Remove bleed on sword.

Remove bleed on sword.

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Posted by: Daecollo.9578

Daecollo.9578

Increase the base damage and remove the bleeding on swords, I don’t want to completely remove it though, but add it as a new trait.

Traits
Blademaster
Increases your critical-hit chance with a sword by 10%.
Critical hits have a 100% chance to bleed for 8 seconds while using a sword.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Yogi.9410

Yogi.9410

At least tell us the reason why you think removing the bleeding and increasing the damage of sword is a good idea.
Sword is a hybrid weapon and everyone loves it right now (except the new final thrust, so easy to dodge / miss)

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Posted by: Olba.5376

Olba.5376

That would be pretty dull.

Warriors lack condition damage options, so if anything, they should buff up the condition aspect of Swords.

Also, your trait would overlap with Precise Strikes. And Superior Sigil of Earth.

And just look at the skills sword has. If you take away the bleeds, the autoattack chain is identical to the Mace, except different numbers and condition on final attack. OH Sword will have Mace 2 and Axe 2, except the latter without a cripple and on a longer cooldown. Flurry? It’ll be no different from turning 100 Blades into the burst for GS, plus throwing on an immobilize.

(edited by Olba.5376)

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Posted by: Kryptonite.9376

Kryptonite.9376

I love the bleed. With the new animation sped up it has increased the overall DPS to the weapon and has made power/crit builds significantly more viable. The bleed is just gravy and the fact that you can now stack close to 25, (20 easily) by your lonesome is quite overwhelming in itself. I would say the only other weapon that really rivals the sword in any way is the hammer, however I don’t like hammer at all, so I am using sword/shield and it is keeping up VERY well. I am glad I have a CHOICE between using sword now instead of being forced to use hammer or a greatsword due to better dps, or cc etc.

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Posted by: killahmayne.9518

killahmayne.9518

never, sword is such an amazing hybrid weapon with decent DPS, it is good the way it is. Sword is probably one of the best and most complete weapons that we have atm.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

(edited by killahmayne.9518)

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Are you kidding? I’m a condition warrior. You take my sword away and what am I going to use?

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Posted by: Vanthian.9267

Vanthian.9267

Increase the base damage and remove the bleeding on swords, I don’t want to completely remove it though, but add it as a new trait.

Traits
Blademaster
Increases your critical-hit chance with a sword by 10%.
Critical hits have a 100% chance to bleed for 8 seconds while using a sword.

Bad Daecollo! Stop with these suggestions. Think things through before you post!

This would ruin condition sword builds for Warriors. As it stands now, Warriors have a chance to stack 3 bleeds in a single hit with the sword. Take the bleed hit on the auto attack away and we will be limited to two with the trait…. you are making us worse. The direct damage would not compensate for the loss of the bleeds as the rest of the sword abilities are trash for damage.

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Posted by: Leo G.4501

Leo G.4501

Seem to be a lose for condition builds if it relies on crit. On my Sword/Sword Longbow build, I generally run with 35-45% crit chance, sometimes less if I dawn the tanky armor. It’d be a good improvement to the direct damage (which I try to enhance as my build is hybrid) but it cuts off a lot of the bleeds.

I’d prefer just doling out whatever it is in sword to other skills. Why are you using swords if not for the added bleed damage? If it’s for the leap, perhaps improving Kick to a 600 range leap instead. Now you don’t even need a sword!

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Posted by: ProxyDamage.9826

ProxyDamage.9826

No. Just no. Op didn’t bother giving a reason, so neither will I.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Ur suggestion is a nerf and forcing us to pick “i must have” trait.

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Posted by: Turbo Whale.1738

Turbo Whale.1738

this guy is a joke

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Posted by: Bean Muncher.5197

Bean Muncher.5197

In another thread, Daecollo asked for 15.000 HP heals on warrior. And he just keeps going on and on… Please think before you post, Daecollo. Ridiculous suggestions won’t change a thing.

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Posted by: Ambrecombe.4398

Ambrecombe.4398

I’m already unhappy with the the new final thrust and overall DPS decrease, yes you stack bleeds a bit quicker but you are still limited to 25 stacks, and those were already reachable with the old sword.

And loosing my Hamstring as an utility is also something I regret deeply about those changes, the new Hamstring is worthless and only works if you force yourself into taking Leg Specialist. And the compensation on Savage Leap isn’t enough, you see that move coming around from miles making it a joke in sPvP.

Instead you gain a potential burst on Berserker builds but again, no love for condition Warrior…

So I say a BIG NO for this idea, we don’t need another power weapon!

Edit : If you realy want to improve sword give it a 200 condition damage bonus when wearing a sword, like Mesmers got with their wand, and give it a 20% cooldown reduction when traited.

(edited by Ambrecombe.4398)

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Posted by: doc phil.8015

doc phil.8015

I actually love the bleed on the sword. Combined with Sigill of Geomancy and 25 points in arms I do 10% more damage all the time. Why would anyone want to change that?Sword is a really great weapon and the dps is fair considered it gives us some of the best weapon skills we have.

Dzagonur Warrior
Dochil [GDA]

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Posted by: Rhogall.4179

Rhogall.4179

Remove Daecollo from forums

Now there’s a patch I can get behind

Tezz The Relentless – Vertically Challenged Guardian
Ilario Ciarenni – Mesmerizing Human Mesmer
[TEO] The Exalted Ones

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Posted by: Chaosbroker.3860

Chaosbroker.3860

“Removed a bug that allowed Daecollo to post on the forums.”

Callo Merlose – Revenant
Envy – Fort Aspenwood
“Believe in yourself … because the rest of us think you’re an idiot”

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

No offence Daecollo, i know you want to help improve the warrior, but you have no clue how to go about it, all the suggestions you come up with are atrociously bad and are infact nerfs to the class..

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

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Posted by: Lighter.5631

Lighter.5631

well i have a hybrid war i can stack insane bleed damage and do final thrust for 5k..

but they seriously need to fix final thrust

and what i was thinking was

Blademaster
Increases your critical-hit chance with a sword by 10%.
-20% cooldown for sword skills

but sure, i would love some direct damage on sword. i wish they would have made sword like axe and axe like sword. <3 sword

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Scoobaniec.9561

Scoobaniec.9561

1: Hamstring does 2sec cripple
2: Stability for duration, unaffected by cripple/chill
3: Counterblow (can share animation of mh mace 2 and same damage) 10cd, grants vigor for 5sec on hit
4. Impale as it is, rip a pull.
5. Damage increased to match mace 2, removed bleed, add 3sec regeneration on hit
F1: Final thrust which will share the same damage of evi, cause immobilize on hit (current values). Castime reduced to whakittens was pre patch (its a must)

Blademaster also reduces cd on sword by 20% (im suprised that it still has no cd reduction, even lb got it)

It is what i want to see

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

well i have a hybrid war i can stack insane bleed damage and do final thrust for 5k..

but they seriously need to fix final thrust

and what i was thinking was

Blademaster
Increases your critical-hit chance with a sword by 10%.
-20% cooldown for sword skills

but sure, i would love some direct damage on sword. i wish they would have made sword like axe and axe like sword. <3 sword

This is cool. More access to different conditions would actually allow warriors to have more diverse roles in the game. I attempted a build with Distracting Strikes and with the nerf to confusion, it’s less effective than I believed, even running a hammer + mace/shield.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

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Posted by: Ambrecombe.4398

Ambrecombe.4398

1: Hamstring does 2sec cripple
2: Stability for duration, unaffected by cripple/chill
3: Counterblow (can share animation of mh mace 2 and same damage) 10cd, grants vigor for 5sec on hit
4. Impale as it is, rip a pull.
5. Damage increased to match mace 2, removed bleed, add 3sec regeneration on hit
F1: Final thrust which will share the same damage of evi, cause immobilize on hit (current values). Castime reduced to whakittens was pre patch (its a must)

Blademaster also reduces cd on sword by 20% (im suprised that it still has no cd reduction, even lb got it)

It is what i want to see

What about, you leave the sword the way it was before the patch, try to improve the existing utilities (making them better), and stop trying to turn it into a POWER exclusive weapon.

Flurry is an extremely good burst skill for quick condition burst, and it can reach some pretty high damage values if you can get up to 100% bleed duration. The only weakness of that skill is in its long channeling time like Hundred Blades but it compensate its weakness with the immobilized effect. The only thing they could possibly do to improve it is by changing the animation a bit to make it more fluid in combat.

And yeah to make Blademaster viable a 20% CD reduction is requiere because right now with Leg Specialist occuring on auto attacks and Opportunist sharing the same slot of traits as Blademaster there is almost no reason to pick Blademaster over the other one.

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Posted by: Furiousbeard.7602

Furiousbeard.7602

Final thrust can put up crazy numbers in the right situations. It’s not a guaranteed hit for a reason. My highest crit so far was 10,077 against a thief. Check out the video in my signature to see a couple nice thrusts.

I also don’t believe the bleed needs to go. Keep it.

Also flurry is a great immobilize. You dont even have to do the full channel of it and instead, switch to GS to drop 100 blades.

FA Soldier of Fortune – Flashypants (20,078 WvW kills) http://m.youtube.com/user/Duppa81
Roamer: 99.99% BLs / 0.01% EB

(edited by Furiousbeard.7602)

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Posted by: Scoobaniec.9561

Scoobaniec.9561

1: Hamstring does 2sec cripple
2: Stability for duration, unaffected by cripple/chill
3: Counterblow (can share animation of mh mace 2 and same damage) 10cd, grants vigor for 5sec on hit
4. Impale as it is, rip a pull.
5. Damage increased to match mace 2, removed bleed, add 3sec regeneration on hit
F1: Final thrust which will share the same damage of evi, cause immobilize on hit (current values). Castime reduced to whakittens was pre patch (its a must)

Blademaster also reduces cd on sword by 20% (im suprised that it still has no cd reduction, even lb got it)

It is what i want to see

What about, you leave the sword the way it was before the patch, try to improve the existing utilities (making them better), and stop trying to turn it into a POWER exclusive weapon.

Flurry is an extremely good burst skill for quick condition burst, and it can reach some pretty high damage values if you can get up to 100% bleed duration. The only weakness of that skill is in its long channeling time like Hundred Blades but it compensate its weakness with the immobilized effect. The only thing they could possibly do to improve it is by changing the animation a bit to make it more fluid in combat.

And yeah to make Blademaster viable a 20% CD reduction is requiere because right now with Leg Specialist occuring on auto attacks and Opportunist sharing the same slot of traits as Blademaster there is almost no reason to pick Blademaster over the other one.

Sorry, but im not a fan of selfrooting skills. Immo is easy to bypass with teleport skills, also bc of how fast we can stack bleeds now by regular hits, i don’t see a point in using flurry unless for cleansing ire (bad trait btw). Sword itself was never meant to be a 100% condi wep either, its always been scaling better with power, and look at ur current #3 skill..does it scales with condi dmg? Or rip? Not so much.

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Sorry, but im not a fan of selfrooting skills. Immo is easy to bypass with teleport skills, also bc of how fast we can stack bleeds now by regular hits, i don’t see a point in using flurry unless for cleansing ire (bad trait btw). Sword itself was never meant to be a 100% condi wep either, its always been scaling better with power, and look at ur current #3 skill..does it scales with condi dmg? Or rip? Not so much.

Cleansing Ire has his problem but it is far from a bad trait, and yes sword was never mend for a full condition build, but neither for full power builds. It has always been a perfect weapon for Rampager builds relying on a lot of constant pressure to deal damage and control their foes. This is why I believe Final Thrust current situation has no place in our current meta, because it offers burst, yes, but only a significant amount if you go for Berserker, wich sword is not totaly about.

Sword is also the only reliable melee condition weapon we got, if they remove it we end up with Longbow wich works better with Berserker gear or Rifle wich has the same problem because it relies on pure burst or a mix of condition and power, crit to deal high sustained damage.

If sword should become a power exclusive weapon, let them just remove the whole condition out of Arms tree, because we won’t need it anymore…

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Posted by: Brutalistik.6473

Brutalistik.6473

Words of advice….
Daecollo don’t break something that isn’t broken. If you having a hard time using swords then swords isn’t for you.

Pineapples

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Words of advice....
Daecollo don’t break something that isn’t broken. If you having a hard time using swords then swords isn’t for you.

I wonder if he will get to the point where he understands the warrior class isn’t for him? Time will tell.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

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Posted by: Brutalistik.6473

Brutalistik.6473

Words of advice….
Daecollo don’t break something that isn’t broken. If you having a hard time using swords then swords isn’t for you.

I wonder if he will get to the point where he understands the warrior class isn’t for him. Time will tell.

I wouldn’t go that far, because warriors does need some tuning to make the warrior community smile. It’s been almost a year and unfortunate not many improvement came to this profession. The good thing is they are listening, but also being cautious on their designs for warriors because

  • They don’t want to make this profession an unstoppable beast a.k.a fotm, but how can it be one if they lack survivability.
  • They don’t want this profession to be another guardian even though having protection boon would help this class a bit.

I’m pretty sure they’re several reasons, but they do need to get out of their warrior op fear zone so that this profession can breathe in pvp.

Pineapples

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Words of advice....
Daecollo don’t break something that isn’t broken. If you having a hard time using swords then swords isn’t for you.

I wonder if he will get to the point where he understands the warrior class isn’t for him. Time will tell.

I wouldn’t go that far, because warriors does need some tuning to make the warrior community smile. It’s been almost a year and unfortunate not many improvement came to this profession. The good thing is they are listening, but also being cautious on their designs for warriors because
* They don’t want to make this profession an unstoppable beast a.k.a fotm, but how can it be one if they lack survivability.
* They don’t want this profession to be another guardian even though having protection boon would help this class a bit.

I’m pretty sure they’re several reasons, but they do need to get out of their warrior op fear zone so that this profession can breathe in pvp.

I don’t play much spvp, but are players suppose to have a 50/50 chance of winning a fight regardless of class, build, or equipment layout? I always thought they built spvp around one idea, that skill would prevail. Is there no rock paper scissors to the mix? i.e. X class will have a higher chance of winning vs Y class but a lesser chance of winning vs Z class (for those that don’t understand the rock, paper, scissors theory).

It just strikes me that most warrior players think that X class should be able to beat Y and Z unless they are bunker classes or high mobility to run away from the fight.

In WvW I actually enjoy the warrior the most and I have my good share of 1v1 victories, defeats, and some players that just countered everything I threw at them. I’ve won my share of 1v2’s as well, regardless of the other classes’ skill. Heck the other night I was able to drop an elementalist and a d/p thief to the down positioned before the rest of their group rolled me.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

(edited by ArtemisEntreri.4138)

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Posted by: Brutalistik.6473

Brutalistik.6473

Words of advice….
Daecollo don’t break something that isn’t broken. If you having a hard time using swords then swords isn’t for you.

I wonder if he will get to the point where he understands the warrior class isn’t for him. Time will tell.

I wouldn’t go that far, because warriors does need some tuning to make the warrior community smile. It’s been almost a year and unfortunate not many improvement came to this profession. The good thing is they are listening, but also being cautious on their designs for warriors because

  • They don’t want to make this profession an unstoppable beast a.k.a fotm, but how can it be one if they lack survivability.
  • They don’t want this profession to be another guardian even though having protection boon would help this class a bit.

I’m pretty sure they’re several reasons, but they do need to get out of their warrior op fear zone so that this profession can breathe in pvp.

I don’t play much spvp, but are players suppose to have a 50/50 chance of winning a fight regardless of class, build, or equipment layout? I always thought they built spvp around one idea, that skill would prevail. Is there no rock paper scissors to the mix? i.e. X class will have a higher chance of winning vs Y class but a lesser chance of winning vs Z class (for those that don’t understand the rock, paper, scissors theory).

You would hope, but it’s quite complicated seeing how the meta is. It would be nice if it was a 50/50 chance of winning. However certain professions can climb over the 50/50 to a 100% chance of winning easily.

WvW is different from Spvp because skills are limited and armor sets. WvW is mainly pve in pvpland. It’s pretty much WoW worlds pvp, but with a different function than just killing players.

Pineapples