(Summary at bottom)
Alright, so I found myself attracted to a specific build almost immediately and early on, but I’d like to hear some criticisms and suggestions on how I may improve the build.
I enjoy dual-wielding with a preference for swords, and I also enjoy rifles, and so I was very happy to learn the two weapon sets work very well together.
I didn’t mind that both weapons were bleed based, and in fact made me happy as I like constant sustained damage, so I focused on the bleed aspect which resulted in a bleed build.
Looking at the traits I was immediately attracted to the +Condition Duration of Strength, longer bleeds means more damage. I was also attracted to the +Condition Damage, and combined with the bleed on crit trait the precision was very attractive too. These stats are so tempting to me that I maxed both at 30, which only left me with 10 which I used for Vitality.
I also stuck the Earth runes in my swords and rifle, as even more bleeds works great for the build. (I’ve heard that the sigils are per weapon, so I put Earth in both swords)
With the 33% bleed trait and 60% bleed sigils I of course want to get my crit as high as possible too, so I took the +40 precision per signet trait. I felt this worked in my favour too as I highly prefer all-the-time passive bonuses versus active bonuses, so five signets, (Healing/power/precision/toughness/rage) gives me an extra 200 precision.
I use Rage for the Swiftness boost a lot, otherwise I try to keep it unused in combat, and I’ll use Dolyak for stability, otherwise I don’t really use the actives on the signets much.
I’m also gearing Rampager’s which is power, precision, and condition damage. I use five Krait runes for the condition damage and even more bleed, and one Coral Orb.
With dual-sword/rifle I get massive and long lasting bleed stacks with swords, as well as it’s gap closer (Or to leap away if needed), cripple, long range impale and the high damage secondary, as well as the block. The rifle gives me ranged viability also with decent bleed, has the cripple as well so I can kite around, and the butt that I can use to knock an enemy away to lessen damage to myself or save an ally when they’re down or immobile.
This build is kinda just ok underwater, I can apply bleeds with trait and Earth sigils, though I do win a lot of my water battles as it seems most people just suck at them.
Thing is I end up feeling a little glassy with this build, I have a hard time surviving against multiple opponents, and some burst and stunlock builds can absolutely destroy me.
In summary:
Dual-sword/Rifle
30/30/0/10/0
-5% power as vitality, 3%/7%/12% damage, 5% damage with sword off-hand
-+40 precision per signet, +50% bleed duration, +10% crit with sword
-Immobilize for 1 second on cripple
-Rampager’s prefix on all gear
-5 Krait Runes, 1 Coral Orb
-Five signets, healing, power, precision, doylak, rage