Remake Warriors Balthazar will approve it

Remake Warriors Balthazar will approve it

in Warrior

Posted by: AIZECK.8279

AIZECK.8279

Warrior needs a better remake to his skills most of them are not used rampage skill is useless you can’t combine it with your sword for extra attack damage, banners also are only helping your useless team an leaving the warrior open to any attack cause you don’t have defencive skills to block upcoming attacks an you act more like support, sigments giving extra stats but still the same compare to other spells for example dolyak sigment got similar stats with balance stance this 180 toughnes can go to the stance there is no use for signets their stats must go to the stances, also warriors sword core spells adrenaline needs remake wirlwind needs to be more controllable hundred blades more lethal cause you siting still an you may hit nothing wen perform it blood trail an rush need total remake some of this attacks must be change with the sundering leap an better sinematic wen it lands an silence the enemy wen it slashes, warrior got the ability in many many games to silence enemies wen attack with a powerful sword attack utility skills must get shorter an better organised. Tell me what you people think about warrior if he wan’t a total remake cause i think he is left back compare to the other classes even with the new spells.

Remake Warriors Balthazar will approve it

in Warrior

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Warrior needs a better remake to his skills
most of them are not used

Well Most skills are situational. I have used all banners, all signets, all shouts, all physical skills and most stances. The rage skills have clear uses as well,

rampage skill is useless

Well it fits in CC builds very well, the cooldown does make it less usable. 90 seconds would be way more usefull…
For CC: Auto chain has: cripple, 5 vulnerability and a daze, #2 has a knockback, #3 is a gap closer and a leap (=no CC), #4 is a stun and #5 is a knockdown.
But the fact you get 2 times your health pool, dmg mitigation and added toughness makes you pretty powerfull
It will boost your toughness by 1000 and your healthpool by 18.5k, AND it will remove 25% of all dmg recieved.
It gives you stability and swiftness and removes 33% of all movement impeding conditions like chill, cripple and immobilize.
It can be traited to do 30% more dmg and have 20% CD reduction….on an adept slot…

you can’t combine it with your sword for extra attack damage,

No It gives you 5 new skills 4 of which are CC skills. This already makes it a very powerfull skill, and it’s function is to (chain-)CC; not to do dmg…

banners also are only helping your useless team and leaving the warrior open to any attack cause you don’t have defencive skills to block upcoming attacks an you act more like support,

banners are very powerfull skills, and the 1 strength 1 discipline is a very limited solution in builds. Shout heal warrior, with a banner of tactics can be very relevant as well.

sigments giving extra stats but still the same compare to other spells for example dolyak sigment got similar stats with balance stance this 180 toughnes can go to the stance there is no use for signets their stats must go to the stances,

Signets might be comparable to other skills, the choice is to have a skill whcih can give you a buff in stats OR an active effect, whcioh will remove the stats for the duration of the cooldown, lowering toughness, power or precision. A stance skill is different having an effect while you can do other things in between. during it’s active phase…
Dolyak signet is not comparable to balanced stance in my opinion.

also warriors sword core spells adrenaline needs remake

No it doesn’t sword skills have a fast enough replenishment of adrenaline as is, I never run out of adrenaline on sword. I only seem to have this probelm on non-traited rifle.

wirlwind needs to be more controllable

Whirlwinds are incontrollable in the 1st place. I like the present implementation.

hundred blades more lethal cause you siting still an you may hit nothing wen perform it

Hundred blades already is pretty lethal and will be more effective after a decent CC or immobilize. the fact you are bound to place while channeling offsets this a bit.

blood trail an rush need total remake

blood trail?? I guess you mean Blood Reckoning? The heal skill is pretty powerfull provided you can place it and you can use it to mitigate a LOT of pressure and fight on. It is pretty useless when you do not have a target.
Rush is pretty effective IMHO. I use it as a gap closer and in rotation after whirlwind attack.

some of this attacks must be change with the sundering leap an better sinematic wen it lands an silence the enemy wen it slashes,

Silence? I have not seen this mechanic before in Guild Wars. As for sundering leap it functions perfect as a leap finisher and a cripple (often traited with immobilize on my S/T warrior) You can use it as a second savage leap…

warrior got the ability in many many games to silence enemies wen attack with a powerful sword attack

Yes, they might have different functions and abilities in other games. In gw2 however we have stuns and dazes which disallow skill use, unless the skills are stunbreakers.

utility skills must get shorter an better organised.

A lot of them are very short already and warrior has a good deal of damage, CC, support and control options as is.

Tell me what you people think about warrior if he wan’t a total remake cause i think he is left back compare to the other classes even with the new spells.

Well I disagree. At least for the most.

  • My condition warrior can run with any group and I can customize my build for running, skipping, Support, DPS or DOT with only a few modifications in utility skills.
  • For my DPS warrior roughly the same it is pretty focussed on meelee battles.
  • And for My WvW warrior… Well it can claense, support , dmg and CC without needing to swap builds…
    In WvW I used to run A/Wh and hammer on a clerics bunker with trooper runes This build can now remove 15 conditions in short intervals. I now run a 3k power build with hammer and GS. It works fine, but lost a lot of utility compared to the previous build.

All in all I think there are a lot of options as a Warrior ingame and even though some skills might need some tweaking.
I feel most are usefull and give a usable and mostly balanced build in any circumstance in PvE, WvW and PvP…


Oh and I almost forgot, 1 last small request: “Could you try to focus on punctuation and make some alinea’s to break your wall of text please?”

I tried to reconstruct your meaning, to the best of my abilities.
I’m not a native English speaking person either.
If I failed to answer you in any manner other they your intended sugegstions it’s because I have problems finding the start and finish of the sentences and therefore the focus and thus the meaning and content of the text is lost.

I hope I interpreted your post correctly.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Remake Warriors Balthazar will approve it

in Warrior

Posted by: AIZECK.8279

AIZECK.8279

PaxTheGreatOne.9472 Warrior is not support for the useless spellcasters my hipster an all the classes got better mechanics champions changing classes changing if you play league of legends you can find tons of useful attacks to remake an put to this game even if you play dragon age cause this game can suport it warrior is double edge sword 0 balance.