I was thinking about a build using the axe and came up with something like this, it is still a work in progress: http://gw2skills.net/editor/?vJAQNAnZUnMdAlhgdhA2dAElilqA7d0mantK9gGXOAZxdBCAA-TZRBwAkLDQb/hLHBAKnAAAPCAA
Basically what it gives you is vulnerability stacking and an insane damage with decapitate > tremor > crushing blow > cyclone axe > decapitate > switch to rifle > gun flame.
This gives you 19 stacks of vulnerability on your enemy stacked during 2 second stun of tremor, so basically your next decapitate hits for almost 20% more. One can start with rifle and add another 5 stacks for a total of 24, but vulnerability from rifle has only 8 seconds duration.
Rifle itself gives good mobility and allows to easily finish off targets that run away or to harass people at distance. Unfortunately the overall damage on rifle is still horrible and gun flame is virtually the only damaging skill here, but rifle butt and brutal shot might be essential when some room to breathe is needed + even with low damage it allows shooting and running which is good when chasing someone or running away.
Downsides:
a) Condi transfer/condi cleanse
b) Stab/break stun
c) Blocking – (solved with signet)
d) Limited survivability
I am also thinking about sigils. Intelligence imho is a must have on rifle for swap and 100% chance to crit gun flame, without it I wouldn’t even use the rifle because of the rng triggering non-crit hit when you most need it.
On axe/mace I go force + strength for additional might stacking. I was also thinking about sigil of peril, it would allow to solo maintain 25 stacks of vulnerability, but vuln on its own is not that great.
If someone is out of stab this can perma stunlock him adding headbutt to the mix.
What do you think? Any feedback appreciated.
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