SOAC Ideas/Suggestions for Warrior.
I like your suggestions a lot, but not f3 that much. I’d found it better if it would be -20% dmg for 5-7 seconds or something like that. It can be easily abused if you put a duration of 20 seconds, which even stacks up. That can turn into unkillable warrior while doing 10k evis’ and 3k autoattacks.
(It’s just my opinion, as I played 4 months warrior with about 2.5k games)
You ever PvP before? (in Spvp!)
Warriors are absolutely horrible in the current Meta, they lack any sort of survivability and sustain and get locked and shut down, giving them there own way to absorb damage would assist them in getting to where they need to be and staying on the target, they need both this and the ability to reliable remove conditions as well. They also cannot be the same as he guardian either.
https://twitter.com/TalathionEQ2
My 2c.
-
- Offensive Burst (F1) / Defensive Burst (F2)
This was a great idea. F1 skills are pretty useless if you want or need to play defensively. The beauty of a defensive burst is that it gives us an option to spend our adrenaline to save ourselves or our team from a bad situation.
The F2 burst would be determined by offhand weapon, or be a defensive use of a two-hand weapon. Here’s an example: GW1 had a skill called Protector’s Defence, which allowed a warrior to block attacks aimed at themselves or nearby allies. An F2 shield burst could do the same thing for a time determined by adrenaline level, and/or a radius determined by adrenaline level.
Another example would be longbow: F1 is an offensive fire field, so F2 could be a short smoke field ideal for defensive combos.
The build options for a GW1 style linebacker are delicious. CC, knockdowns, snares – all ways to play defensively for a team in a style unique to the warrior.
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- Trait: Healing Bursts
Here’s a trait I want to see: Burst Skills heal.
We have this minor trait that heals us for sitting on adrenaline, but I want to see one that heals us for spending it. Right now I feel forced into 30 Tactics for healing shouts because that’s literally all there is. Healing shouts are balanced around healing 5 targets, not for keeping the warrior alive. They are pretty poor as pure self-sustain, which is why “bursts heal” could be amazing for self-sustain.
Coupled with the F2 defensive bursts I could really see myself enjoying a warhorn or shield. Plus I could get my utility slots back for, y’know… actual utilities instead of clutch heals.
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- Discipline passive effect
So right now it’s +2% damage or whatever, it’s useless. The easy option would be to make it 1% burst cooldown per rank. So, 20% cooldown redux @ 20 Discipline would be pretty common.
I’m aware that there’s a grandmaster trait that applies 20% burst cooldown and that’d have to change. I’d suggest Burst Mastery should allow burst skills to break stuns.
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- Quick switching Banners
More like an engie kit would be sweet. Here’s how I want to use a banner:
Draw banner, use skills, stash banner. Back to hitting things with a hammer / whatever.
That’s pretty much it. Much of the time, the whole summon and then pick up thing is a colossal waste of time, and then leaving the banner behind is terrible. Switching is slick, and the recharge need only apply if the banner is planted.
I like the idea of being able to plant the banner – IF I want to – with skill 5, and have that skill trigger special plant effects such as the aoe rez of the elite or the Powerful Banners blast damage. Skill 5 plants the banner at the character’s feet, so to restore the 900 deployment range I’d add that effect onto the Powerful Banners trait.
Would love more F skills. :> And more reason to use adrenaline.
Or how about, you know, making adrenaline work the way it did in GW1 and make all classes have meaningful resources so it wasn’t a kittenter burstfest of who can blow all their cds first?
My idea:
Rework of F1 skill: Increase damage on some skills.
F2 skill: Defensive or Utility, depends on the weapon.
Example: GS F2: Block. You block with the GS, draining adrenaline slowly, if you block an attack, you drain an entire portion. So max adrenaline means 3 consecutive blocks, but mostly, 2 blocks.
Mace: Since this is a defensive weapon, I would put an F2 skill that charges adrenaline, with a channel. This is good for the weapon, since it is slow, and you could do that before using the F1 skill.
F3 skill: Sprint. This is an utility skill, that I can’t believe the warrior don’t have. Very simple, you run forward, very fast (similar to rush), draining adrenaline, and you stop when your adrenaline bar is empty or you hit an obstacle. You can jump while running to avoid obstacles. (Now you can reset/disengage from battle)
F4 skill: Rage. The way frenzy should’ve been. You enter rage mode, draining adrenaline while in this mode. You turn into a red color, with some kind of aura, white eyes and white hair (like asura wrath? this is just personal flavor). And you gain crit chance, max hp, aspd (25%), but you receive more damage.
Also on the traits you should get health when gaining adrenaline, so you can stay on combat, and have ways of using that adrenaline in a more tactical way.
Also, on a side note, when someone says that warrior shouldn’t be defensive because it will be a guardian, that is wrong. Guardian isn’t guardian because of it’s defense, but because of the ability to defend others. Warrior, in my opinion, can and should have defensive options, but keep them in a very, very selfish way.
Not to be a devil’s advocate, but:
Your Defensive Utility sounds like a worse version of Aegis, taking its own cool-down onto account and the fact you would have to sacrifice an attack to block making it much worse.
Your Offensive Utility, buffing our Max HP and making us take more damage for critical chance? I have too much already, this would be a worthless utility nobody uses, because its simply not worth what you give up for it. We need more sustain, not less.
https://twitter.com/TalathionEQ2
I pretty much love everything on here. My favorite weapon is the warrior hammer and 4 is kinda annoying to hit. It being a CC wep I’d love some kind of block skill for the #4.
Agree with multiple adrenaline skill, this would be an awesome addition for war who know what, and when to react.
Btw, my turn
F1: still the same, consume on how much adrenaline you have
F2: Utility skill (Weapon Specific, main-offhand user will use their off hand utility skill). Consume 1 bar only.
F3: Sub weapon skill. Consume 2 amount of adrenaline. This is a self buff skill which relly on your main hand reserve weapon type. There are only 3 type of this skill which is offensive (gain damage buff), defensive (gain defensive buff), and support (heal and remove condition).
F4: Concentration: Unable to move, while adding 1 adrenaline bar every 1 second or 3 second when in combat.
(edited by Barzah.8019)
I like your suggestions a lot, but not f3 that much. I’d found it better if it would be -20% dmg for 5-7 seconds or something like that. It can be easily abused if you put a duration of 20 seconds, which even stacks up. That can turn into unkillable warrior while doing 10k evis’ and 3k autoattacks.
(It’s just my opinion, as I played 4 months warrior with about 2.5k games)You ever PvP before? (in Spvp!)
Warriors are absolutely horrible in the current Meta, they lack any sort of survivability and sustain and get locked and shut down, giving them there own way to absorb damage would assist them in getting to where they need to be and staying on the target, they need both this and the ability to reliable remove conditions as well. They also cannot be the same as he guardian either.
I just ignore your silly question as I think you’re from NA.
20 sec -10% dmg that is stackable. You know how overpowered that would be? I mean its based on adrenaline and there are several skills that fill-up your bar to 100% as signet of rage and healing surge you can get easily -60%, so yes I think that’s not well thought.
I like your suggestions a lot, but not f3 that much. I’d found it better if it would be -20% dmg for 5-7 seconds or something like that. It can be easily abused if you put a duration of 20 seconds, which even stacks up. That can turn into unkillable warrior while doing 10k evis’ and 3k autoattacks.
(It’s just my opinion, as I played 4 months warrior with about 2.5k games)You ever PvP before? (in Spvp!)
Warriors are absolutely horrible in the current Meta, they lack any sort of survivability and sustain and get locked and shut down, giving them there own way to absorb damage would assist them in getting to where they need to be and staying on the target, they need both this and the ability to reliable remove conditions as well. They also cannot be the same as he guardian either.I just ignore your silly question as I think you’re from NA.
20 sec -10% dmg that is stackable. You know how overpowered that would be? I mean its based on adrenaline and there are several skills that fill-up your bar to 100% as signet of rage and healing surge you can get easily -60%, so yes I think that’s not well thought.Its capped at 30%, if you actually read the ability.
Sorry you can’t read
“then when you use it again it gives you 30%, but just refreshes the duration.”
You use it once, it gets you 10%, again 20%, again 30%. If you use it and have 30%, it simply refreshes its duration back to the start, if you lose it all you have to start all over from 10%.It wasn’t precise enough for me then. I understood like the first time it gaves you 10% the second time 20% and the third time 30%, so 10 +20 +30 = 60. Basically on max it is like protetction. For me it is still very strong and better than the other f1-skills.
Warrior’s don’t have protection, and they should not rely on boons. They should get stronger during the fight.
https://twitter.com/TalathionEQ2
I’m not too fond of the functionalities you’re suggesting (they look very OP), but more F(2-4) skills?
I’m in.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
I’m kind of tired of the OP Honestly warriors are in such a terrible place atm I could go on all day.
https://twitter.com/TalathionEQ2
I’m kind of tired of the OP Honestly warriors are in such a terrible place atm I could go on all day.
Buffing to make them on par and buffing adrenaline to nonsense are 2 different things.
Not saying wars are fine (in pvp), neither that adrenaline additions are a bad idea – might be a very nice way to give more depth to the class while balancing it.
But..
Brawn: 2% Chance to gain a strike of adrenaline per hit. (up to 60%.)
F2: Indomitable Burn a bar of Adrenaline, convert a condition into a boon.
F3: Shield of Rage Burn two bars of Adrenaline, gain 10% damage reduction from all sources for 20 seconds, Stacks up to three times.
When you use it once it gives you 10% for 20 seconds, when you use it again it gives you 20% for 20 seconds, when you use it again it gives you 30%, then when you use it again it gives you 30%, but just refreshes the duration. If you don’t keep it up it goes back to 10% and you have to start all over again.F4: Fearless Dash Burn all three bars of adrenaline and charge your foe, become immune to conditions for a short duration.
Converting up to 3 cond to boons
20 sec of protection (10% x 3) – ah, and cause you’ve worded “10% damage reduction from all sources” i suppose it’s not a boon, thus not strippable. Also, with th extra functionality you’ve added, means 30% perma dmg reduction, as long as you can fill up 1 adren bar every 20 sec.
Immunity to conds + another leap
Without CD except the adrenal gain, which gets buffed by Brawn and is already skippable with some utility/traits…
It’s completely out of whack.
Proposed traits too.
Again, nice idea, agree with direction and all, but not with those skills/traits.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
I like your suggestions a lot, but not f3 that much. I’d found it better if it would be -20% dmg for 5-7 seconds or something like that. It can be easily abused if you put a duration of 20 seconds, which even stacks up. That can turn into unkillable warrior while doing 10k evis’ and 3k autoattacks.
(It’s just my opinion, as I played 4 months warrior with about 2.5k games)You ever PvP before? (in Spvp!)
Warriors are absolutely horrible in the current Meta, they lack any sort of survivability and sustain and get locked and shut down, giving them there own way to absorb damage would assist them in getting to where they need to be and staying on the target, they need both this and the ability to reliable remove conditions as well. They also cannot be the same as he guardian either.I just ignore your silly question as I think you’re from NA.
20 sec -10% dmg that is stackable. You know how overpowered that would be? I mean its based on adrenaline and there are several skills that fill-up your bar to 100% as signet of rage and healing surge you can get easily -60%, so yes I think that’s not well thought.Its capped at 30%, if you actually read the ability.
Sorry you can’t read
“then when you use it again it gives you 30%, but just refreshes the duration.”
You use it once, it gets you 10%, again 20%, again 30%. If you use it and have 30%, it simply refreshes its duration back to the start, if you lose it all you have to start all over from 10%.It wasn’t precise enough for me then. I understood like the first time it gaves you 10% the second time 20% and the third time 30%, so 10 +20 +30 = 60. Basically on max it is like protetction. For me it is still very strong and better than the other f1-skills.
Warrior’s don’t have protection, and they should not rely on boons. They should get stronger during the fight.
As protection reduces incoming dmg by 33% , your F3-skill on max feels like protection or am I false??? I know on my own that warriors don’t have access to protection themselves.
I like your suggestions a lot, but not f3 that much. I’d found it better if it would be -20% dmg for 5-7 seconds or something like that. It can be easily abused if you put a duration of 20 seconds, which even stacks up. That can turn into unkillable warrior while doing 10k evis’ and 3k autoattacks.
(It’s just my opinion, as I played 4 months warrior with about 2.5k games)You ever PvP before? (in Spvp!)
Warriors are absolutely horrible in the current Meta, they lack any sort of survivability and sustain and get locked and shut down, giving them there own way to absorb damage would assist them in getting to where they need to be and staying on the target, they need both this and the ability to reliable remove conditions as well. They also cannot be the same as he guardian either.I just ignore your silly question as I think you’re from NA.
20 sec -10% dmg that is stackable. You know how overpowered that would be? I mean its based on adrenaline and there are several skills that fill-up your bar to 100% as signet of rage and healing surge you can get easily -60%, so yes I think that’s not well thought.Its capped at 30%, if you actually read the ability.
Sorry you can’t read
“then when you use it again it gives you 30%, but just refreshes the duration.”
You use it once, it gets you 10%, again 20%, again 30%. If you use it and have 30%, it simply refreshes its duration back to the start, if you lose it all you have to start all over from 10%.It wasn’t precise enough for me then. I understood like the first time it gaves you 10% the second time 20% and the third time 30%, so 10 +20 +30 = 60. Basically on max it is like protetction. For me it is still very strong and better than the other f1-skills.
Warrior’s don’t have protection, and they should not rely on boons. They should get stronger during the fight.
As protection reduces incoming dmg by 33% , your F3-skill on max feels like protection or am I false??? I know on my own that warriors don’t have access to protection themselves.
It would be less then protection. However warriors also don’t have the 10-15% damage reduction signet guardians have as well, bringing there damage reduction up to 48%.
Its not that OP, it starts off at 10%. Its not like immediate 33% protection and you have to keep it up or you lose it.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Not to be a devil’s advocate, but:
Your Defensive Utility sounds like a worse version of Aegis, taking its own cool-down onto account and the fact you would have to sacrifice an attack to block making it much worse.
Your Offensive Utility, buffing our Max HP and making us take more damage for critical chance? I have too much already, this would be a worthless utility nobody uses, because its simply not worth what you give up for it. We need more sustain, not less.
Then don’t be devil’s advocate.
The defensive ability isn’t really comparable to aegis, but to the shield’s block, or ranger’s GS block. If you expect to be very durable and still do the amount of damage a warrior does, then you want warrior to be OP, I think most of us don’t want that, we just want warrior to be interesting and balanced.
About the offensive, I expect you use berserker gear. Well, it’s mandatory. That should be corrected. Being able to gain crit chance on top of fury, also aspd (frenzy’s effect), and an increase in max hp, is actually something you could expect from a warrior class. Nothing to do with sustain, but to take advantage of the already high HP pool, similar to necromancer’s ability, a warrior could rely on a huge HP pool and burst to finish an opponent.
But don’t worry, this are just ideas, there are a lot of good ideas in this thread. I won’t refer to yours, tho.
Not to be a devil’s advocate, but:
Your Defensive Utility sounds like a worse version of Aegis, taking its own cool-down onto account and the fact you would have to sacrifice an attack to block making it much worse.
Your Offensive Utility, buffing our Max HP and making us take more damage for critical chance? I have too much already, this would be a worthless utility nobody uses, because its simply not worth what you give up for it. We need more sustain, not less.
Then don’t be devil’s advocate.
The defensive ability isn’t really comparable to aegis, but to the shield’s block, or ranger’s GS block. If you expect to be very durable and still do the amount of damage a warrior does, then you want warrior to be OP, I think most of us don’t want that, we just want warrior to be interesting and balanced.About the offensive, I expect you use berserker gear. Well, it’s mandatory. That should be corrected. Being able to gain crit chance on top of fury, also aspd (frenzy’s effect), and an increase in max hp, is actually something you could expect from a warrior class. Nothing to do with sustain, but to take advantage of the already high HP pool, similar to necromancer’s ability, a warrior could rely on a huge HP pool and burst to finish an opponent.
But don’t worry, this are just ideas, there are a lot of good ideas in this thread. I won’t refer to yours, tho.
Its worse then aegis, because you can’t attack while doing it. Your basicly wasting an action when we already have plenty of blocks.
We already have the highest dps, you really want people to run nothing but warriors in dungeons? If you add more dps they will have to redo what the class’s description is to make it even worse.
https://twitter.com/TalathionEQ2
Not to be a devil’s advocate, but:
Your Defensive Utility sounds like a worse version of Aegis, taking its own cool-down onto account and the fact you would have to sacrifice an attack to block making it much worse.
Your Offensive Utility, buffing our Max HP and making us take more damage for critical chance? I have too much already, this would be a worthless utility nobody uses, because its simply not worth what you give up for it. We need more sustain, not less.
Then don’t be devil’s advocate.
The defensive ability isn’t really comparable to aegis, but to the shield’s block, or ranger’s GS block. If you expect to be very durable and still do the amount of damage a warrior does, then you want warrior to be OP, I think most of us don’t want that, we just want warrior to be interesting and balanced.About the offensive, I expect you use berserker gear. Well, it’s mandatory. That should be corrected. Being able to gain crit chance on top of fury, also aspd (frenzy’s effect), and an increase in max hp, is actually something you could expect from a warrior class. Nothing to do with sustain, but to take advantage of the already high HP pool, similar to necromancer’s ability, a warrior could rely on a huge HP pool and burst to finish an opponent.
But don’t worry, this are just ideas, there are a lot of good ideas in this thread. I won’t refer to yours, tho.
Its worse then aegis, because you can’t attack while doing it. Your basicly wasting an action when we already have plenty of blocks.
We already have the highest dps, you really want people to run nothing but warriors in dungeons? If you add more dps they will have to redo what the class’s description is to make it even worse.
Ok.
Blocking is a waste of action then, and I want people to run nothing but warriors.
haha
Not to be a devil’s advocate, but:
Your Defensive Utility sounds like a worse version of Aegis, taking its own cool-down onto account and the fact you would have to sacrifice an attack to block making it much worse.
Your Offensive Utility, buffing our Max HP and making us take more damage for critical chance? I have too much already, this would be a worthless utility nobody uses, because its simply not worth what you give up for it. We need more sustain, not less.
Then don’t be devil’s advocate.
The defensive ability isn’t really comparable to aegis, but to the shield’s block, or ranger’s GS block. If you expect to be very durable and still do the amount of damage a warrior does, then you want warrior to be OP, I think most of us don’t want that, we just want warrior to be interesting and balanced.About the offensive, I expect you use berserker gear. Well, it’s mandatory. That should be corrected. Being able to gain crit chance on top of fury, also aspd (frenzy’s effect), and an increase in max hp, is actually something you could expect from a warrior class. Nothing to do with sustain, but to take advantage of the already high HP pool, similar to necromancer’s ability, a warrior could rely on a huge HP pool and burst to finish an opponent.
But don’t worry, this are just ideas, there are a lot of good ideas in this thread. I won’t refer to yours, tho.
Its worse then aegis, because you can’t attack while doing it. Your basicly wasting an action when we already have plenty of blocks.
We already have the highest dps, you really want people to run nothing but warriors in dungeons? If you add more dps they will have to redo what the class’s description is to make it even worse.
Ok.
Blocking is a waste of action then, and I want people to run nothing but warriors.haha
Mace/Sword would give you your desired affect of blocking a lot. Its really not that effective.
https://twitter.com/TalathionEQ2
Not to be a devil’s advocate, but:
Your Defensive Utility sounds like a worse version of Aegis, taking its own cool-down onto account and the fact you would have to sacrifice an attack to block making it much worse.
Your Offensive Utility, buffing our Max HP and making us take more damage for critical chance? I have too much already, this would be a worthless utility nobody uses, because its simply not worth what you give up for it. We need more sustain, not less.
Then don’t be devil’s advocate.
The defensive ability isn’t really comparable to aegis, but to the shield’s block, or ranger’s GS block. If you expect to be very durable and still do the amount of damage a warrior does, then you want warrior to be OP, I think most of us don’t want that, we just want warrior to be interesting and balanced.About the offensive, I expect you use berserker gear. Well, it’s mandatory. That should be corrected. Being able to gain crit chance on top of fury, also aspd (frenzy’s effect), and an increase in max hp, is actually something you could expect from a warrior class. Nothing to do with sustain, but to take advantage of the already high HP pool, similar to necromancer’s ability, a warrior could rely on a huge HP pool and burst to finish an opponent.
But don’t worry, this are just ideas, there are a lot of good ideas in this thread. I won’t refer to yours, tho.
Its worse then aegis, because you can’t attack while doing it. Your basicly wasting an action when we already have plenty of blocks.
We already have the highest dps, you really want people to run nothing but warriors in dungeons? If you add more dps they will have to redo what the class’s description is to make it even worse.
Ok.
Blocking is a waste of action then, and I want people to run nothing but warriors.haha
Mace/Sword would give you your desired affect of blocking a lot. Its really not that effective.
You miss the point.
Let me explain warrior class to you then:
GS is a mainly offensive weapon, as a warrior, you should boost it damage with crit chance, crit damage and power. (not defensive stats)
Which means, you lack defensive capabilities.
Mace/Sword is a terrible setup.
Mace is a defensive weapon: block, weakness, CC.
If you go with that setup, you won’t be doing much damage, then, you should focus more on the CC and being able to stay alive (defensive stats)
The problem with warrior, is that, unlike other classes, if you want to do damage, that’s all you can do, you go glass cannon, you kill or you die. If the battle keeps going (more enemies come into play), you simply, die.
If you want to be defensive, you do so little damage, that your enemy can kill you over time, outrun you, or wait until others come to help.
The idea of a defensive/utility F2 skill, is to balance this situation, giving the offensive weapons, some defensive capability, and the defensive weapons, some extra utility (aka sustain).
The result should be a warrior that can stay in the fight.
It’s fine if the GS block means you do no damage while blocking, it’s also fine if it is “worse than aegis”, because the weapon is offensive, that gives you just some defensive option, because, you will need it.
the F4 skill you say is useless because you already have a lot of crit chance, is actually a way to open the spectrum of gear you can use, and can replace the traits that ask you to not use adrenaline.
Not to be a devil’s advocate, but:
Your Defensive Utility sounds like a worse version of Aegis, taking its own cool-down onto account and the fact you would have to sacrifice an attack to block making it much worse.
Your Offensive Utility, buffing our Max HP and making us take more damage for critical chance? I have too much already, this would be a worthless utility nobody uses, because its simply not worth what you give up for it. We need more sustain, not less.
Then don’t be devil’s advocate.
The defensive ability isn’t really comparable to aegis, but to the shield’s block, or ranger’s GS block. If you expect to be very durable and still do the amount of damage a warrior does, then you want warrior to be OP, I think most of us don’t want that, we just want warrior to be interesting and balanced.About the offensive, I expect you use berserker gear. Well, it’s mandatory. That should be corrected. Being able to gain crit chance on top of fury, also aspd (frenzy’s effect), and an increase in max hp, is actually something you could expect from a warrior class. Nothing to do with sustain, but to take advantage of the already high HP pool, similar to necromancer’s ability, a warrior could rely on a huge HP pool and burst to finish an opponent.
But don’t worry, this are just ideas, there are a lot of good ideas in this thread. I won’t refer to yours, tho.
Its worse then aegis, because you can’t attack while doing it. Your basicly wasting an action when we already have plenty of blocks.
We already have the highest dps, you really want people to run nothing but warriors in dungeons? If you add more dps they will have to redo what the class’s description is to make it even worse.
Ok.
Blocking is a waste of action then, and I want people to run nothing but warriors.haha
Mace/Sword would give you your desired affect of blocking a lot. Its really not that effective.
You miss the point.
Let me explain warrior class to you then:
GS is a mainly offensive weapon, as a warrior, you should boost it damage with crit chance, crit damage and power. (not defensive stats)
Which means, you lack defensive capabilities.Mace/Sword is a terrible setup.
Mace is a defensive weapon: block, weakness, CC.
If you go with that setup, you won’t be doing much damage, then, you should focus more on the CC and being able to stay alive (defensive stats)The problem with warrior, is that, unlike other classes, if you want to do damage, that’s all you can do, you go glass cannon, you kill or you die. If the battle keeps going (more enemies come into play), you simply, die.
If you want to be defensive, you do so little damage, that your enemy can kill you over time, outrun you, or wait until others come to help.The idea of a defensive/utility F2 skill, is to balance this situation, giving the offensive weapons, some defensive capability, and the defensive weapons, some extra utility (aka sustain).
The result should be a warrior that can stay in the fight.
It’s fine if the GS block means you do no damage while blocking, it’s also fine if it is “worse than aegis”, because the weapon is offensive, that gives you just some defensive option, because, you will need it.the F4 skill you say is useless because you already have a lot of crit chance, is actually a way to open the spectrum of gear you can use, and can replace the traits that ask you to not use adrenaline.
The problem is, we don’t need any more offensive tools. We don’t need to take more damage to deal more damage because not only will it not help us, its just not silly.
Greatsword isn’t our main offensive weapon, Axe is. Greatsword is our main Mobility weapon, which is why it always gets a slot, you can’t get out of a fight without rush. The offensive power it has is icing on the cake.
https://twitter.com/TalathionEQ2
Outside of rebalancing burst skills, they could easily add another burst skill. Two burst skills to choose from would give a little more utility and flavor to the currently bland adrenaline system.
Not to mention the “F2” ability could be split for the off-hand weapon when there is one.
Just a few ideas for off-hand "F2"s:
Warhorn
- Sound the Attack: Damage and Daze surrounding enemies – Duration based on adrenaline.
Sword
- Skewer: Puncture your foe, applying multiple stacks of bleeding – Number of stacks based on adrenaline. Triggers follow-up skill [Rip] (sword 4).
Axe
- Rake: Rake your weapons down your foe’s body crippling and bleeding them – Duration of both based on adrenaline.
Mace
- Toss: Throw your mace at a foe dazing him – Duration based on adrenaline. Range 1200.
Shield
- Flight: Throw your shield at a foe damaging and bouncing off him to other targets before it returns to you – Number of bounces based on adrenaline. Range 900.
Some two-handed F2 ideas:
Longbow
- Poisonous Shot: Fire an arrow that poisons in an area – Number of applications based on adrenaline. Range 1200. Radius 180.
Hammer
- Belly Smash: Smash your hammer into the ground kicking up dust and blinding nearby foes – Duration based on adrenaline. If a target is knocked down, this attack re-applies knockdown. Radius 240
Rifle
- Bag Shot: Fire a bag round at your target stunning him – Duration increased based on adrenaline.
Greatsword
Change Arcing Slice before anything else….please? I…I can’t even think about adding another burst skill to this weapon…
Some of these are probably very OP…but I felt like giving suggestions.
Greatsword isn’t our main offensive weapon, Axe is. Greatsword is our main Mobility weapon, which is why it always gets a slot, you can’t get out of a fight without rush. The offensive power it has is icing on the cake.
Axe is high burst damage, but that hardly classifies it as “THE” offensive weapon. In fact, even the shield can be used offensively.
The main thing that sets weapons apart is their flavoring. Greatsword is high mobility and that can be used both offensively and defensively. That’s the main reason the Greatsword is the weapon of choice for nearly all builds. Mobility is the most important tool in anyone’s arsenal in GW2.
I am going to request that they take SOAC off this if any more flame wars erupt on this thread. Please keep the flaming to the pvp threads :P.
Here were the ideas brought up by the SOAC Podcast guys.
Make a second defensive utility tied to your offhand weapon – It would absorb your adrenaline the same way as your standard Burst skill.
Change GS Burst – A charge or anything besides fury uptime and limited damge.
Physical Utiliyt change of Stomp - make it a leap/stunbreaker with a knockdown attached to it this would create a greater mobility and escape.
Gain better actives in signets Currently there is no reason to take signets exept for their passive or condition cleanse.
Mace Improvements – Mace is too slow and easily spotted. the daze is minor at best and the block is single target only.
Longbow Improvements It either needs to have a better power damage or access to more conditions to be effective.
Rifle Improvements Burst skill is too easy to spot and slow so it’s easy to dodge or interrupt. It needs either a lockdown, or more damage the closer you are to it.
Greatsword isn’t our main offensive weapon, Axe is. Greatsword is our main Mobility weapon, which is why it always gets a slot, you can’t get out of a fight without rush. The offensive power it has is icing on the cake.
Axe is high burst damage, but that hardly classifies it as “THE” offensive weapon. In fact, even the shield can be used offensively.
The main thing that sets weapons apart is their flavoring. Greatsword is high mobility and that can be used both offensively and defensively. That’s the main reason the Greatsword is the weapon of choice for nearly all builds. Mobility is the most important tool in anyone’s arsenal in GW2.
That’s not necessarily true at all in pvp. GS is taken because it’s the only weapon that ca do enough damage to in a burst situation to kill someone off. Axe Eviscerate doesn’t have nearly the oomph required to drop someone .
I apologize for my offensiveness of the posts above, I need to read suggestions people offer me better and not be so adamant about defending mine so I can actually have a discussion.
https://twitter.com/TalathionEQ2
Greatsword isn’t our main offensive weapon, Axe is. Greatsword is our main Mobility weapon, which is why it always gets a slot, you can’t get out of a fight without rush. The offensive power it has is icing on the cake.
Axe is high burst damage, but that hardly classifies it as “THE” offensive weapon. In fact, even the shield can be used offensively.
The main thing that sets weapons apart is their flavoring. Greatsword is high mobility and that can be used both offensively and defensively. That’s the main reason the Greatsword is the weapon of choice for nearly all builds. Mobility is the most important tool in anyone’s arsenal in GW2.
That’s not necessarily true at all in pvp. GS is taken because it’s the only weapon that ca do enough damage to in a burst situation to kill someone off. Axe Eviscerate doesn’t have nearly the oomph required to drop someone .
For GS’s burst to be effective you would need to coordinate CC on a target(s) for 100B to even be effective. Axe eviscerate has enough oomph to drop someone if you use it strategically and not at the beginning of a fight unless you’re trying to have them burn their heal.
Black Gate – Immortals of the Mist [IoM]