Separation of WvWvW and Spvp
Because the dev’s don’t want us to become unstoppable beasts.
https://twitter.com/TalathionEQ2
pigion holed into….
axe axe?
Can somebody please explain to me why these two are separated? I know that you fight NPCs, but your major opponent is enemy players. They’ve pigeon-holed us into an axe-axe build, but its major damage move does 50% less damage in WvW for no real viable reason.
I understand, and even support the idea of PvE having a different moveset/ruleset from PvP, but trying to hybridize the two in their WvW battlegounds is just a horrible design decision. I mean, you can try to tell me that “Well you’d kill keep lords quicker”, but we have NPCs which we fight in regular Spvp who give /huge/ point bonuses if you kill them, so that really isnt a viable excuse.
Simple reason, Spvp everyone has equal gear choices no one can outgear another. Where WvW you may have people with exotics ascended and a legendary waeapon vs. people wearing rares, lesser equipment, or are up leveled making them outgeared and/or out leveled giving them more access to traits and slot skills.
There is also the fact that WvW you fight for bonuses to your world where Spvp you fight to increase in rank, just have pure PvP (no fortress capturing no supplies just player versus player king of the hill small maps.
as for npc’s for point bonus its not that huge 25\500 for a kill on a npc like the chieftan is small, and even when you go after the blue or red lord (150 points) it takes team effort and in my experience most matches no one even bothers with the blue or red lord they usually maintain a 2 cap traveling back and forth between the 2 and may attack the enemy base to draw attention away from the capture points.
(edited by Greenfish.1270)
pigion holed into….
axe axe?
That’s about when I stopped reading. You are especially not pigeonholed into anything in WvW, as you just do what you need to do to make the build work (siege defense, sit behind a zerg, roam, etc.). But axe/axe?
:(
“He’s like a man with a fork in a world of soup.”
pigion holed into….
axe axe?
ya i dont get it either
Not separating sPvP and WvW using a one size fits all model of balancing would make this game completely broken and is terrible game design.
WvW and sPvP are completely different. In WvW you have more gear customization, can use foods and overall are different modes with completely different objectives and different ways on how to obtain them.
What might be balanced in WvW might be completely broken or underwhelming in sPvP.