Greetings fellow Warriors.
This build is specifically tuned for Structured/Tournament PvP. I am not sure how it holds up in other situations.
30/0/0/20/20
Pros
- Very high mobility
- Two Knock downs
- 3 Snares/Roots
- Condition Removal
- Fast Adrenaline gain
- 2 Stun breakers
- Very high damage output
- “Pretty good” Boon management
Cons
- Squishy (considered a light armored target)
- Will lose to most Bunker builds
- Can be overwhelmed by Minion build Nercros
Where is my place in Tournament play?
This build truly shines as a roamer/ganker in PvP. You can travel across the map with extreme ease and back-cap enemy points in under a minute. This build will usually overwhelm players with its Damage and CC capabilities in 1v1s and team fights.
Why should I play this build instead of GS/Axe, Shield?
I believe just about everyone in tournaments right now knows exactly what to do and how to counter the GS Hundred Blades cleave. It’s just way too predictable. Hundred Blades is your biggest burst and it’s easily countered by walking out of its 180 degree radius. With the Fury build you don’t have to stay rooted in one position, you can stay mobile and CC your target and still do outstanding DPS.
Traits
Strength Tree
Great Fortitude – As an already squishy build the extra 1,080 HP can really make a difference. 5% of power is is given as a bonus to vitality.
Dual Wielding – This trait should be a no brainer, 5% damage increase for having a sword/axe/mace in your off hand.
Berserker’s Might – This can proc right off of Signet of Rage for easy Adrenaline.
Tactics Tree
Leg Specialist – Very good trait that just about every Tournament Warrior Build should have. Roots a target for 1 sec when you cripple them.
Quick Breathing – A great trait for this build. Awards 1 random boon upon condition removal. Warhorn skill CDs are also reduced by 20%.
Discipline Tree
Warrior’s Sprint – Speed is always a good choice especially for this build. Run faster while wielding melee weapons.
Sweet Vengeance – Possibly the best Trait you can get as a Warrior. Makes 1v1s much more easier to deal with, not to mention getting clutch dunks on enemies can be game changing. 100% chance to rally if you kill someone while in Vengeance.
Ogre/Eagle Rune combo
I prefer to run 4 Ogre runes and 2 Eagle runes. The 4 Ogre runes yield the rock dog which can change the tide in a 1v1 fight and also increase your damage output. The 75 Power and 3% Critical Damage increase is also a plus. The 2 Eagle runes yield 25 Precision and 3% Critical Damage which ends up pushing your overall Critical Damage to a nice 41%. So far this rune setup has been very worth while, but it’s still open for improvement.
Weapon setup
I feel that Axe/Mace yields the best overall damage (in terms of burst) and CC that you can get out of any other dual weapon combo. You have the opportunity to get 8 stacks of Vulnerability which is great for Eviscerate. Tremor is phenomenal as well. A 1,200 range Knockdown is hard to pass up.
Sword/Warhorn provides the best mobility out of any setup in my opinion. Savage Leap provides the best distance coverage and can jump over some serious gaps. Also the 5 1/4 sec Immobilize to all targets within range from Flurry is great in team fights and the extra bleeding damage is a nice touch.
Amulet and Sigils
I have taken a liking to Berserker/Knights Amulet it gives me a nice amount of damage and some health here and there.
Sigils are not set in stone, as I have been swapping them from time to time.
Leeching/Bloodlust on Axe/Mace.
Earth/Energy on Sword/Warhorn.
Healing/Utilities/Elite
Mending/Healing Surge – I still don’t know how I feel between Mending and Healing Surge. I switch between them a lot. Healing Surge can be great for clutch heals with a maxed adren bar but condition removal is always nice since they can eat you up.
Bull’s Charge – Having a second gap closer is always good plus it deals a fair amount of damage and a Knockdown.
Frenzy – Pop this and watch the numbers fly. Great to use when your target is snared or Knocked down/Stunned.
Balanced Stance – By far the best ability for dunking opponents when they are down, especially since you can use while in the middle of a dunk.
Signet of Rage – There really isn’t anything better for Warrior Elite skills right now for a DPS build.
Thank you so much for reading, I hope you enjoy this Build as much as I have and end up trying it one day. I’m open to suggestions on how I can better improve the build as well.