Searching for Havoc Squad Hammer or GS Build
I think the reason it lacks is because it’s mostly formed around the party you play with, that’s also why it’s hard to just give you tips, even if I want to. It’s more about playstyle and group comp than builds.
Now:
What to target? Always pick targets to reduce the enemy numbers as quick as possible. This is not just pick rangers first then Eles etc, but for example a necro can take longer time to kill than a warrior but in order to stay alive and kill the entire enemy group faster(due to blinds mostly), the necro goes first anyway. Get mah point? This is unique for any group. If you have 2 shout warriors as back bone condis won’t be a problem, but maybe hammer warriors will. Etc.
How to stay alive? Well. Also depends on group comp. We usually run 1 warr, 1 engi and 1 ele, and we depend solely on water fields blasting. So, naturally since I only have one blast and the engi and ele together can full heal the entire group, I don’t back off but keep pressure up to bridge the gap in pressure. But then as we said before, if your group comp is different maybe you have 3 guards and 2 zerk dps thieves, your tactics will be different. So we get a slight gap for a few seconds while blasting, but in return we can spike alot more than if we were to build tankier to stay alive.
If you get my point it’s very hard to give you any straight tips without knowing your group comp. However I feel that warrior is a natural for damage and CC in a group, up at the front as it would in any scenario really.
It takes a bit of playing with the actual group to know how to spec. Given my role in the usual party, I rely on my mates water blasting to stay alive. But I still need to bridge the pressure gap and be up front, which makes a bit of toughness in it’s place. I keep enough toughness to not drop in seconds, but as little as I can for my role. I try to keep it above 1.5-1.6K. No vitality at all, it’s not necessary. I never saw the point in staying alive longer than your group can. I get 2.5K from guard stacks aswell so it’s allready 21K hp. So I get all my toughness from Traits and 3 cavalier ascd trinkets(2 accsessorys, 1 backpiece). That’s it. This also means I got to move around more, therefore I use a sword and shield for secondary set. Final thrust is crazy good, so is flurry and the leap. Hammer, naturally. Always go hammer in wvw!
Ofcourse this is based on MY group. My kittens know how to stack kitten right up. So I’ll be sitting at 20+ might stacks the entire time and engi with vuln stacking makes me hit 10K final thrusts, and once a 5.7K hammer final auto-attack. Never forget that one. Crazy. This is with (on paper) 1.9K toughness(in reality around 1.6 ish K), which makes this almost ridiculous. Notice i’ve put a sigil of battle on my shield here but I swap to energy sigil mostly because I don’t need the extra might frankly. I like to move it.
Long post, little said. Feel free to ask more specifics, it might be easire and shorter to answer!
Good Luck.