and lose more slowly. The blanket rule of thumb of each weapon is affected the same regardless that each weapon has it’s own specific uses kinda illustrates a universal mechanic law isn’t doing any weapon justice.
The ability to do what warrior does, and make impact is all but gone in PvE. When charging the hammer in cliff side fractal and I gain all adrenaline only when the trash mobs are dead and then lose it all gain before the next ones spawn, even though I can see them just off screen makes warrior underwhelming. No might fields for team mates to make use. No opening burst mechanic to soften target. I am essentially just the US in world war 2. I enter at the end once everyone else has soften everything up. Imagine the impact or how different it all could have been if their entry was earlier? Just like that example, I am nothing more than 2 big bombs at the end on a opponent that is already defeated and morally shattered.
I agreed readily with the changes on paper. I felt it would sort the wheat from the chaff in the warrior community. However how they have been practically applied is less than desirable. A balance patch on paper should be to even the playing field while making each profession retain their unique play style. It should follow the principles of all good design. 1)Form follows function and it looks like what it is. 2) Nice to use and intuitive 3) creates a nice platform for future development.
Warrior has for the last year epitomized this. They look like what they are. Their form followed their function. They were nice to use and intuitive. Without reading walls of text and theory crafting and watching tutorials a player could pick up a warrior and after some immersion time understand them easily just by using them.
It is said music is the highest expression of communication. I give to you this song.
You were as useful as a waitress in a kittentail bar in Pvp
When I buffed you
I picked you out, I shook you up and turned you around
Turned you into someone new
Now one year later on you’ve got the world at your feet
Being hated by every other player has been so easy for you
But don’t forget, it’s me who put you where you are now
And I can do the same for ranger too.
Don’t, buff than nerf me?
You know I can’t believe it
When I hear that you have planned something exciting for me
Don’t, don’t buff than nerf me?
You know I don’t believe you
When you say that these balances will fix me
It’s much too late to find
Is it too much for you to try
Your changes to warrior before,.. they,.. go,.. live!
Don’t you want me in tpvp, baby?
Don’t you want me, ohh?
Don’t you want me, baby?
Don’t you want me, ohh?
I was about as useful as a waitress in a kittentail bar
That much is true
But even then I knew I’d find a much better place in PvE
Either with or without you
The one year we have had have been such good times
I will still try to play you
But now I think it’s time I live my life on my mesmer
I guess it’s just what I must do
PvP, don’t you want me?
You know I can’t believe it
When I hear that longbow was balanced fairly
PvP, don’t you want me?
You know I don’t believe you
When you say that ranger is now better than me
It’s much too late to find
When you think you’ve changed your mind
You’d better change it back because 90% of people have dropped me
PvP, don’t you want me, baby?