Rousing Resilience and Berserker

Rousing Resilience and Berserker

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Posted by: Maguni x.7214

Maguni x.7214

Ok, I would like to start off by saying this is pretty much my first post on any forums anywhere aside from attempting a very bad guild recruitment attempt at one point.

So….HI EVERYONE!!!

Moving on to the topic, Rousing Resilience. Im sure im not the only one who has noticed possible synergy with the Berserker. I feel it should be taken a step further. Currently it gives you 8 seconds of up to 1000 toughness based on level on break of stun. This coupled with outrage and headbutt make this an almost ideal choice at the cost of condi cleanse from taking Cleansing Ire. Absolutely amazing in my oppinion considering it puts someone using Berserker’s gear at approximately the same as someone using Knight’s or Rabid. However, outside of the Berserker spec I feel its extremely limited. I know that during most builds I use I have past over this A LOT because of its limitation, it simply doesn’t work well with other builds.

My proposal is that it be put on an IC of perhaps 5 to 10 seconds (probably far less and let it stack in duration much more) and make it so it applies on removal of a stack of stability as well as a stun break with an increase of the traits up-time to a flat 10 seconds. The healing gained from it could be removed depending on cooldown and balance of the change.

I suggest this change on the huge basis that Outrage simply makes this trait and skill far more prefferable to things like Dolyak Signet or Balanced Stance. We are seeing a lot more diverse gears being used because of what some of these Elite Specs allow for. Think of the Reaper gaining increased crit chance against vulnerable targets or the increased power of fury for the Revenant with the pulsing of Herald. This has allowed for things to be done that couldnt before. I myself have found myself using Cavalier on the Revenant and Valykrie on the Reaper. Why not have the one class in the game that is pretty much is the essence of tank have actual tank to it?

Thank you for your time and consideration.

(edited by Maguni x.7214)

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I think you over estimate toughness.

Even 1000 extra toughness won´t make warriors tanks.
Those 1000 toughness are good to take a few hits, you´ll still want to dodge the big, hard hitting attacks, though. The real worth I see in this trait is the healing ontop of the toughness. The amout healed is just too little to help recover from most situations.
I´d rather it healed more and the toughness part gets reduced / removed instead.

I, too, like this trait and would like to use it, but i find it hard to give up cleansing ire for it, since I really need that cleansing.

The way I see it the grandmaster traits are damage/cc prevention (stances and vigor when using stances), condition cleansing with better adrenaline gain as a bonus ( cleansing ire) and cc recovery.

So you either prevent situations where you are at a disadvantage, counter conditions
or recover from situations where you are at a disadvantage.
The way it is now i find the last option, rousing resilience, lacking, since the toughness does not help enough, and the healing does not heal enough. You can prevent much more damage through stances and the ability to dodge more often or cleansing conditions, than you can recover from with rousing resilience, which is a pity in my opinion, especially since it also has the condition of beeing crowd controlled.

The synergy with berserkers will be very good, but the trait itself has to be more powerfull.

Rousing Resilience and Berserker

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Posted by: Valik Shin.9027

Valik Shin.9027

The problem is that toughness has very bad scaling. The more u have the more u need to gain for a noticeable damage reduction. Plus it has bo effect on condi damage

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: lighter.2708

lighter.2708

problem is that it is dependent on the CC enemy throw at you

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Posted by: Brawl.5178

Brawl.5178

The trait is bad in design and in the field. It’s silly to have traits like this that depend on your opponent to carry certain skills AND requires available stun breakers. Maybe if the healing was better and it offered protection instead. I’m not sure berserker will make it any more appealing.

I are a warrioh

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Walk into WvW with 1 million toughness and no condi removal and a mesmer and necro will have you on the turf in under ten seconds.

Angelina is free game again.
Crystal Desert

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Apparently they are going to buff rousing resilience´s healing by 130%.

“Rousing Resilience is getting a huge % buff (130% buff).”
http://dulfy.net/2015/09/26/gw2-twitchcon-skill-balance-update-preview/

The descpription is a little vague but i read somehwere on the forum the healing part gets the buff. That would increase the healing from 1100 without any healing power to
2530. Might be interesting and a well welcomed buff, looking forward to testing it.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

In addition to the 130% healing buff, don’t forget that you don’t actually currently have to break an actual stun to get the effect atm. I had it trigger on dazes, knock downs, etc. Heck, I would use Headbutt offensively and get the effect.

That being said, when traded with Savage Instinct I don’t think it ever triggered RR which might be a bug. If it’s made to work with RR that’s 3+ ways of procing it which if my math is correct it’ll be healing for around 2,530 with no healing power. That’s no joke.

I could actually see a Berserker build that focuses camping one weapon set like this build here being fairly decent. Pick a LB or something else and just open with it but stay in Mace for the duration of the Berserk form and just focus on interrupts and bleeding. Stack a ton of bleeding, vuln, and confusion then use your heal. Also, all that weakness is damage mitigation making you even tougher to kill. I just put on Sundering Leap because you’ll probably need a way to not be kited.

I mean, on paper that’s a Warrior build that doesn’t use Discipline or double Endure Pain but still has decent sustain. That being said there’s so much condi removal around so who knows…you could make a power version with Hammer/GS but not having Discipline would hurt more and losing Strength just seems like a big no-go.

That being said I can’t complain about getting a interrupt focused build since I’ve wanted a viable one for a while.

EDIT: Sword build that loses one stun break but gains a EP

I don’t know if any of these will actually be of any use in PvP but at least I’m seeing some options now.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)