I don’t wanna live a thousand years. If I just live through today, that’ll be enough.
(edited by Akumu.7238)
The healing signet is very weak and only useful with combined with regen(for its passive). Preferably Adrenal health + Regen, which makes a decent passive to “fill in” gaps. Though easily countered by poison and burst damage.
The problem I see with this as a healing ability is not the output(it has a low cd), but the activation timer. It has the longest activation of the 3 and it greatly hinders its potential. By the time the ability activates you would be the replacing hp, not gaining. Which leaves you without the passive and nothing to show for it.
Lower the activation to either:
1) Instant
2) 1/2 sec
I prefer if it was instant, but balance wise 1/2 sec might be better(not sure). Since you wouldn’t be able to activate it while attacking. On the other hand we are warriors. We could use more abilities that allow us to bring the pain while enduring some damage.
side note: Make Adrenal Health 2x slower than a normal regen, instead of the current 3×. If not then allow healing to increase its base output. So 3 bars can do more than the current 360.
(edited by Akumu.7238)
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