(edited by CookMETEnder.7582)
Rifle/LB End-Game PVE Warrior Help
If I see your gear, I would kick you. But since I can’t, you could get away with it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
First of all, don’t use magic find gear, atleast not that way. In dungeons it won’t help a bit since you get the good stuff out of chests mostly and magic find does no impact there. On everything else you chance to get a rare item or higher is around 1% I would guess, maybe even lower, so with an 18% increase that would be…nothing really. There are parts where magic find might be helpful, like Orr farming, but to increase your magic find to a nice amount you need armor with magic find + superior runes that give you 60% more magic find + magic find food = more than 100% magic find.
Second thing, I would not use only ranged weapons on a warrior. Melee attacks are meant to be stronger than distance attacks because you can get hit more while attacking melee. That means it is right, melee will do more dps than your distance attacks. Furthermore there are several bosses ingame where close combat would be beneficial, like in CoE explorable mode (Subject Alpha) and also at some parts where something has to be taken down fast, melee is simply better.
I would suggest you take one melee weapon and one ranged weapon, and maybe the other ranged weapon in your backpack and change it if you need to, that’s what I do. If I know there will be alot of mobs I take my bow because of the 3 skill that is just awesome. When I do boss fights where the boss moves alot, my 3 will become nearly useless, so I switch to my rifle to get alot of single target damage.
Going full berserker is sometimes risky and I like some additional toughness on some of my armor pieces, since there is a huge gap armorwise between the crit damage you get and the secondary attribute you do not get.
Example: Exquisite Berserker Jewels give you 3% crit damage instead of 15 toughness, so 1% crit = 5 toughness
Draconic Boots will give you 2% cit, but you will loose out on 24 attribute points, so 1% crit = 12 other stats.
I personally dont like signet warriors either, I cant help it. You get 160 precision, that’s fine, but it isnt alot AND you will loose it while your signets are on cooldown, and since the passive effects are lame, you should activate them.
I would advise you to look around for a better build that benefits you more and uses better utility skills. Using a banner will get you +85 precision and 10% crit damage and you can trait it so you can use it nearly all the time. On my mark gives everyone in the group a 10% damage boost, for great justice gives the whole group fury and might, and if you get signet cooldown and shout cooldown reduced you can get perma fury with signet and for great justice.
If you want to add a little survivabilty to that you can even spend 30 points to get shouts heal, to add a little support to your party and heal yourself every ~20 seconds for additional ~3500
If I see your gear, I would kick you. But since I can’t, you could get away with it.
lol, why?
First of all, don’t use magic find gear, atleast not that way. In dungeons it won’t help a bit since you get the good stuff out of chests mostly and magic find does no impact there. On everything else you chance to get a rare item or higher is around 1% I would guess, maybe even lower, so with an 18% increase that would be…nothing really. There are parts where magic find might be helpful, like Orr farming, but to increase your magic find to a nice amount you need armor with magic find + superior runes that give you 60% more magic find + magic find food = more than 100% magic find.
Second thing, I would not use only ranged weapons on a warrior. Melee attacks are meant to be stronger than distance attacks because you can get hit more while attacking melee. That means it is right, melee will do more dps than your distance attacks. Furthermore there are several bosses ingame where close combat would be beneficial, like in CoE explorable mode (Subject Alpha) and also at some parts where something has to be taken down fast, melee is simply better.
I would suggest you take one melee weapon and one ranged weapon, and maybe the other ranged weapon in your backpack and change it if you need to, that’s what I do. If I know there will be alot of mobs I take my bow because of the 3 skill that is just awesome. When I do boss fights where the boss moves alot, my 3 will become nearly useless, so I switch to my rifle to get alot of single target damage.
Going full berserker is sometimes risky and I like some additional toughness on some of my armor pieces, since there is a huge gap armorwise between the crit damage you get and the secondary attribute you do not get.
Example: Exquisite Berserker Jewels give you 3% crit damage instead of 15 toughness, so 1% crit = 5 toughness
Draconic Boots will give you 2% cit, but you will loose out on 24 attribute points, so 1% crit = 12 other stats.I personally dont like signet warriors either, I cant help it. You get 160 precision, that’s fine, but it isnt alot AND you will loose it while your signets are on cooldown, and since the passive effects are lame, you should activate them.
I would advise you to look around for a better build that benefits you more and uses better utility skills. Using a banner will get you +85 precision and 10% crit damage and you can trait it so you can use it nearly all the time. On my mark gives everyone in the group a 10% damage boost, for great justice gives the whole group fury and might, and if you get signet cooldown and shout cooldown reduced you can get perma fury with signet and for great justice.
If you want to add a little survivabilty to that you can even spend 30 points to get shouts heal, to add a little support to your party and heal yourself every ~20 seconds for additional ~3500
Do you have any recommendations?
Thank you for the reply!
It was very helpful!
I would go with ruby orbs instead of the pack runes for more dps. And yes, gs is the best for dps if your opponent stands still (don’t rely on #2 gs in wvw unless you see something like a portal bomb), so it’s amazing for pve considering most things stand in close proximity. Personally I stick with gs whenever I can and switch to range only when forced to.
Okay, after looking further into it and asking some veterans, I found that Rifle/Bow seems to be a legitimate end-game option.
I’ll edit my first post to list the reasons.