Rifle too reliant on kill shot
If it was intended to be so reliant on kill shot than it should at least have some better utility or adrenaline gaining skills. Which would make it very fun actually.
Would be cool if the 4 skill would apply taunt for a few seconds so running targets can be caught! But remove or lower the Vuln stacks of course.
(edited by Brawl.5178)
Yeah, but Taunt → Kill Shot would beg for an immediate nerf.
As a warrior fighting a warrior running that spec, I’d be kittened because it would be an easy to execute mega-hit that I’d have to burn my limited stubbreak to avoid. For other classes, it’d be an unavoidable death sentence.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
I always considered the rifle to be a weapon with a “hunting” style approach. What i mean by that is that the rifle is a weapon designed to wear opponents down so you can move in to melee range and finish them. While kill shot is great fun and very high damage, i would ALMOST thing i would have more fun if it was medium damage and applied a damaging condition in high stacks. For example 5 stacks torment or 10 stacks bleed at max adrenaline. this is just my idea for whittling down opponents as if they are a dangerous game animal before closing in for a finish. I know that no one will ever dare part with the current kill shot however, even though rifle is hardly used over other options.
imo Rifle is too reliant on CrackShot, else any random minion/clone/ambient will eat the bullet instead of your intended.
I also find that CrackShot clashing with WarriorSprint restricts choices even further; the swap will need to be either GS or Sw/- to have any mobility, or slot Traveller Runes, thus diluting damage or other utility.
Such a shame, since Rifle (imho) is far more fun than Longbow.