(edited by Steelo.4597)
Revisiting perplexity warrior (wvw build)
look at mine, if it can help you
http://gw2skills.net/editor/?fJAQNAseTjMdU4ZVHGgwJiAjgyYAkzX0FGpvhgYJA
using perplexity runes.
what do you guys think?
lol.
Actually not even worth to leave a comment but I couldn’t resist.
you made a comment with no comment in it. good stuff.
on another note i dropped the banner already -it simply doesnt work in wvw, there is too much movement and the banner rush doesnt work as a disengage. right now im 30 points in defense trying the stunbreak trait along with dolyak signet.
the aim of this build is to run conditions weapons and get the interrupts from utilties / shield. i’m not looking for alternative weapon choices tbh.
(edited by Steelo.4597)
http://gw2skills.net/editor/?fJAQNAseTnMdQpgW4BueAnIG4IoMGA3syvoLSPE5dRA
next try.
turns out fear me is a great interrupt because its instant and cannot be blocked. shout healing for the sustain. signet for cleanse because 0 points in defense now.
You don’t have to go full gimmick to get a decent condi war build you know? :<
My current build (though i have reaper of grenth as elite) Doing very well against all these engineers/longbow rangers/p/d thieves. Seriously the projectile deflect on block is sooo underrated.
Solo roamer, all classes.
You need to either drop Distracting Strikes or the shout healing. You have no adrenaline build up nor condition cleansing like this. Perplexity would already give you decent confusion uptime. And just taking Fear Me and shield 4 does not justify going 4 points into strength for DS. Everytime your Fear Me or shield bash gets blocked or blinded or evaded or w/e, you get nothing out of the trait. Whereas 4 in Defense allows for health regen to stay in the fight longer for the conditions to work, Condi cleanses, adrenaline build up. I don’t see how you can viably pass up on it.
On the other hand, I pity perplexity users so good luck ;P
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I always rage but never quit.
you are right, some hard tradeoffs had to be made. but going 20 into defense is hardly any sustain. 500 health every 5 seconds is something, but with a longbow build you wont sit on any adrenaline, so you can count on about 200ish regen every 3 seconds average which is absolutely nothing. fear me cant get blocked and is instant cast, aslong as you watch for stability, blind and invulnerability there is no problem applying the interrupt with it. different for shield of course. the cleansing is a problem, but i have a full cleanse every 36 seconds and the shield to protect me untill i can apply an interrupt. shout healing with 3 shouts (1 passive) on the other hand – is some serious sustain and applies another cover condition (vulnerability with 2/3 uptime). fear me is also the only skill to apply an interrupt against really good players. for adrenaline build up.. its not important for this build to have fast adrenaline and cleansing ire does little because the joke of the build is your enemy cant hit you. once the fight gets underway i will swing my sword and get it that way. the main problem is the cleanse, but from the 1 day i played this build.. without shout healing you have zero sustain and you cant take anything out of all the time your enemy is unable to act because of confusion… also where would you put the stats? toughness, condi damage, healing power.. so healing shouts or banner it is – or waste your stats or take other bad stats like precision which are useless for this build.
i was thinking pretty much like you and my 2nd try was about what you suggest – 20 points in defense, no tactics… but try it and you will change your mind REAL quick.
the one and only reason i made this build is to kill other perplexity scrubs who insult me when they win a duel where i cant do anything because i have 10 stacks of confusion and 7 more cover conditons on me. if someone wants to play the confusion game… this is my answer for them.
to the post below from Tseikk: i think that is an on-crit sigil? i dont have any crit chance..
(edited by Steelo.4597)
I agree with Cygnus here. Tactics is worse than defense by far for a condi warr. also sigil of frailty is a really cheap and good choice for a cover condi, better than on my mark.
Also all “sustain” a warrior needs comes from the healing signet.
But whatever you want to run is your choice – i would rather fight an enemy with no cleansing ire and healing shouts though!
And no, sigil of fraily is a on hit sigil, no crit needed.
Solo roamer, all classes.
(edited by Tseikk.9032)
Honestly, A Distracting Strikes/Perplexity combo that doesn’t either go Mace or Hammer falls extremely short.
There are some decent hybrid Hambow builds out there that can make great use of Perplexity/Distracting Strikes.
I would rather go Kick than Fear Me, 3x less the cooldown. I would rather go sword OH than shield, more bleeding and torment.
Also you have Longbow and no Cleansing Ire. You have literally zero adrenaline gain and it’ll probably take you 20+ seconds to build up adrenaline. And the fire field is really amazing for burns and might stacking, as well as the immobilize on the sword for setting up combos. You have no Dogged March, or anything that helps reduce chill, immobilize or cripple. You are going to have a hard time if those conditions last their full duration.
Also, shout healing is NOT going to help you at all with this build. You can pretty much use 5 shouts every minute. It is only over 120 extra HP/S, but you are without Dogged March and Adrenal Health which still add up. Plus you have no extra Healing Power that comes through defense. And you lose Endure Pain or Zerker Stance, have zero stability, your condition removal is actually terrible. Shake it off once every 30 seconds is BAD, and Signet of Stamina is every 36 seconds, which means, you probably won’t be able to handle a second wave of conditions within that 36 second timeframe.
You also have zero stunbreaks, only half uptime on swiftness. And more than likely you HP will be high but your toughness will be lacking because you have zero in defense. I think the Shout Healing you have gives you a false sense of security of how bad your survivability and sustain is. You probably wouldn’t even have a Sigil of Energy either. It is a bad build that relies on gimmicks but spreads itself to thin to be effective no offense.
How can you make it work? You simply can’t without a Mace or a Hammer. And in my opinion, if you are using Perplexity/Distracting Strikes, you should go hybrid.
If you really want mobility, try out this build. I personally have never tried this build but I think it should be decent for WvW, tweak a few things how you’d like.
It has 1700+ power 30% crit chance and 180% crit damage. Those are decent numbers in terms of hitting reasonably well as a power build. You also have over 1,100 condition damage which is a good amount to get your conditions to hit hard. Plus you have decent might-stacking and you easily should be able to reach 2000+ power and 1,500 condition damage with Guard Buffs, might stacks and other extra stats.
3K armour and 22K HP is actually very tanky. Plus you have cleansing Ire, stability, Endure Pain and Sigil of Energy. You can even drop some armor in favour of more condition damage. The 550 Healing Power is icing on the cake, in between Dogged March, Adrenal Health and Healing Signet you will heal decently.
You can even experiment with Mace/Shield and Sword/Sword. You will have more defenses overall however Hammer is a way better power weapon plus you have more reliable and easier to land interrupts.
(edited by killahmayne.9518)
the shout healing is 210ish hps on its own with my current gear (13k / 60). i have 3k armor, 23k health and 1.5k condition damage, swiftness uptime is 2/3 (32/48). and thats with gear still featuring a lot of useless precision (1240). thats without any stacks.
have you ever tried a perplexity build, killah? because the advice you give.. it sounds like you play mostly power builds and are not at home in the condi department. i would NEVER recommend anyone playing warrior a dire build, its generally terrible to no end and it doesnt take a lot of experience to figure that out tbh. also stances on a condi build… >.<
the idea of the build is to make a condition build so the confusion actually hurts (with 12 stacks currently they get more then 2.3k damage per action) – and so do the other conditions which i am free to apply when they cant do anything.
hybrid is not an option because i dont have cele gear. if i had cele gear, yeah, i would make a very different build and i would probably come back to power weapons.
about cripple and stuff – i have the option to go trait II in strength. with running signet mastery the cooldown is 16 seconds and then tradeoff not that terrible anymore (healing almost 4k).
generally: please guys… i’m not looking for other perplexity builds… i want to make this one as good as i can. i had the same problem with my first build (healing shout swordhorn / bow), people think they can discard stuff they dont know. check signature august 2013 i started to play the build that is now meta. i’m not saying this will be the new meta build, but please dont act like im totally clueless. so if you dont want to help working on this build… then please dont post because i feel i should answer all arguments made.
good suggestions so far on the sigils though, frailty and energy are both good choices. especially frailty lets me take FGJ which has even lower cooldown and adds might.
(edited by Steelo.4597)
the shout healing is 210ish hps on its own with my current gear (13k / 60). i have 3k armor, 23k health and 1.5k condition damage, swiftness uptime is 2/3 (32/48). and thats with gear still featuring a lot of useless precision (1240). have you ever tried a perplexity build, killah? because the advice you give.. it sounds like you play mostly power builds and are not at home in the condi department. i would NEVER recommend anyone playing warrior a dire build, its generally terrible to no end and it doesnt take a lot of experience to figure that out tbh. the idea of the build is to make a condition build so the confusion actually hurts (with 12 stacks currently they get more then 2.3k damage per action) - and so do the other conditions which i am free to apply when they cant do anything.
hybrid is not an option because i dont have cele gear. if i had cele gear, yeah, i would make a very different build and i would probably come back to power weapons.
one really good idea in your post is using offhand sword. i will try that.
I’ve tried almost every build you can imagine. Just not this one in particular that I posted in the build editor, but I have tried somewhat similar ones. While I admit that I don’t play condition builds as extensively as power builds, doesn’t mean I don’t know what works and what doesn’t.
I don’t recommend full dire builds either. It’s always good to mix up some celestial and apothecary. Precision also isn’t necessary as well.
With 1,100+ condition damage, confusion damage still hurts. It deals around 1800 a tick at 12 stacks. Add in guard stacks and sigil of battle it will deal close to your 2.3K a tick. While at the same time not relying mostly on one-trick pony mechanics. And what’s the point really if you only have two skills that interrupt? I thought the idea of the build was to outcheese/beat other perplexity builds?
Not sure if you have any healing power in your build but with 550 healing power it bumps your Healing Signet by 28 hps. Regeneration boon is close to 200 per second, assuming 25% uptime that is an extra 50 hps. Add adrenal Health, assume 30% of the max healing value per 3 seconds thats about 45 HPS. That is already an additional 120 HPS and you don’t have to spec 6 into tactics for useless minor traits, OK heals and sacrifice your whole utility bar.
While it might be fun to see how high your confusion stacks can go and what is the max damage output it can go. Putting all your eggs in one or two baskets is rarely a good idea. Because let’s review:
Your build is/has
- Zero stunbreakers on demand
- Zero stability
- Bad/unreliable condition removal
- Highly susceptible to movement impairing conditions
- Terrible Adrenaline regeneration
- Low CC for a Distracting Strikes build
- Relies too heavily on Confusion
Also, what are you going to do against condi rangers and condi thieves, whom can put permanent poison on you? Your heals become useless. What do you do versus condi mesmers who put 3 different conditions on you a second. What do you do versus a condi necro who transfers 12 stacks of confusion right back at you? What do you do if your interrupts don’t actually interrupt your opponent, or if they don’t land? You only have 2 interrupts and semi-lengthy to lengthy cooldowns. Can you handle celestial or full condi engineers?
My advice that I give is that you are trying to do to much with your build to the point that you thin yourself out and that you are very far from maximizing the tools that such a build could have. And that you lack defensive intangibles. Celestial trinkets aren’t too difficult to get. Celestial rings easily obtained through fractals, blow some gold on a back piece and for the ammy and accessories just use laurels/badges of honor. If you can’t hybrid is still possible, stat allocation may not be as efficient but the stats you get will still be decent enough.
the perplexity runes have 15 seconds cooldown on that mechanic. spamming interrupt does nothing,,1 well timed is all you need and fear me is the best way to apply it of all warrior skills – if you miss it, its very bad, yes – but thats about skill and you still have one backup try with shield. of course i have healing power, the build is only toughness, condi damage and healing power, nothing else. this build doesnt rely on the confusion, thats the point of it, its a CONDITION build. all those mace builds, they rely on the interrupt because either their weapons wont do any damage or the condition variety and intensity is lacking.. except celestial.. but like i said, celestial is not an option. i dont have any laurels left atm and wont ever be grinding pve stuff to craft armor and weapons.
if you want to make a celestial perplexity build.. be my guest. but this thread is not about that… its a pure apothecary build with sword / shield / longbow. eveyrthing else is up for debate. but surely not discarding the build. while it might be your valid opinion, it still has no place in this thread.
(edited by Steelo.4597)
I am not saying drop healing shouts. I am saying either drop healing shouts or Distracting strikes. I would drop DS.
The build would look like this;
Honestly, I think it is inferior to a build without perplexity runes, as OP they may be. They just require a different set-up with more interrupts.
Without perplexity, you could try this;
This allows you to not get Cleansing Ire, while retaining good adrenaline build up through shouts and swapping weapons, and condi removal through Sigil of cleansing, Signet of Stamina on a low cooldown, double shake it off and a base 55% reduction on all condi’s with 88% on movement condi’s. You still get +50% duration on your bleeds (which is the biggest deal here), and a nice 1 second Fear on a 36 second cooldown. Higher poison uptime too.
Overall, damage on a full apothecary is rather weak. Try mixing in some Rabid (also gets you crit chance for them bleed on crits) or Dire (more base survivability and more condi damage).
Why I am trying to help with this eludes me.
Hulk Roaming Montages/Build Vids
I always rage but never quit.