Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
Since the patch, at least half of my Rushes still end up with sprinting on the spot right in front of the (stationary) target for a good two seconds before making the swing.
It could just be my Internet, as a lowly Australian our suffering is eternal as far as lag goes.
Anyone else had any trouble with it?
Been like that since launch.
Aye but it was ‘meant’ to have been patched, and I still regularly shoot right past the target and get a ‘Miss’ even Savage Leap is beginning to do it, completely overshooting the target, even worse on uneven terrain.
(edited by Dolan.3071)
The ability needs to just be turned into a leap or port, I don’t know why it hasn’t been already.. What’s the point of going slightly faster with possibilities of being CC’d when it could just jump to the target? Just saying. It isn’t as fast as a bull rush or leap which makes it easy to be dodged.
I really wish they would fix this, Rush has been terrible ever since this game has come out, which is sad because rush could be really awesome. I don’t understand how they can go so long with this skill being broken it sickens me.
Aye but it was ‘meant’ to have been patched, and I still regularly shoot right past the target and get a ‘Miss’ even Savage Leap is beginning to do it, completely overshooting the target, even worse on uneven terrain.
I’ve noticed savage leap for me (as a max height norn) can get whacky with smaller characters at times. Like my character’s animation will rotate 180 degrees sometimes and miss because of hit box / model orientation stuff. Rush can be the same way too, but both skills don’t tend to bug up too often
Maybe its a latency issue that’s hard for the devs to fix? it seems that it works right about 50% of the time, bulls charge has a similar issue, i find that i will often hit the target with the knockdown but continue off course away from the downed player which is sometimes annoying.
Maybe its a latency issue that’s hard for the devs to fix? it seems that it works right about 50% of the time, bulls charge has a similar issue, i find that i will often hit the target with the knockdown but continue off course away from the downed player which is sometimes annoying.
I think it has to do with the game engine it’s self. Most everything that doesn’t lock up your character seems to work really well at least from what I have seen. Maybe rush should give us an uber swiftness for 2-3 seconds and then replace the button with the swing so that we can control our own rush.
/shrug
Rush is more broken than before. This skill is so far from 100% reliable it’s probably closer to 40% to hit a moving target.
Add uneven terrain, and it can be 0% chance. It’s more of an escape tool than a dps one. Really, really disappointed with it.
Savage leap suffers the same problems so now its pretty much guaranteed that I never snare my enemies. Being kited AND not being able to land dps or snares on a target is extremely frustrating,
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