(edited by Kidel.2057)
Rifle primal burst
i dont even play warr myself, but imagine a guardian, mesmer or traited ranger in wvw reflecting this back into the warr zerg xD
No might, please nerf.
This thing can be used every 5 seconds and also applies burn to countless targets.
6k aoe in pvp gear with no might + burning is stupid. Could be worse then ice bow.
Hi, as a public service announcement you really shouldn’t base your calls to “nerf” on what you saw on a dev livestream. Turns out in the current iteration Berserkers can not doing anywhere even remotely close to that burst.
I made this screen myself, it’s not from livestream. Any skill that has 5s cd, and does 6k damage UNBUFFED and in pvp gear on countless targets is simply broken.
All the other primal burst skills pale in comparison. Have you seen Bow?
If their aim is to make primal bursts a weaker version of bursts but with less cd, then they have failed on rifle.
Again: 6k AOE with no target limit, unbuffed and in pvp gear
6k honestly isnt a lot, the “no target limit” could be a problem, but 6k every 5 seconds is nothing out of the ordinary
fire staff ele deals 3-4k per tick with lava font while hurtling 3-4k fireballs, and that is constant,
throw in meteor shower hitting for 6k a hit (with a total potential of 24 hits) and suddenly 6k once every 5 seconds seems fairly laughable.
(side note, this is the build i use in pvp with pvp gear/no buffs)
so from a WVW standpoint i’d be far more worried about 2 fire staff eles than 2 warriors dealing 1,2k dps.
(edited by Liewec.2896)
It has pierce too, so explosion+ burning + burning explosion on crit. Even with 5 target limit this is huge (can still hit 25 times). And none of the skills you listed hits so many targets and has 5s cd.
6k honestly isnt a lot, the “no target limit” could be a problem, but 6k every 5 seconds is nothing out of the ordinary
forgetting to factor in the aoe.
this is close to 60k aoe every 5 seconds. this makes meteor shower laughable in terms of consistent aoe dps, not the other way around.
It’s way more then 60k. Even with 5 target limit that skill can hit 25 targets, and atm has no target limit. So that’s way more then 150k + burning.
Plus check those little 3k. Some targets got 9k damage
And you didn’t even factor in the possibility of Distracting Strikes.
The explosion (plus probably Daze) needs to be limited to the final hit = target. Period.
quit complaining.
the rest of the warrior rifle skills are quite lackluster.
warrior finally gets a decent rifle burst and ya all wanna gut it before its born properly?
Anet pls.
Gun Flame is completely broken in pretty much any situation with more than 2 targets (that are close together).
Theres little incentive in picking up rifle for competitive play, like how many rifle warrs do you see, and how well do they compete? You also lose a mandatory trait if you pick up the pierce trait. It’s not like that 6k in itself, which takes some momentum to build up, will kill any aware opponent.
I used to be a power ranger, now not sure anymore
Theres little incentive
ahahah “little incentive”, lol.
That skill is completely broken and OP.
Must be immediately fixed with a max 5 targets and -50% dmg
Theres little incentive
ahahah “little incentive”, lol.
That skill is completely broken and OP.
Must be immediately fixed with a max 5 targets and -50% dmg
Killshot is here 3 year and any one use him because is bad =) 98% players in zerg has perma protection and 20k+ HP 6k dmg is nothing. Meteor Shower is 10x better.
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
(edited by Evilek.5690)
Turns out in the current iteration Berserkers can not doing anywhere even remotely close to that burst.
I guess you haven’t tried it yet.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
lol wow you can do 6k on a bunch of dummies cool story lol how about you actually try that against real players and you’re gonna realize that it’s not as great as you think. in fact the whole berserker class needs a lot of work for it to be viable
I uh…
After using it for a while, Gun Flame…is…close to balanced.
Hold on hold on let me talk I can explain.
Ahem. So, we all are fairly acquainted with how the Rifle functions right? The advantages and…disadvantages of the Rifle have essentially forced it to be a very, very niche weapon.
So, now we get Killshot, with a bit less base damage, that will cause a small AoE around every target it hits. Picking up the Piercing trait is almost mandatory if you want to use this in a zerg-busting setting…and as aB EXT pointed out above, the results of a successful use of the Gun Flame are very impressive!
…Notice I said successful, as in the conditions for it to happen have to be timed just right.
A single ambient reflect from some pug in the zerg you are targetting into could ruin it.
The Gun Flame Projectile can bug out into the small grassy knoll you swore was flat.
The Gun Flame Projectile could also fly above the raid from the person being targetted jumping at that time! (Interestingly enough, Gun Flame’s Projectile is smaller, meaning it will fly over Downed players to hit your target behind them, even if you make the line perfect)
Don’t get me wrong, the damage is Brutal when it works, however a Staff Elementalists Meteor Shower or Ice Bow is Brutal on a zerg caught standing still for longer than 2 seconds. Power Mesmer Triple Shatter with Mind Stab is Brutal on anyone caught in it. There are underlining conditions for making such beautiful cases.
For every single beautiful Gun Flame aB EXT made in that video, (no offense as I don’t know the reality of your experience) but it was likely there were probably some whiffs, or maybe just one target got downed (as Killshot does when it lands anyways), thus making your Berserk feel a bit wasted.
So what then would Gun Flame serve if it more or less does Killshot’s job? I think Gun Flame makes a Zerg Rifle Build…Viable. It makes backline Warrior a possibility, a different source of ranged damage than Meteors and Wells. It takes quite a bit of insight to find the right moment to squat down and line up the shot, the smallest change in elevation can mess it up horribly!
I think it needs to stay, and if it does get nerfed, they can either reduce the pierced targets from 5 to 3 thus impacting the exploding damage substantially, or slightly touch the damage. 11k Exploding damage, even if the targets were glass and you had 25 stacks might, is a little too much. The Base Damage (not the ratio) could be tuned down a teeny bit.
But I love it. Because of the underlining additional condition of how Berserk works, I think Gun Flame is in a great place! I would even say don’t touch it, as the nerf-bat can sometimes hit something too hard and blow it out of viability. Gun Flame is definitely viable now. RIFLE is viable now!
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
No might, please nerf.
This thing can be used every 5 seconds and also applies burn to countless targets.
6k aoe in pvp gear with no might + burning is stupid. Could be worse then ice bow.EDIT: just to be clear, this is not a screen from the livestream, but from the beta yesterday. If their aim is to make primal bursts a weaker version of normal bursts but with less cd, then they have failed on rifle. 6k AOE with no target limit, unbuffed and in pvp gear is broken.
Compared to what the others classes have gotten, that is not that bad. Elis are tanks that do more damage. Guardians, Thieves, and Mesmers do way more damage than that constantly as well with Shatters, burns and stealth death. We also have the worst condi damage. Warriors need to be buffed in others area’s. Not nerfed. A long cast, 6k hit burst still isn’t OP.
(edited by Maligned.1463)
Yep, other classes will eat heat. Payback is a…
Crystal Desert
Seriously complaining about this skill already? The cast time is so long anyone paying attention to the warr will avoid it. If your not you get hit, its like that with most of the heavy hitting skills across all classes.
Berserk has a 15 second cooldown before it can be used again after you have spent your time. Building adrenaline on rifle is much slower than other weapons so its not as spammable as some think.
Warriors are so mediocre that when we get something good we cant have it or keep it. Bad thing is when people make complaints against warrior, the people always get their way.
Theres little incentive
ahahah “little incentive”, lol.
That skill is completely broken and OP.
Must be immediately fixed with a max 5 targets and -50% dmg
Might as well just use traited Killshot then.
Berserker is already mediocre enough to begin with, and now you cretins want to nerf its only semi-useful burst into the ground before it even launches.
Anet pls.
Gun Flame is completely broken in pretty much any situation with more than 2 targets (that are close together).
Gunflame is no more powerful than a traited Orbital Strike.
Anet pls.
Gun Flame is completely broken in pretty much any situation with more than 2 targets (that are close together).
Gunflame is no more powerful than a traited Orbital Strike.
This is gonna sound pretty obnoxious, but I see no evidence of that being true. Gun Flame is superior in damage, the cooldowns are miles apart and the blast on OS is irrelevant if you’re using it offensively in ZvZ.
cute :-3
now if you can down them from 100% and also finish them with one skill in 6 seconds i’ll be impressed XD