Treb Master of the Shiverpeaks
Rush is pathetic as gap closer
Treb Master of the Shiverpeaks
Yeah, it’s been well documented. After the June 24 patch it seemed like all warrior movement skills that aren’t leaps became slower, even after accounting for the loss of benefit from speed bonuses.
The slowdown you’re noticing at the beginning is probably the point when your speed bonus (from swiftness or warrior’s sprint) stops applying and Rush kicks in.
Also, keep an eye on whether you have Quickness. If you have it, Rush (and any other movement skill) won’t travel as far.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
This and:
Rush Always misses if your opponent is running away from you, nomather how close you are.
Because of its start slowdown and when reaching your opponent it does a slowdown also thus missing completely 100% every time.NO gapcloser should be punished that bad.
So true, it’s super frustrating when you use rush to close in on someone flick your sword up and… nothing. And considering how often this happens it’s a major issue but then again so is Earthshaker not being able to hit enemies if they’re on any sort of a incline above or below you and that’s never been addressed sooo… I’m exactly holding my breath for a fix.
They should use the rush animation from the fiery great sword. If no target is selected, it like a walking dash. If a target is selected, it a leaping attacking.
They should use the rush animation from the fiery great sword. If no target is selected, it like a walking dash. If a target is selected, it a leaping attacking.
That’s actually a really solid idea, that never seems to have problems connecting.
Rush could defenetly use some love. It’s been 3 years (almost) and it’s never consistently worked. It barely ever hits, and the aftercast is so long you end up out of range if your enemie’s running away …