Regen Warrior
You wont get damage on a build like that tbh.
Conditions are hard to scale up for warriors because you basically only have bleeds, and putting all effort into a single condition makes you vulnerable to classes with good cleanse.
You could try to get runes for poison and burn, but this kind of build is very limited.
koi cake for +40% condition duration. poison swap sigil on bow. stacking condition damage sigil on offhand. ditch your offhand sword, grab warhorn and forget about dwayna, instead focus on converting poison with warhorn / proc dogged march for the regen. use trooper runes with shouts and dont overstack healing power, 1k is enough, put the rest into condi dmg > toughness > precision. also learn to stack might on yourself with longbow F1 into longbow 3 into warhorn 5, you should be able to maintain 14 stacks = 420 additional condi dmg. and always leap when the firefield is about to run out to proc fire shield for additional burns untill your firefield is up again. also get the tuning crystals for even more condi damage as 2nd food effect.
(edited by Steelo.4597)
Thank you for those advices. Yet, i really think i want to ditch out the condition damage, at least for a while.
0/0/6/6/4 is impossible, even for warriors.
I normally run a tanky/condi build, but when I’m playing with my friends who usually run zerker and tend to go down from a light breeze I switch it up to provide more healing with banner regen.
From 0/6/6/0/2 to 0/2/6/6/0
Sometimes going from Knight to Apothecary armor with Rabid trinkets in both cases, with Sword/Shield & LB
I’m not saying it’s ideal at all, but it works for our group, lets me heal for up to 1k/sec and the party for ~250/sec, plus give them a bigger damage bump. It also has a bit less might generation ~11-14 self stacks on average
But Steelo’s suggestions are really solid. Another option would be to throw 2 points into Arms (most likely from defense) to get +50% bleed duration. It’ll help burst damage with flurry, and make your AAs provide that much more pressure.
I made some slight changes ditching out condition damage.
I reduced healing power a big deal too, but i think there is enough of it to keep making a diference in regen per second y shout healing.
2k power, 2k toughtness, 32k HP…
I think it look very hard to crack and now it has at least a something to bite back with. Running hammer and sword/shield for mobility, crippling and control reasons, i think they suit the better the supportish role of this and also the idea of behind this.
Yes, i know how messy the gear is, using cleric, sentinel and soldier all over the place.
Opinions?