Rupturing smash didn't get changed at all

Rupturing smash didn't get changed at all

in Warrior

Posted by: HatSimulator.9362

HatSimulator.9362

Rupturing smash still has a 1 second daze in tooltip and the animation is still exactly the same.

I could be wrong, But I’m pretty sure it did not get changed at all.

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

Rupturing smash didn't get changed at all

in Warrior

Posted by: Platinumz.8756

Platinumz.8756

I can confirm the 360 arc change isn’t working like the patch notes state. Not sure about the Daze duration but the animation speed is faster now.

i5 3570K @ 4GHz
8GB G.Skill DDR3 1600Mhz
Nvidia GTX 560ti SLI OC

Rupturing smash didn't get changed at all

in Warrior

Posted by: HatSimulator.9362

HatSimulator.9362

I can confirm the 360 arc change isn’t working like the patch notes state. Not sure about the Daze duration but the animation speed is faster now.

Ya i noticed its actually faster but the animation is exactly the same

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

Rupturing smash didn't get changed at all

in Warrior

Posted by: nicknamenick.2437

nicknamenick.2437

I can confirm the 360 arc change isn’t working like the patch notes state. Not sure about the Daze duration but the animation speed is faster now.

Ya i noticed its actually faster but the animation is exactly the same

yup can confirm also

Rupturing smash didn't get changed at all

in Warrior

Posted by: HatSimulator.9362

HatSimulator.9362

After the recent maintenance, the skill was still not fixed.

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

Rupturing smash didn't get changed at all

in Warrior

Posted by: HatSimulator.9362

HatSimulator.9362

its STILL broken. Fix this please

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

Rupturing smash didn't get changed at all

in Warrior

Posted by: KhainPride.3987

KhainPride.3987

i dont see any problem

just a nerf

it is 360 radius but its an ARC (not a full circle)

ur hammer actually hits people further bit out

but in reality we hit less players now because before this was a cascading attack that pulses THROUGH enemies.

Rupturing smash didn't get changed at all

in Warrior

Posted by: The V.8759

The V.8759

I’m disappointed with this change. The multihit allowed me to hit one enemy several times, bigger chance on interrrupts. Had fun with it but now it became even more useless

One of the Firstborn Channel of Fvux

Rupturing smash didn't get changed at all

in Warrior

Posted by: HatSimulator.9362

HatSimulator.9362

are you serious? It did get changed? so it actually got nerfed, not buffed? Great

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

Rupturing smash didn't get changed at all

in Warrior

Posted by: Nyx.8072

Nyx.8072

i dont see any problem

it is 360 radius but its an ARC (not a full circle)

Wouldn’t 360 radius make a full circle not just an arc?

From the update note it said :“The radius has been increased to 360.” Didn’t mention the unit but I was hoping it would be degree.

Rupturing smash didn't get changed at all

in Warrior

Posted by: Platinumz.8756

Platinumz.8756

i dont see any problem

it is 360 radius but its an ARC (not a full circle)

Wouldn’t 360 radius make a full circle not just an arc?

From the update note it said :“The radius has been increased to 360.” Didn’t mention the unit but I was hoping it would be degree.

I also don’t understand the patch notes on the 360 arc and the way it works in the game. The aoe is still the same as pre patch and last time I check 360 radius is a full circle on location of activation.

i5 3570K @ 4GHz
8GB G.Skill DDR3 1600Mhz
Nvidia GTX 560ti SLI OC