As you all may know, Warriors are at the bottom of the food chain in terms of viability in tPvP. So I have suggested a few changes in order to clean up some of the traits, make room for a larger variety of builds and for new traits that could come in and help give the class a little boost. Feel free to praise, comment, flame, agree, disagree and everything in between. While to other classes these changes seem OP, I am also in accordance with modifying and merging traits for all the other classes, including Mesmers.
Strength
Reckless Dodge: Gain 2 stacks of might at the end of a dodge roll (6 seconds)
Stick and Move: Gain a 5% damage bonus when endurance is not full
Restorative Strength: Using a heal skill removes crippled, chilled, immobilize, weakness and blind
Short Temper: Gain 3 stacks of might for 5 seconds and 3 strikes of adrenaline each time you are blocked
Dual Wielding: Damage is increased by 10% when wielding an axe, mace or sword in your offhand
Distracting Strikes: Apply 4 stacks of confusion for 8 seconds when you burst a foe. (10 second cooldown)
Arms
Furious Speed: Grant 6 seconds of vigor and swiftness on critical hits. This effect can occur once every 15 seconds
Rending Strikes: 66% chance to cause vulnerability on critical hits
Furious Reaction: Gain fury, vigor and might (8 seconds) when you take damage greater than 10% of your maximum health. This effect can only trigger once every 20 seconds.
Blademaster: Increase your critical hit chance with a sword by 10%. Sword skills recharge 20% faster.
Opportunist: Gain 3 stacks of might and fury for 10 seconds when you immobilize a target. This effect can only occur once every 10 seconds
Defense
Thick Skin: Reduce damage taken by 10% when under 40% health
Adrenal Health: Regenerate health per strike of adrenaline gained (50 health, scales 3% of your healing power)
Armored Attack: 10% of toughness is given as a bonus to power
Combine Shield Master and Missile Deflection (Adept)
Dogged March: Incoming immobilize, chill, cripple and blind durations are reduced by 33%. Gain 3 seconds of regeneration when you are inflicted with one of these conditions (10 second cooldown)
Sure-footed: Reduce cooldown on stances by 20%
Vigorous Return: I am not entirely sure how to change or improve this
Combine Cull the weak with sundering Mace by making it 15% damage increase when a foe is weakened (Master)
Last Stand: Activates Balanced Stance when you are dazed, knocked down, launched, pushed back or stunned. This effect can only trigger once every 60 seconds.
Cleansing Ire: Gain adrenaline when hit. Remove a condition for every bar of adrenaline gained.
Spiked Armor: Gain 5 seconds of retaliation and 3 seconds of protection when struck by a critical hit. Cannot trigger more than once every 15 seconds
Defy Pain: Activates Endure pain at 35% Health. This effect can only trigger once every 60 seconds.
Tactics
Determined Revival: Change to:
Desperate Blocking: Grant aegis to you and your allies when you reach 50% health (25 second cooldown)
Fast Healer: Gain 6 seconds of regeneration when reviving an ally (20 second cooldown). Increase revive speed by 20%.
Reviver’s Might: Change to:
Precise Healing: 10% of your precision is converted into healing power
Leg Specialist: Apply a 2 second immobilize whenever you cripple a target with a skill (6 second cooldown)
Stronger Bowstrings: Increase longbow range and damage by 10%
Shrug it Off: Remove blind and an additional condition when blinded. This can only trigger once every 30 seconds. Also breaks stuns.
Burning Arrows: 33% chance to apply a 1 second burn on critical hit. Longbow recharge reduced by 20%.
Inspiring Battle Standard combined with Inspiring Banners and Powerful banners (Grandmaster)
Vigorous Shouts combined with Lung Capacity.
Discipline
Versatile Power: Gain 2 stacks of might for 10 seconds on weapon swap
Mighty Defenses: Deal retaliation damage for the duration of the block
Thrill of the Kill: Change to:
Adrenaline Rush: Gain a bar of adrenaline per second for 2 seconds when you reach 25% health
Combine Warrior’s Sprint and Mobile Strikes (Adept)
Signet Mastery: Signets recharge 20% faster and remove 1 condition on use.
Heightened Focus merged with Berserker’s Power (Discipline, Grandmaster tree)
Burst Mastery: Burst skills deal 10% more damage, grant Aegis and cost less.
Berserker’s Focus: Gain 4%, 8%, 12% critical hit chance and damage corresponding to each stage of adrenaline.
(edited by killahmayne.9518)