Rush for Greatsword needs to be fixed.

Rush for Greatsword needs to be fixed.

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Posted by: Squall.4182

Squall.4182

Especially against big creatures. Fighting the Mad King today also proved my point more. Whenever you fight a huge creature like a Giant, or something, you just run into the space where their legs are and you never uppercut them. You’re just open for an attack.

Anyone else experience this problem?

Rush for Greatsword needs to be fixed.

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Posted by: phaeris.7604

phaeris.7604

Same thing happens on bullcharge as well.

You sometimes stop short/go past for no discernable reason. Which is probably worse.

Rush for Greatsword needs to be fixed.

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Posted by: Redscope.6215

Redscope.6215

It’s been this way ever since they “fixed” it. It misses more often now then it did before.

Not like it isn’t the easiest skill in the game to dodge anyway. Even if it worked 100%.

Rush’s tooltip should read:

  • Run to the target, tapping him on the shoulder and reminding him to dodge before swinging.

Rush for Greatsword needs to be fixed.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

It is a very annoying skill to use if you are using it to attack. They need to allow you to cancel it easily, make it able to run up small obstacles….like slight bumps in the terrain, and make it swing as soon as it’s in range.

As it is not I only use it to chase or to escape. On that note, they need to make skills like Savage leap and Rush only chase targets if you are locked on or make that a option in settings.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Rush for Greatsword needs to be fixed.

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Posted by: Zsymon.8457

Zsymon.8457

It’s only useful as a gap closer, maybe they should just remove the uppercut, decrease animation time to ranger swoop, and reduce the cooldown by 5 seconds.