Rifle - Killshot video - WvW Roaming

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Posted by: VaAnSs.1567

VaAnSs.1567

Rifle new meta? XD

Build in description :P

By Vaanss

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Posted by: Shieldbash.5304

Shieldbash.5304

Nice video, I just hate GS so much I refuse to use it… I wish we could see some great videos with other weapons showing viability?

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Posted by: Juba.8406

Juba.8406

dat new killshot, like old one + frenzy …. i like

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Posted by: Tom Gore.4035

Tom Gore.4035

Need to try this one out. Looked like you had a lot of close calls in that video. How did it work in the end? I mean, did you end up being stomped often? Obviously you don’t put those in your montage.

One – Piken Square

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Posted by: Simon.3794

Simon.3794

i would suggest you go fire air on rifle then leeching on gs.

i’ve been playing 62006 signet of fury, stamina, balance stance in pvp

it’s quiet fun, but only fun..

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Posted by: Eiland.1405

Eiland.1405

Dry Leaves

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I find these sorts of builds to be more effective in a team environment because you can rely on them to lock the enemy down, as well as use them to protect yourself. Or they’re sometimes just as effective during keep/tower battles since there’s a lot going on during those. There’s a lot of ways to counter them (i.e. a dodge, smart use of dodge/reflect, a single condi bomb, instagib burst builds, &c), but they’re still fun to play.

I did like the use of signet of might on the guardian duel though. I remember a kill shot warrior used that on my engg when I pulled out the gear shield, and it was completely unexpected. That utility sees rare use, but it probably has the most significant effect in a killshot build.

Also that level up, kitten . I wish they would remove that crap happening in WvW… I mean, I guess it’s not as annoying when you’re not on the receiving end of it, but it’s just so unnecessary. At least they didn’t get launched off a cliff from the knockback that can occur, I’ve seen that happen once or twice.

I’ve used a variation that goes 30 into arms instead of strength, but I think it’s a worse build overall. The cast time reduction on the kill shot makes quickness and lock-down skills a less necessary.

(edited by Yamsandjams.3267)

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Posted by: Cygnus.6903

Cygnus.6903

Best Vaanss montage to date.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: cryorion.9532

cryorion.9532

Nice video, as always. May I ask how do you fight e.g. condi thief? I fought condi, toughness and vitality one and it seems impossible for me. Any advices? Thanks in advance

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Nice video, as always. May I ask how do you fight e.g. condi thief? I fought condi, toughness and vitality one and it seems impossible for me. Any advices? Thanks in advance

Well, I’m not sure about the OP, but if you go up against a condi opponent, you can always slot in berserker stance instead of endure pain or signet of fury (don’t need the adrenaline from the signet as much if you can get it from the stance).

Of course, that only lasts so long, but it can save you from a perplexity condi bomb and force the opponent to kite and be defensive so as not to get destroyed by overwhelming ranged damage.

You could also perhaps take signet of stamina instead endure pain/signet of fury, as that gives you a nice full condi cleanse when you need it.

Both of these take foreknowledge of the opponent though. For the most part, I’ve found that going up against condition heavy opponents is just a losing matchup for these sorts of builds. You just have to try and kill them first.

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Posted by: Shanks.2907

Shanks.2907

I’ve wanted to try an axe/mace rifle build but I haven’t gotten to it yet. Rifle Butt for Eviscerate and Tremor for Kill Shot seems like they would work pretty good together. Plus you can get like 22 stacks of vulnerability built up. I think it would work better in PvP as the mobility on greatsword is really handy in WvW.

I was thinking of something like a x/2/x/2/6 with Leg Specialist for extra Eviscerate chances with Throw Axe. I don’t think Kill Shot would be able to cast in time from an Aimed Shot without some heavy condition duration. I thought about Cleansing Ire but with the two bursts it’s not really reliable, even if it’s just for the extra adrenalin. I can always trait Sharpened Axes for what I need.

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Posted by: Aeolus.3615

Aeolus.3615

5* VaAnSs.1567

1st April joke, when gw2 receives a “balance” update.

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Posted by: roamzero.9486

roamzero.9486

Tanky Rifle is where it’s at. Survive anything and still pull of 6-9k killshots.

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Posted by: Quakeman.9378

Quakeman.9378

This build is actually hilariously fun. You simply do so much damage from range and up close that most people freak out and end up dying really easily. I’ve always loved how killshot follows people into stealth, although there have been a few thieves that I felt bad for at the time. Those 10k-12k Killshots really spook people. I do have problems with mesmers with it however, but I find that if I spook em enough they’ll mess up. Great video Vaans!

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

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Posted by: Huggybear.9237

Huggybear.9237

WvW piercing Killshots are awesome. Wait for someone to revive a downed toon then Killshot followed by Volley. Position. Position. Position.

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Posted by: Rhaegar.5120

Rhaegar.5120

I’ve been trying a similar set up and I’m actually liking it…liking it a lot. it allows me to strike from distance and also remain highly mobile through GS

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Posted by: Yamsandjams.3267

Yamsandjams.3267

With the added CC you have a better chance of surviving those more difficult fights. Bloodlust and Sigil of Lighting on GS. Sigil of Fire and Sigil of Incapacitation on Rifle.

Instead of Signet of Fury i go with Bolas as opponents will naturally want to gap close when you’re on Rifle and they come straight at you.

See, I do the same thing as well, leg specialist and bolas. However, the problem in WvW is that so many people run the condi duration reduction food that the immobilize can be nullified almost completely. It makes you have to run condi duration increasing food to get it to work properly. Now granted, not absolutely everyone uses that food, but I run into it so frequently that I just wish they’d nerf that shiz already.

Also, that bolas… man, it’s really unreliable sometimes. Obstructions on people right in front of my face, and it can be hard to land on someone moving at range unless their vector is constant. It fails so often that I feel I should just replace it with another stance. But when it does land, it can be pretty good.