Rifle: Artificially Buffed?

Rifle: Artificially Buffed?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’ve been messing around with Rifle just for giggles, and while the weapon itself is still unimpressive, the buff to Quickness has made it a bit more usable than before.

If you wanna take it to the silly extreme you can try something like this here.

If you want to be more reasonable then something more like this.

Sadly, it still just feels like a Warrior pretending to be a LB ranger, but landing Kill Shot with well timed Quickness is easier than before and just as fun. Don’t forget that KS is 1,500 range and not 1,200.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Rifle: Artificially Buffed?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

If you want to do well with Rifle you may have to play in a way that is slightly…annoying to you. We’re used to being in everyone’s face but here you use GS basically to Whirlwind Attack through your target then Rush away and toss Bladetrail before returning to Rifle to Pew Pew at range.

You CAN get some use out of 100b if you time your Weapon Swap while you have Quickness because they’ll be slowed by Hydro Sigil.

If you’re more aggressive this might seem icky at the start but sadly GS/LB feels much weaker than it used to. It seems like everyone has a way to escape the Immob from Pin Down, Arcing Arrow hits relatively hard but it just seems to be a purely condi/hybrid weapon now. It’s not bad per-say, it just feels like a weaker setup than a Ranger running the same weapon set.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Rifle: Artificially Buffed?

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Posted by: Choppy.4183

Choppy.4183

I’ve been using quickness and similar gs tricks in duels, and it does indeed work fairly well. Don’t like the setup for roaming though.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Rifle: Artificially Buffed?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I didn’t find your silly and extreme build anywhere near silly nor extreme enough.

Here’s how I PvP an Ultimate Killshot Warrior.
http://gw2skills.net/editor/?vJAQNBkYDbkpDa8w+OwKE4ExQRgZDgOYA4GDdgknm3ieZBA-TpBBwAcOCAAuAAYOIA12focZgAPAAA

You don’t need all those silly endure pain and defensive trait line picks. Just stay highly mobile, juking in and out of fights if and when need be, and use your rifle range + killshots for the takedowns (not to mention the sneaky final thrust). Highly effective, great fun for the roaming dps role.

Rifle: Artificially Buffed?

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Posted by: Torqiseknite.1380

Torqiseknite.1380

After trying out the build, it was definitely performing better than it was before the patch, but rifle still seems like a pretty gimmicky weapon in general. I found that it really excelled at downing distracted people in teamfights so that I could cleave them with greatsword, but in 1v1s against good players (particularly ones with access to blind, stealth, or cc) it was much more iffy. Overall I think it’s a decently fun build for farming pugs in unranked, but not useful for much beyond that.

Greatsword/longbow isn’t doing as well as it was before the patch due to everyone taking more cleanses to deal with the new influx of condition builds, with burn stacking becoming more powerful and fire/air sigils getting stealth nerfed. Longbow is still a good defensive weapon, offering blinds, point control, and reliable CI/BP procs, but the lack of consistent burst hurts the weapon set as a whole. With that said, I have had some success running it with Signet of Rage for the added adrenaline instead of Rampage – the latter’s recent nerf combined with the fact that everyone’s learning to read its animations/kite away have made it somewhat less effective in smaller fights. Although I never really noticed it before swapping back from Rampage, the free adrenaline from Signet of Rage contributes fairly significantly to using/maintaining the longbow’s fire fields.