Rifle Warrior
I only use rifle warrior when i’m with a group, at least 4 or 5 people.
30| II IX XI
20| II XII
0
0
20|XI XIII
Signet of fury, SoS, Dolyak signet, SoR
Full zerker, GS or axe-shield as other weapon set.
Mainly i just try to stay in the zerg and shoot around. If i start getting focused i use SoS to clear any movement conditions and Dolyak to avoid CC while i get back to the zerg
I know its not the best or smartest build or whatever but i think its just fun to see those 12k+ kill shots
Somthing like this for WvW is what I use.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
ULTIMATE SNIPE TROLL (pvp)
Strength(30): II , XI, XI
Tactics(10): VI
Discipline(30): III, VIII, VI
Gear
- Full Berserker
- Runes of Scholar
- Rifle with sigil of intelligence
- GS with sigil of blood-lust
Skills
- “On my mark”
- “Signet of Might
- “For Great Justice”
- “Signet of Rage”
The build is extremely glassy and not intended for 1v1. it’s simply a troll build to snipe unsuspecting targets with absurd damage. on PvP highest crits so far.
- Killshot: 22.2k dmg
- HB: 25k dmg
- Volley 15k
- Whirling attack 13k
(edited by google.3709)
Haven’t tested it myself on WvW or PvE since i’m too lazy to level up :P if you decide to try it please post some pics I think killshot should hit around 30-40k
I wrote up my WvW build I’m using and Gothir also added his in the post here https://forum-en.gw2archive.eu/forum/professions/warrior/Sniper-Build-Post-Patch/first#post2310122
————————————-
Mist’s build editor link – http://intothemists.com/calc/?build=-s;4VKkN0X4FL-60;9;5T-9T;126A;15;039AL;5ytbUytbUBBlr0-iY90;1kVq0u1zY4_Aa61V-70HV8aNX8al
0/30/0/10/30
Arms – III, VII, XI
Precise Strike and Deep Cuts help maintain a bleed on a target so as to benefit from Attack of Opportunity (10% damage to a bleeding target). Critical Burst increases burst crit chance by 10% and Furious helps refund spent adrenaline for use in the next Kill Shot.
Tactics – VI
Since Berserker’s Power was moved up the Strength tree there are ten points for “play style” here. I picked up Empowered for the extra 2% damage per boon. If used with Signet of Rage (SoR) it increases damage by 6%. Couple Empowered with superior Rune of Lyssa and it can boost damage by 18% since the rune bonus provides nine boons on elite skill use. Rune of Lyssa link – http://wiki.guildwars2.com/wiki/Superior_Rune_of_Lyssa
Discipline – IV, X or VIII, XI
Inspiring Shouts enables all shouts to grant 8 strike of adrenaline. Popping “On My Mark” and “For Great Justice” coupled with a triple return on critical hits thanks to Furious and adrenaline fills rather quickly. Also, Kill Shot’s damage amount associated with adrenaline is calculated at the end of it’s cast; as a result, popping shouts while casting to fill all 3 bars is an excellent tactic in providing as many Kill Shots as possible. Essentially a player does not have to wait for the bar to fill, shouts help fill it.
Destruction of the Empowered can be selected if sniping a boon heavy target. This trait is entirely up taste and requires awareness of what boons are active on the target. Adding 21% more damage to a guardian when they pop “Save Yourselves” is sweet but realize retaliation will reflect back some of the damage.
Mobile Strikes allows for getting out of bad situations with sword #2. Add that with horn #4 and a tactical retreat is always available. Word to the wise though, disable auto-targeting. Versatile Rage/Power and Fast hands are great minor traits that allow swapping to the sword gaining might, leaping to a downed foe, hitting Final Thrust or just stomping them, then retreating back to a better to position to snipe.
Skills – Mending for heals and some condition removal. For Great Justice, might and fury is always good. On My Mark provides a 10% damage increase on the target. SoR fits just perfect versus Juggernaut or Uber Banner . Third skill is up to choice. Fear Me offers a nice gap creator or stomp preventer for an ally. Signet of Might (SoM) is good against shield professions like guardians, engineers, or mesmers. Pop it before KS and KS becomes unblockable; however, you trade off a reserve source of 8 adrenaline strikes.
Armor & Trinkets – I run berserk for power/precision/critical damage increases with exquisite ruby jewels in the trinkets. This makes the build less hardy due to the lower toughness, so being aware of the situation is highly important. Know where you are and where the enemy is. However, sword and horn are both knight (power/toughness/vitality) since these are used to either attack a down player or retreat when needed.
Runes – Right now I’m still experimenting. Currently I’m using superior runes of Lyssa. The reason is the sixth bonus increases my damage output by 18% through Empowered. The concern I am having is the boon duration is only 5 to 6 secs resulting in a short window to get off SoR, target, pop shouts and then Kill Shot. I’ve experimented with Infiltrator for the +%damage when foe is under 50% health. Hoelbrak or Soldier runes for more condition removal options. Strength runes for the 5% damage increase under might affects (it was ok but not my favorite). Divinity runes are strong contenders as they provide a 12% increase in crit damage and +60 in all stats.
Sigils – On the rifle Sigil of Fire. On the sword and warhorn Sigils of Accuracy or Bloodlust on both so I can fast stack.
Food – haven’t decided yet.
See you in Tyria.
………………………
Thats about right, its the same as the build I posted, more or less. The differnce is I take 10 points in Defense for dogged march, hoelbrak runes and lemongrass, for my rifle build instead of depending on mobile strikes. Then I pick up destruction of empowered and do more damage beased of the enemy boons instead of off of lysaa boons that are only active for 5 seconds. I find this to be superior way of doing a 0/30/x/x/30 rifle build than yours. Becasue your way of doing it is less power than plus I have a 20% might duration instead of a 10% boon duration. unless you pop your elete then your whole build henges on 5 second of boons, while being prone to getting shut down unless u use your warhorn. So Btw with DOE if the enemy has 3 boons on them I get 9% damage, with your build you pop SoR u get 6% damage.
Other thing I do differently is instead of using a warhorn and a sword for leap, I use the new warriors sprint and a GS, the rush skill is farther than the leap and I get a 3rd dodge skill. I dont need mobile strikes or a warhorn to clear immobilize because im immune to it. Then instead of picking up deep cuts I get furious speed so when I crit with the rifle i get swiftness, which stacks with SoR for a perma swiftness up time while rifle is equipped.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
………………………
Thats about right, its the same as the build I posted, more or less. The difference is I take 10 points in Defense for dogged march, hoelbrak runes and lemongrass, for my rifle build instead of depending on mobile strikes. Then I pick up destruction of empowered and do more damage beased of the enemy boons instead of off of lysaa boons that are only active for 5 seconds. I find this to be superior way of doing a 0/30/x/x/30 rifle build than yours. Becasue your way of doing it is less power than plus I have a 20% might duration instead of a 10% boon duration. unless you pop your elete then your whole build henges on 5 second of boons, while being prone to getting shut down unless u use your warhorn. So Btw with DOE if the enemy has 3 boons on them I get 9% damage, with your build you pop SoR u get 6% damage.
Other thing I do differently is instead of using a warhorn and a sword for leap, I use the new warriors sprint and a GS, the rush skill is farther than the leap and I get a 3rd dodge skill. I don’t need mobile strikes or a warhorn to clear immobilize because im immune to it. Then instead of picking up deep cuts I get furious speed so when I crit with the rifle i get swiftness, which stacks with SoR for a perma swiftness up time while rifle is equipped.
Thanks for comments. I agree the Lyssa build has a short window of opportunity and loses a good amount of power if I get boon stripped or interrupted. I guess that’s also its appeal, I have to execute everything just right and I can boost the power at the moment I want.
I do swap out Mobile Strikes with Destruction of the Empowered often to test out its effectiveness. If targets have a lot of boons its great, unfortunately when my side boon strips them just before I land KS I’m lose out and that % increase.
I haven’t had a need for Dogged March yet with the warhorn but if I didn’t run with it I can totally see it’s need. I just love messing with builds and asking “I wonder what happens if I do this?” I’m still tinkering and tweaking.
I have not tried the new sprint yet. I’ll have to add that in and see what fun I can have with it.
See you in Tyria.
(edited by Expiatus.4210)