Rune of Warrior bugging trait "Fast Hands"

Rune of Warrior bugging trait "Fast Hands"

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Posted by: bobomb.5209

bobomb.5209

Whether or not you know I attempted to use the Superior Runes of the Warrior when making up random builds in PvP. Now I will say I’ve already sent this to the bugs section of the forums for I am pretty sure this is a bug (I don’t know maybe the devs disabled the 6th bonus from working?). But simply put the trait “Fast Hands” will knock your weapon swap cooldown to 5 seconds. I am sure almost every warrior is familiar with this trait as its fairly easy to get and essential to most build combos. But the runes do not take it down to 4 seconds, it is still 5. I assume there is some programming that makes the trait take precedence over the rune, in which case this needs to be fixed. Just thought i would bring some attention to it

(edited by bobomb.5209)

Rune of Warrior bugging trait "Fast Hands"

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Posted by: mini.6018

mini.6018

Whether or not you know I attempted to use the Superior Runes of the Warrior when making up random builds in PvP. Now I will say I’ve already sent this to the bugs section of the forums for I am pretty sure this is a bug (I don’t know maybe the devs disabled the 6th bonus from working?). But simply put the trait “Fast Hands” will knock your weapon swap cooldown to 5 seconds. I am sure almost every warrior is familiar with this trait as its fairly easy to get and essential to most build combos. But the runes do not take it down to 4 seconds, it is still 5. I assume there is some programming that makes the trait take precedence over the rune, in which case this needs to be fixed. Just thought i would bring some attention to it

Why would you use runes of warrior on a warrior?(lol that sounds like no sense)

You will lose the andrenaline on weapon swap because it has 5 sec icd .That’s a pretty noticeable nerf imo.

Rune of Warrior bugging trait "Fast Hands"

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Posted by: bobomb.5209

bobomb.5209

I attempted to use the Superior Runes of the Warrior when making up random builds in PvP. <—- was why i was using the runes of warrior on a warrior. The point is, is that Something the game developers designed is not working as intended due to certain circumstances (Trait “Fast Hands”) Whether or not you personally think that it is a bad decision does not mean it is not functioning as it should. therefore it is a bug and should be fixed. And it’s not a nerf if its self inflicted :P.

Rune of Warrior bugging trait "Fast Hands"

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Posted by: mini.6018

mini.6018

I attempted to use the Superior Runes of the Warrior when making up random builds in PvP. <—- was why i was using the runes of warrior on a warrior. The point is, is that Something the game developers designed is not working as intended due to certain circumstances (Trait “Fast Hands”) Whether or not you personally think that it is a bad decision does not mean it is not functioning as it should. therefore it is a bug and should be fixed. And it’s not a nerf if its self inflicted :P.

Ok so you found a bug.But why were you testing a warrior’s runeset on a fast hands build still confuses me.It clearly says 5 sec icd on versatile rage.Oh well

Rune of Warrior bugging trait "Fast Hands"

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Posted by: MiLkZz.4789

MiLkZz.4789

I think it was intended. Or I remember something said like that. The cap on weaponswap CD is 5s. Because it wouldn’t make sense, sigils wouldn’t trigger and traits wouldn’t either.

So no point in taking it. It is a bit the same as maximum condition duration being 100%

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Rune of Warrior bugging trait "Fast Hands"

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Posted by: Jzaku.9765

Jzaku.9765

No, I’m pretty sure it’s just bad coding with the trait setting the CD to 5s rather than reducing 5s off the default CD.

Rune of Warrior bugging trait "Fast Hands"

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Posted by: mini.6018

mini.6018

No, I’m pretty sure it’s just bad coding with the trait setting the CD to 5s rather than reducing 5s off the default CD.

All weapon swap sigils have 9 second colldown they all share cd between them.Weapon swap andrenaline gain is 5 second icd.You have no skill that has 4 sec coldown to switch spam it.Whay is the point of this i am asking again?There is a report bug section and subforum for a reason if that really seems like gamebreaking.

Rune of Warrior bugging trait "Fast Hands"

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Posted by: bobomb.5209

bobomb.5209

No, I’m pretty sure it’s just bad coding with the trait setting the CD to 5s rather than reducing 5s off the default CD.

All weapon swap sigils have 9 second colldown they all share cd between them.Weapon swap andrenaline gain is 5 second icd.You have no skill that has 4 sec coldown to switch spam it.Whay is the point of this i am asking again?There is a report bug section and subforum for a reason if that really seems like gamebreaking.

I will refer you to what I previously said as to your comment about this being posted on the bugs section of the forums. I did. Now I will also say this twice, just to reinforce my earlier point that you also neglected to read properly. Even if there is no reason to have a 4 second weapon swap because of sigil/trait cool downs. This is still a bug. Just because it doesn’t have a reasonable application doesn’t excuse its lack of performing how it was designed. I assume the bug comes from “Fast Hands” setting your weapon swap to 5 seconds no matter what. And I would like this to be fixed for future references. (and while it is a small cool down that doesn’t utilize weapon swap features as well I would still like the ability to have that extra -1 second swap time. Personal preference. Again, just because it doesn’t make sense to you does not mean that the Rune is not working as was intended)

Rune of Warrior bugging trait "Fast Hands"

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Posted by: mini.6018

mini.6018

Well if you really want it fixed i guess.But i would have to be fermly against wasting time on useless broken game mechanics and focus on the urgent gamebreaking ones first.

Rune of Warrior bugging trait "Fast Hands"

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Posted by: bobomb.5209

bobomb.5209

I think it was intended. Or I remember something said like that. The cap on weaponswap CD is 5s. Because it wouldn’t make sense, sigils wouldn’t trigger and traits wouldn’t either.

So no point in taking it. It is a bit the same as maximum condition duration being 100%

No offence, but to poke a hole in your logic, if sigils mostly activate at 9 seconds, wouldn’t taking this Rune negate that? with much more dire problems occurring with an 8 second cool down than a 4 second cool down. Also just because it isn’t 5 seconds does not mean the sigil/trait wouldn’t activate. The way you are putting your opinion it sounds like you are saying just because I have a 4 second weapon swap cool down it won’t ever activate the sigil/ trait. I honestly see a lot of use in swapping weapons even more often. And the 4 second weapon swap is a matter of convenience. That extra second could save my life, or help me burst someone down even quicker, the point of the matter being if i want that sigil or trait to activate I only need to wait one extra second. Bu nevertheless most commentators here are missing the point of my post. Whether or not you find this useful, this is a bug, and it applies to warrior (You could argue “Just because it has ‘Warrior’ in its name doesn’t mean its FOR Warriors”, but I’m sorry, yes it does).

Rune of Warrior bugging trait "Fast Hands"

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Posted by: mini.6018

mini.6018

I think it was intended. Or I remember something said like that. The cap on weaponswap CD is 5s. Because it wouldn’t make sense, sigils wouldn’t trigger and traits wouldn’t either.

So no point in taking it. It is a bit the same as maximum condition duration being 100%

No offence, but to poke a hole in your logic, if sigils mostly activate at 9 seconds, wouldn’t taking this Rune negate that? with much more dire problems occurring with an 8 second cool down than a 4 second cool down. Also just because it isn’t 5 seconds does not mean the sigil/trait wouldn’t activate. The way you are putting your opinion it sounds like you are saying just because I have a 4 second weapon swap cool down it won’t ever activate the sigil/ trait. I honestly see a lot of use in swapping weapons even more often. And the 4 second weapon swap is a matter of convenience. That extra second could save my life, or help me burst someone down even quicker, the point of the matter being if i want that sigil or trait to activate I only need to wait one extra second. Bu nevertheless most commentators here are missing the point of my post. Whether or not you find this useful, this is a bug, and it applies to warrior (You could argue “Just because it has ‘Warrior’ in its name doesn’t mean its FOR Warriors”, but I’m sorry, yes it does).

Sigils have 9 second cooldown made especiallly for this sigil .I really don’t understand where you saw a hole in my logic ?On swap sigils work perfectly with the sigil.

If you have 4 sec cd yes you will activate sigils every 9 seconds but you WONT be activating versatile rage every 5 causing you to lose a ton of andrenaline

Rune of Warrior bugging trait "Fast Hands"

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Posted by: bobomb.5209

bobomb.5209

Well if you really want it fixed i guess.But i would have to be fermly against wasting time on useless broken game mechanics and focus on the urgent gamebreaking ones first.

Again you are missing the point of my post. This is a bug, and I am doing my part as a Guild Wars 2 fan, and as part of its community I believe in posting all bugs, therefore i did so in the bugs section of the forums, and on the warriors forums as it is relevant to warriors as well. Now you may be “firmly” against wasting time, but I am not trying to do that. I am not saying “OMG WTF FIX THIS RIGHT NAOW” this is certainly not that important of a bug considering many other bugs, but is a bug nonetheless and must be posted so the developers know it is there. Final thing to say, thank you for taking the time to read my post.

Rune of Warrior bugging trait "Fast Hands"

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Posted by: bobomb.5209

bobomb.5209

I think it was intended. Or I remember something said like that. The cap on weaponswap CD is 5s. Because it wouldn’t make sense, sigils wouldn’t trigger and traits wouldn’t either.

So no point in taking it. It is a bit the same as maximum condition duration being 100%

No offence, but to poke a hole in your logic, if sigils mostly activate at 9 seconds, wouldn’t taking this Rune negate that? with much more dire problems occurring with an 8 second cool down than a 4 second cool down. Also just because it isn’t 5 seconds does not mean the sigil/trait wouldn’t activate. The way you are putting your opinion it sounds like you are saying just because I have a 4 second weapon swap cool down it won’t ever activate the sigil/ trait. I honestly see a lot of use in swapping weapons even more often. And the 4 second weapon swap is a matter of convenience. That extra second could save my life, or help me burst someone down even quicker, the point of the matter being if i want that sigil or trait to activate I only need to wait one extra second. Bu nevertheless most commentators here are missing the point of my post. Whether or not you find this useful, this is a bug, and it applies to warrior (You could argue “Just because it has ‘Warrior’ in its name doesn’t mean its FOR Warriors”, but I’m sorry, yes it does).

Sigils have 9 second cooldown made especiallly for this sigil .I really don’t understand where you saw a hole in my logic ?On swap sigils work perfectly with the sigil.

If you have 4 sec cd yes you will activate sigils every 9 seconds but you WONT be activating versatile rage every 5 causing you to lose a ton of andrenaline

Well considering I wasn’t speaking to you no I did not poke a hole in your logic. But I did forget to mention something in that post I was referring to the weapon swap cool down without fast hands.