Some days I feel like I can’t go on…. and then I eat Garlic.
i don’t know fi this si the right forum area. But I’ll put it here a sit’s warrior based.
After reading some reddit posts and comments, I want to compile what I think could be changed about warrior rifle.
the person MithranArkanere on reddit suggested making it an assault rifle, where the trait for rifles changes the Auto attack in a 3 round burst etc. and I agree that having a more assault style rifle would be bette rthan the current low damage adrenaline gain thing ( its adrenaline gain is weaker than axe’s regen)
I sa wthis idea in the comments of https://www.reddit.com/r/Guildwars2/comments/6xust1/deadeye_and_warrior_rifle_abilities_feel_very/
So here’s my take:
Rifle + harpoongun-
Trait – All Rifle and harpoongun shots pierce, move faster with a rifle/harpoongun equipped, Rifle and harpoongun Skills recharge 20% faster
Rifle 1 – 3 round burst, each hit applies vulnerability for 1s, apply more vulnerability on a critical hit. 1200 range,
Rifle 2 – Shoot out a bolas, crippling target, if target has more than 5 vulnerability, apply immob. 1200 range
Rifle 3 – Spool your rifle to shoot 5 bursts of 3 bullets (15 shots), each hit grants adrenaline. 900 range
Rifle 4 – Dodge in the current direction (back if not moving), leaving a trail gunpowder from your inital location to where you end, Can be ignited. Evade 450, 3/4s evasion.
Rifle 5 – Hit an enemy with your rifle’s hammer, ignites gunpowder, knockback 450. range 130
F1 – expend all your adrenaline firing a bullet for each point of adrenaline, spreads out in a fan applying vulnerability and cripple each hit. Each tier of Adrenaline adds another wave – 10 adrenaline = 10 bullets one shot, 30 adrenaline = 30 bullets, 3 shots of 10. Wide fan ( 100 degree angle) – Range 1200,
harpoon gun
Skill 1 – Fire a harpoon crippling your foe, cripples for longer the further they are – 1200 range
Skill 2- charge a shot that applies vulnerability to your foe, deals 10% more damage to crippled foes.
Skill 3- shoot 3 homing harpoons that apply burning and bleeding on each hit. range 900
Skill 4 – Shoot a roped harpoon at your foe, immobilising them, flips over to a pull to you. – 900 range
Skill 5 – explosive harpoons knockback each hit . tethered foes are not knocked back, but are stunned for 1/2 a second each hit.
F1 – Fire a serrated harpoon into your foe that applies vulnerbility and bleeding, increases based on adrenaline. 1200 range
What do you people think about my idea? :P – Thank you to reddit people for writing down things and me basically stealing your ideas >;3
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.