Runes of strength

Runes of strength

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Posted by: Balthalzar.6243

Balthalzar.6243

Are superior runes of the strength the best dps wise? it said so on reddit but i can’t find the article anymore.; anyone have it?

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Posted by: Kurajin.4607

Kurajin.4607

I don’t know if it’s the best DPS wise, but at the wiki someone says the (6) bonus is bugged and doesnt work.
http://wiki.guildwars2.com/wiki/Talk:Rune_of_Strength

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Posted by: Jikyz.9470

Jikyz.9470

I’m curious about those runes, are they really bugged ?

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Posted by: Puandro.3245

Puandro.3245

Tested it back on Nov. they are bugged.

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Posted by: phantomFury.9168

phantomFury.9168

So, it is very hard to say across the board that one set of Runes (or even Orbs) would do more or less damage than another set, because it it highly dependent on the particulars of a build. Let me clarify and say, I mean comparing Rune sets that focus on increasing direct damage (whether directly or indirectly). Obviously, for a melee warrior, Rune of Strength will out DPS Rune of the Forge.

That said, if we took a somewhat run of the mill baseline (i.e., no consumables, no stacks on Sigils, etc, and consider only stat bonuses from gear and traits) glass cannon DPS build which for this purpose would consist of:

  • 20/30/0/0/20 Traits
  • Full Berserker’s gear (and assume level 80 exotics)

Then, if my math is accurate, placing 6 Ruby Orbs in your pieces of armor would have a higher DPS than a set of the Rune of Strength (this even assumes the 5% damage bonus is working correctly). However, it takes VERY little change to the base aspects of the build for the winner in DPS to change.

For example:

  • The Rune of Strength set, on the second Rune, gives a 20% Might duration bonus, and the fourth Rune gives a chance to gain Might on being attacked. If those bonuses were able to provide one additional stack of Might (worth what seems like an insignificant 35 Power) more than you would otherwise be able to without the bonus, the Rune set would gain an ever so slim margin of victory over the Ruby Orbs.

This is just one very specific example, for one very specific setup. As soon as the numbers get tweaked, the ‘winner’ has to be re-calculated. The moral of the story is… there are a few things that must be considered when selecting the upgrades for your Armor:

  • What is your goal for your build?
  • How would the upgrades mesh with other aspects of my build?
  • Is the cost (gold, tokens, karma) of upgrade A worth the gain over upgrade B?

My advice: if gold is tight, gets Orbs and don’t look back. If you’re awash in money, buy Runes based on what meshes best with your build and your play style.

P.S.:

  • Rune of the Ogre has a slight edge in DPS over Rune of Strength; but assumes no bonus from additional stack(s) of sustained Might and also doesn’t account for any damage inflicted by the Rock when/if summoned
  • IIRC, banners count as a “companion” and if so, Rune of the Ranger beats out Rune of the Ogre, but the damage from the rock dog and the potential damage increase from a banner (e.g., Banner of Discipline) is hard to compare.

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Posted by: Shinki.8045

Shinki.8045

Tested it back on Nov. they are bugged.

There’s been a lot of patches since then. Has any testing been done recently?

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Posted by: Puandro.3245

Puandro.3245

Tested it back on Nov. they are bugged.

There’s been a lot of patches since then. Has any testing been done recently?

Simple to test them if you want in the mists.

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