Serious Questions for Dev about warriors.

Serious Questions for Dev about warriors.

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Posted by: Warlord.9074

Warlord.9074

1. The Longbow up until the Dec 10 Patch had received no changes since the game was released roughly 1 year and 4 months prior. We are now seeing the long bow being nerfed into the ground? 1st it was conbustive shot now it is pin down. Can you please explain why for over a year and during the time warriors were considered not viable in SPVP the long bow was consider very balanced and now it is not?

2. Hammer see 1.

3. The mace received a significant Buff when compounded with a bugged sigil it was quite overpowered. After the Sigil was nerfed you felt that it was still too strong.

Can you please elaborate the reasoning by making every single skill a warrior can do to be highly telegraphed when you do not apply those same rules to other professions. It is one thing for a skill to be telegraphed if it should land to be devastating. Its another thing for a skill to be highly telegraphed that if it should land be lackluster. ANET you appear to want it both ways with the warrior balancing not only can you not land a skill because its now clunky and slow but if you do land it is weak.

4. Healing signet. Before Healing signet warrior was not viable in SPVP. They lacked sustain. Did you buff it too much or was it buffed very in line with other professions abilities to sustain themselves? From our perspective the case is both. But do you not think it is fair that if healing sig is nerfed that all other professions that are capable of sustain to see their sustainability nerfed as well? You said you want warriors to activate the signet sometimes as your reasoning for nerfing it that is fine, but there are a few other signets we think you should buff too not just warrior ones. That most people do not use because they are not useful. Rather than nerfing healing sig why don’t you just give warriors some sustain that doesn’t rely on healing signet? We know that warriors will not activate it. It better heal for more than it would heal passivly during its cool down. Oh right you are nerfing its passive effect to make it appear that it will heal better but it wont heal better isn’t this correct?

5. Anet you seem to have no problem with other professions having passive play, with no telegraphed skills that do devastating damage all while they have huge amounts of sustain. This whole nerf warrior thing is just a witch hunt, soon as all of the work you guys did to make warriors viable in SPVP many of the professions that were always and already viable in SPVP will be god mode and warrior will be bottom of the list again isnt this correct?

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: mini.6018

mini.6018

Mace destroyed
Sword nerfed
Greatsword useless
Rifle upped to useless would be a buff
Longbow soon destroyed
Hammer nerfed
Warhorn nerfed
Axe nerfed
I guess we should say thx we still have shield

Meanwhile other classes still have ZERO ANIMATION skills,INSTANT CAST,teleport,invisibility,SPAMMABLE dodges to stay away from all out attacks.Random (invisible spammable procs as dps while we have to chase down a target with huge long animations and casting times) .Such a good balance

I will soon be done with this kitten.

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Posted by: DuranArgith.1354

DuranArgith.1354

Even the devs dont know what the warriors purpose is. They keep nerfing our damage to the point that soon there will be no reason at all to go melee.

They once said that its wrong that warriors need to rely on cc to do damage. They completely forgot that line.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

What’s worse is that many Warrior builds are dependent on Longbow because without Combustive Shot missing your burst means you miss cleansing 3 conditions. Even with Zerker Stance and Lyssa runes it’s not hard to get overwhelmed by conditions if you miss those bursts.

It be nice to have a minor trait or a buff to a weaker trait that made you immune to blind for 1 second when you use a burst skill. That would open up more options to not use LB.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: yanoch.7051

yanoch.7051

Pin Down was buffed about a bit over a year ago. I played a S/Shield-Bow condi warr back then and it quickly became one of my favorite ability. Kinda suck that bow is getting nerfed and even more since they are adding even more telegraphed move to a class that really don’t need more.

Heiann – NSP

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Posted by: mini.6018

mini.6018

Pin Down was buffed about a bit over a year ago. I played a S/Shield-Bow condi warr back then and it quickly became one of my favorite ability. Kinda suck that bow is getting nerfed and even more since they are adding even more telegraphed move to a class that really don’t need more.

The thing is no one is actually against the CONCEPT of telegraphed and easy to spot skills.BUT AS LONG THEY ARE BEING EQUAL ON ALL THE CLASSES not just the warrior.It is terribly unballanced to have one class with slow,single target,highly telegraphed,long casting times AND obvious animation while you have on the other hand the rest of the classes with NO ANIMATION,instant casts quick succesion with no traveling time(hence not avoidable by movement/terrain) while also being provided with superior damage mitigation/avoidance mechanisms.

They should not touch warrior’s telegraphed skills until they make one big patch where they change every other classes skills into the same telegraphed manner in one big balance release.

In the current state warriors are just being laid out to dry with no defence.

Ie : -Skullcrack cannot be used as a counter anymore(skill involved = gone forever) remember this was supposed to be a skill based and reaction combat
-Pindown will not be usable as a retreat option and also the damage of a combo combination will be diminished as long with many combos will be made impossible to land. No more combo rotations with weapons swap and pindown in the midle exactly like skullcrack was removed from any of these combinations. ie: kick/aa/daze/skullcrack/swap*proc*pindown arcing arrow/fan of fire. Half the combo is at risk because pindown will be too long of a cast to matter.

other examples pindown with a thieves spammable teleports.Good luck pindowning sword thief anymore.Basicly sword thieves become immune to warriors after this patch since they got a free pass from mace and now a free pass from bow,the only 2 weaposn that could be reactive enough to counter a thief.

I don’t understand why the gw2 devs are trying so hard to make the warrior a 40 second cd 1 skill use and retreat so bad.No class should rely so heavily on it’s utilities to land any of it’s weapon skills.

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Posted by: Mightymealworm.8409

Mightymealworm.8409

I dunno, my guardian has pretty much the same issues as my warror so maybe its a melee profession thing. Outside of meditations my guards attacks are just about as telegraphed. All professions with shouts have those as instant, although those are support skills for the most part. All professions except ele were shown to be getting nerfs too this upcoming patch. My guardian is actually expecting a bigger hps nerf than my warrior is with the vigorous precision change. Mesmer will also lose some mitigation, just like other classes that already lost large amounts of vigor uptime. Sounds like blanket nerfs to counter sigil changes.

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Posted by: Kargath.6598

Kargath.6598

all i have to say to people that complain about warriors being overpowered is : PLAY ONE! AND NOT JUST IN COF P1 & LOL COE! Do some spvp and wvw see how fast you get burst by other classes

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Posted by: Heimdallr.7021

Heimdallr.7021

all i have to say to people that complain about warriors being overpowered is : PLAY ONE! AND NOT JUST IN COF P1 & LOL COE! Do some spvp and wvw see how fast you get burst by other classes

Problem is people play 3-4 matches with warrior claiming to destroy everything like a boss.

norn warrior

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Posted by: Asmodeus.5782

Asmodeus.5782

Meanwhile, in PvE, warriors still make and will make every other class seem redundant.

And my first games in spvp with a hammer warrior were also a jolly faceroll, the amount of interrupts available is simply astounding. :P After a xx games, it’s still really powerful, no need to cry for anyone. This game should be balanced both around PvE and PvP, mind you.

Language is a virus from outer space.

William S. Burroughs

(edited by Asmodeus.5782)

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Posted by: Zee.1294

Zee.1294

Well … i guess in Net land the only way to Fix things is to nurf them….
In stead of fixing all other weapons end skills to bring them on proper level…we just going to nerf the few that works..kinda …awesome…. Condi wars 2…bring it on…
That,s ok…Star Citizen is coming………..

Viggen ( SF ) warrior – JQ
Want some…..come get some !

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Posted by: Furajir.3815

Furajir.3815

Been saying this for awhile now. I can’t believe we, Warriors, as the most highly telegraphed, and best designed class, imo. Get hit with alll these changes to make us even more highly telegraphed when things that have absolutely ZERO counterplay, such as ele s/d burst etc are still around.

We used mace, it went from being overused to never used. I forsee the same thing happening to longbow. It’s a trend with all of our weapons.

Next will be kitten channeling time for HB, Earthshaker, and Eviscerate. As well as an audible shout letting the enemy know which attack I am about to use.

Tupro-Ranger- “The Great White Hype”
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch

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Posted by: killahmayne.9518

killahmayne.9518

Been saying this for awhile now. I can’t believe we, Warriors, as the most highly telegraphed, and best designed class, imo. Get hit with alll these changes to make us even more highly telegraphed when things that have absolutely ZERO counterplay, such as ele s/d burst etc are still around.

We used mace, it went from being overused to never used. I forsee the same thing happening to longbow. It’s a trend with all of our weapons.

Next will be kitten channeling time for HB, Earthshaker, and Eviscerate. As well as an audible shout letting the enemy know which attack I am about to use.

It’s simple, these are all just blanket nerfs to somewhat help appease the tirade of Warrior whiners armed with pitchforks, torches and tears while the devs try to find balance with our core mechanics that don’t break this class completely.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Caedmon.6798

Caedmon.6798

all i have to say to people that complain about warriors being overpowered is : PLAY ONE! AND NOT JUST IN COF P1 & LOL COE! Do some spvp and wvw see how fast you get burst by other classes

Problem is people play 3-4 matches with warrior claiming to destroy everything like a boss.

Untill they meet someone that knows how to play.

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Posted by: BryBry.8409

BryBry.8409

1. The Longbow up until the Dec 10 Patch had received no changes since the game was released roughly 1 year and 4 months prior. We are now seeing the long bow being nerfed into the ground? 1st it was conbustive shot now it is pin down. Can you please explain why for over a year and during the time warriors were considered not viable in SPVP the long bow was consider very balanced and now it is not?

2. Hammer see 1.

3. The mace received a significant Buff when compounded with a bugged sigil it was quite overpowered. After the Sigil was nerfed you felt that it was still too strong.

Can you please elaborate the reasoning by making every single skill a warrior can do to be highly telegraphed when you do not apply those same rules to other professions. It is one thing for a skill to be telegraphed if it should land to be devastating. Its another thing for a skill to be highly telegraphed that if it should land be lackluster. ANET you appear to want it both ways with the warrior balancing not only can you not land a skill because its now clunky and slow but if you do land it is weak.

4. Healing signet. Before Healing signet warrior was not viable in SPVP. They lacked sustain. Did you buff it too much or was it buffed very in line with other professions abilities to sustain themselves? From our perspective the case is both. But do you not think it is fair that if healing sig is nerfed that all other professions that are capable of sustain to see their sustainability nerfed as well? You said you want warriors to activate the signet sometimes as your reasoning for nerfing it that is fine, but there are a few other signets we think you should buff too not just warrior ones. That most people do not use because they are not useful. Rather than nerfing healing sig why don’t you just give warriors some sustain that doesn’t rely on healing signet? We know that warriors will not activate it. It better heal for more than it would heal passivly during its cool down. Oh right you are nerfing its passive effect to make it appear that it will heal better but it wont heal better isn’t this correct?

5. Anet you seem to have no problem with other professions having passive play, with no telegraphed skills that do devastating damage all while they have huge amounts of sustain. This whole nerf warrior thing is just a witch hunt, soon as all of the work you guys did to make warriors viable in SPVP many of the professions that were always and already viable in SPVP will be god mode and warrior will be bottom of the list again isnt this correct?

Technically longbow had two buffs before, one was decreasing the attack speed on fan of fire, the other was putting bleeds on pin down. The fan of fire buff was actually huge because it became much easier to land. The pin down buff was huge because it not only made possible condi builds much stronger, it also made it more difficult to cleanse because it was two condis. As far as combustive shot and pin down being nerfed they should have been a long time ago, to say that a 3.5 second immob with no animation was balanced is kittening hilarious. Also, to say that warrior was not viable in pvp before anet made them broken is HAHAHAHAHAHAHA. The fact that people are crying about warriors being nerfed is great though. Alas, hopefully warrior will be nerfed to the ground like d/d triple cantrip eles were back in the day.

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Posted by: mini.6018

mini.6018

1. The Longbow up until the Dec 10 Patch had received no changes since the game was released roughly 1 year and 4 months prior. We are now seeing the long bow being nerfed into the ground? 1st it was conbustive shot now it is pin down. Can you please explain why for over a year and during the time warriors were considered not viable in SPVP the long bow was consider very balanced and now it is not?

2. Hammer see 1.

3. The mace received a significant Buff when compounded with a bugged sigil it was quite overpowered. After the Sigil was nerfed you felt that it was still too strong.

Can you please elaborate the reasoning by making every single skill a warrior can do to be highly telegraphed when you do not apply those same rules to other professions. It is one thing for a skill to be telegraphed if it should land to be devastating. Its another thing for a skill to be highly telegraphed that if it should land be lackluster. ANET you appear to want it both ways with the warrior balancing not only can you not land a skill because its now clunky and slow but if you do land it is weak.

4. Healing signet. Before Healing signet warrior was not viable in SPVP. They lacked sustain. Did you buff it too much or was it buffed very in line with other professions abilities to sustain themselves? From our perspective the case is both. But do you not think it is fair that if healing sig is nerfed that all other professions that are capable of sustain to see their sustainability nerfed as well? You said you want warriors to activate the signet sometimes as your reasoning for nerfing it that is fine, but there are a few other signets we think you should buff too not just warrior ones. That most people do not use because they are not useful. Rather than nerfing healing sig why don’t you just give warriors some sustain that doesn’t rely on healing signet? We know that warriors will not activate it. It better heal for more than it would heal passivly during its cool down. Oh right you are nerfing its passive effect to make it appear that it will heal better but it wont heal better isn’t this correct?

5. Anet you seem to have no problem with other professions having passive play, with no telegraphed skills that do devastating damage all while they have huge amounts of sustain. This whole nerf warrior thing is just a witch hunt, soon as all of the work you guys did to make warriors viable in SPVP many of the professions that were always and already viable in SPVP will be god mode and warrior will be bottom of the list again isnt this correct?

Technically longbow had two buffs before, one was decreasing the attack speed on fan of fire, the other was putting bleeds on pin down. The fan of fire buff was actually huge because it became much easier to land. The pin down buff was huge because it not only made possible condi builds much stronger, it also made it more difficult to cleanse because it was two condis. As far as combustive shot and pin down being nerfed they should have been a long time ago, to say that a 3.5 second immob with no animation was balanced is kittening hilarious. Also, to say that warrior was not viable in pvp before anet made them broken is HAHAHAHAHAHAHA. The fact that people are crying about warriors being nerfed is great though. Alas, hopefully warrior will be nerfed to the ground like d/d triple cantrip eles were back in the day.

So you are hoping classes get completely destroyed like d/d ele because you are just bad at the game?

0/10 Not even worth it

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Posted by: BryBry.8409

BryBry.8409

1. The Longbow up until the Dec 10 Patch had received no changes since the game was released roughly 1 year and 4 months prior. We are now seeing the long bow being nerfed into the ground? 1st it was conbustive shot now it is pin down. Can you please explain why for over a year and during the time warriors were considered not viable in SPVP the long bow was consider very balanced and now it is not?

2. Hammer see 1.

3. The mace received a significant Buff when compounded with a bugged sigil it was quite overpowered. After the Sigil was nerfed you felt that it was still too strong.

Can you please elaborate the reasoning by making every single skill a warrior can do to be highly telegraphed when you do not apply those same rules to other professions. It is one thing for a skill to be telegraphed if it should land to be devastating. Its another thing for a skill to be highly telegraphed that if it should land be lackluster. ANET you appear to want it both ways with the warrior balancing not only can you not land a skill because its now clunky and slow but if you do land it is weak.

4. Healing signet. Before Healing signet warrior was not viable in SPVP. They lacked sustain. Did you buff it too much or was it buffed very in line with other professions abilities to sustain themselves? From our perspective the case is both. But do you not think it is fair that if healing sig is nerfed that all other professions that are capable of sustain to see their sustainability nerfed as well? You said you want warriors to activate the signet sometimes as your reasoning for nerfing it that is fine, but there are a few other signets we think you should buff too not just warrior ones. That most people do not use because they are not useful. Rather than nerfing healing sig why don’t you just give warriors some sustain that doesn’t rely on healing signet? We know that warriors will not activate it. It better heal for more than it would heal passivly during its cool down. Oh right you are nerfing its passive effect to make it appear that it will heal better but it wont heal better isn’t this correct?

5. Anet you seem to have no problem with other professions having passive play, with no telegraphed skills that do devastating damage all while they have huge amounts of sustain. This whole nerf warrior thing is just a witch hunt, soon as all of the work you guys did to make warriors viable in SPVP many of the professions that were always and already viable in SPVP will be god mode and warrior will be bottom of the list again isnt this correct?

Technically longbow had two buffs before, one was decreasing the attack speed on fan of fire, the other was putting bleeds on pin down. The fan of fire buff was actually huge because it became much easier to land. The pin down buff was huge because it not only made possible condi builds much stronger, it also made it more difficult to cleanse because it was two condis. As far as combustive shot and pin down being nerfed they should have been a long time ago, to say that a 3.5 second immob with no animation was balanced is kittening hilarious. Also, to say that warrior was not viable in pvp before anet made them broken is HAHAHAHAHAHAHA. The fact that people are crying about warriors being nerfed is great though. Alas, hopefully warrior will be nerfed to the ground like d/d triple cantrip eles were back in the day.

So you are hoping classes get completely destroyed like d/d ele because you are just bad at the game?

0/10 Not even worth it

OH kitten THE NUKE WAS DROPPED WOROSHIMA

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Posted by: Dekk.3459

Dekk.3459

Mace destroyed
Sword nerfed
Greatsword useless
Rifle upped to useless would be a buff
Longbow soon destroyed
Hammer nerfed
Warhorn nerfed
Axe nerfed
I guess we should say thx we still have shield

Meanwhile other classes still have ZERO ANIMATION skills,INSTANT CAST,teleport,invisibility,SPAMMABLE dodges to stay away from all out attacks.Random (invisible spammable procs as dps while we have to chase down a target with huge long animations and casting times) .Such a good balance

I will soon be done with this kitten.

What game are you playing?? Pay attention, most weapon skills have atleast a 1/2 second cast time. Shouts, stances are instant cast… I mean shortest cast of a heal in game, warrior. And lets not look at all the passive traits warriors get for attacking. GTFO

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Mace destroyed
Sword nerfed
Greatsword useless
Rifle upped to useless would be a buff
Longbow soon destroyed
Hammer nerfed
Warhorn nerfed
Axe nerfed
I guess we should say thx we still have shield

Meanwhile other classes still have ZERO ANIMATION skills,INSTANT CAST,teleport,invisibility,SPAMMABLE dodges to stay away from all out attacks.Random (invisible spammable procs as dps while we have to chase down a target with huge long animations and casting times) .Such a good balance

I will soon be done with this kitten.

What game are you playing?? Pay attention, most weapon skills have atleast a 1/2 second cast time. Shouts, stances are instant cast… I mean shortest cast of a heal in game, warrior. And lets not look at all the passive traits warriors get for attacking. GTFO

You’re misunderstanding what he’s saying. When it comes to attacks most of Warrior’s heavy hitters are clearly telegraphed. This allows for counter play and most of us aren’t opposed to that. What we are annoyed by is the fact that most of the “tells” other classes have, especially Necro and Mes, have such subtle tells that someone who is zoomed out won’t be able to see them or cast so quickly that you can’t do much about it anyways. Add this to the fact that so many play Asura and it gets even more difficult.

The obvious tells that War has should be the standard shared across all classes, not exclusive to only them and Guards.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

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Posted by: Fext.3614

Fext.3614

Guys, seriously. Greatsword useless? Then why it is 3 zerker wars (all wearing gsw), 1 ele and 1 guard for most pug groups? I don’t say that nerfing is a good way how to do things, but warriors seem pretty much overpowered to me.

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Posted by: Dekk.3459

Dekk.3459

Mace destroyed
Sword nerfed
Greatsword useless
Rifle upped to useless would be a buff
Longbow soon destroyed
Hammer nerfed
Warhorn nerfed
Axe nerfed
I guess we should say thx we still have shield

Meanwhile other classes still have ZERO ANIMATION skills,INSTANT CAST,teleport,invisibility,SPAMMABLE dodges to stay away from all out attacks.Random (invisible spammable procs as dps while we have to chase down a target with huge long animations and casting times) .Such a good balance

I will soon be done with this kitten.

What game are you playing?? Pay attention, most weapon skills have atleast a 1/2 second cast time. Shouts, stances are instant cast… I mean shortest cast of a heal in game, warrior. And lets not look at all the passive traits warriors get for attacking. GTFO

You’re misunderstanding what he’s saying. When it comes to attacks most of Warrior’s heavy hitters are clearly telegraphed. This allows for counter play and most of us aren’t opposed to that. What we are annoyed by is the fact that most of the “tells” other classes have, especially Necro and Mes, have such subtle tells that someone who is zoomed out won’t be able to see them or cast so quickly that you can’t do much about it anyways. Add this to the fact that so many play Asura and it gets even more difficult.

The obvious tells that War has should be the standard shared across all classes, not exclusive to only them and Guards.

Exactly… don’t play a norn.

Necro, like the channeled cast spells or Lich Form? Any mesmer phantasm skill is 3/4 to 1.5 second cast usually with a raised weapon or their hand in front of them…

I really don’t think you guys are paying attention.

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Posted by: IchigoHatake.5098

IchigoHatake.5098

lol, the whole thread is full of warrior players, go play another kitten class and tell me how well you do against a condi warrior, then you can complain about how bad you warriors are. If you say you won against a condi warrior you are lying or you played someone bad. Don’t argue you know it’s f*** true

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Posted by: redslion.9675

redslion.9675

Exactly… don’t play a norn.

Necro, like the channeled cast spells or Lich Form? Any mesmer phantasm skill is 3/4 to 1.5 second cast usually with a raised weapon or their hand in front of them…

I really don’t think you guys are paying attention.

I feel you: anything which isn’t on norn/charr is not telegraphed enough.

The whole idea of telegraph is flawed (example: Throw Bolas is highly telegraphed… unless you are at point blank range, like shatter).

I think Anet should also focus more on audio tells for key skills (like epidemic or signet of spite).

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: mini.6018

mini.6018

Exactly… don’t play a norn.

Necro, like the channeled cast spells or Lich Form? Any mesmer phantasm skill is 3/4 to 1.5 second cast usually with a raised weapon or their hand in front of them…

I really don’t think you guys are paying attention.

I feel you: anything which isn’t on norn/charr is not telegraphed enough.

The whole idea of telegraph is flawed (example: Throw Bolas is highly telegraphed… unless you are at point blank range, like shatter).

I think Anet should also focus more on audio tells for key skills (like epidemic or signet of spite).

I suggest a real live tell too.Everytime an eartshatter or pindown is coming your way a real life midget will kick you in the kitten in your room and scream “DODGE NOOB THE DOOM IS COMING”

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Posted by: Kaizz.7306

Kaizz.7306

Dude, Warriors are, like, ANet’s favorite poster child since Guild Wars 1. Whatever they’re nerfing, it isn’t going to be anything gamebreaking. They WANT Warriors to become gods, and slowly, but surely, be trickled into one universal build that can’t die, but kills everything, until every other class except Guardian gets nerfed into Oblivion. Then, once everyone except the soldier classes have been nerfed to hell, everyone shall choose a side: Guardian, or Warrior. Then they will ascend to godhood, and they’ll live among the stars as the new gods of Tyria, since they’ve apparently erased any presence of the gods EXCEPT Blathazar, who has given us the mists to fight. Plot twist: Balthazar is a warrior. WHOA. And so, since ANet can’t nerf Warriors without all the warriors crying and being sad and leaving the game, they will do tiny, subtle nerfs. All to trickle down into one massive build of 30/30/30/30/30 with Legendary Armor and Trinkets with Infused Celestial stats that give 300 of every stat, and when Warriors are gods, they will just let them use whatever weapons they want, and it is balanced.

So it has been written, so it shall be done.

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Posted by: redslion.9675

redslion.9675

Dude, Warriors are, like, ANet’s favorite poster child since Guild Wars 1. Whatever they’re nerfing, it isn’t going to be anything gamebreaking. They WANT Warriors to become gods, and slowly, but surely, be trickled into one universal build that can’t die, but kills everything, until every other class except Guardian gets nerfed into Oblivion. Then, once everyone except the soldier classes have been nerfed to hell, everyone shall choose a side: Guardian, or Warrior. Then they will ascend to godhood, and they’ll live among the stars as the new gods of Tyria, since they’ve apparently erased any presence of the gods EXCEPT Blathazar, who has given us the mists to fight. Plot twist: Balthazar is a warrior. WHOA. And so, since ANet can’t nerf Warriors without all the warriors crying and being sad and leaving the game, they will do tiny, subtle nerfs. All to trickle down into one massive build of 30/30/30/30/30 with Legendary Armor and Trinkets with Infused Celestial stats that give 300 of every stat, and when Warriors are gods, they will just let them use whatever weapons they want, and it is balanced.

So it has been written, so it shall be done.

This is exactly what happened in GW1, right? We all saw GvG with only warriors.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Caedmon.6798

Caedmon.6798

Dude, Warriors are, like, ANet’s favorite poster child since Guild Wars 1. Whatever they’re nerfing, it isn’t going to be anything gamebreaking. They WANT Warriors to become gods, and slowly, but surely, be trickled into one universal build that can’t die, but kills everything, until every other class except Guardian gets nerfed into Oblivion. Then, once everyone except the soldier classes have been nerfed to hell, everyone shall choose a side: Guardian, or Warrior. Then they will ascend to godhood, and they’ll live among the stars as the new gods of Tyria, since they’ve apparently erased any presence of the gods EXCEPT Blathazar, who has given us the mists to fight. Plot twist: Balthazar is a warrior. WHOA. And so, since ANet can’t nerf Warriors without all the warriors crying and being sad and leaving the game, they will do tiny, subtle nerfs. All to trickle down into one massive build of 30/30/30/30/30 with Legendary Armor and Trinkets with Infused Celestial stats that give 300 of every stat, and when Warriors are gods, they will just let them use whatever weapons they want, and it is balanced.

So it has been written, so it shall be done.

“Dude” post more random nonsense the next time you make a post,some idiots will might actually believe it next time.

We get more nerfs then buffs..but please,keep fooling yourself into thinking otherwise.

(edited by Caedmon.6798)

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Posted by: Name.9625

Name.9625

lol, the whole thread is full of warrior players, go play another kitten class and tell me how well you do against a condi warrior, then you can complain about how bad you warriors are. If you say you won against a condi warrior you are lying or you played someone bad. Don’t argue you know it’s f*** true

Whenever i encounter a warrior on my engi, i realize he´s not at all a match. No matter whether he is condi or not, he will just melt sooner or later.
But i don´t get that feeling when i am playing my warrior and encounter an engi….

So much for your theory of warrior being oh so OP, seriously l2p

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Posted by: wildfang.9670

wildfang.9670

1. The Longbow up until the Dec 10 Patch had received no changes since the game was released roughly 1 year and 4 months prior. We are now seeing the long bow being nerfed into the ground? 1st it was conbustive shot now it is pin down. Can you please explain why for over a year and during the time warriors were considered not viable in SPVP the long bow was consider very balanced and now it is not?

2. Hammer see 1.

3. The mace received a significant Buff when compounded with a bugged sigil it was quite overpowered. After the Sigil was nerfed you felt that it was still too strong.

Can you please elaborate the reasoning by making every single skill a warrior can do to be highly telegraphed when you do not apply those same rules to other professions. It is one thing for a skill to be telegraphed if it should land to be devastating. Its another thing for a skill to be highly telegraphed that if it should land be lackluster. ANET you appear to want it both ways with the warrior balancing not only can you not land a skill because its now clunky and slow but if you do land it is weak.

4. Healing signet. Before Healing signet warrior was not viable in SPVP. They lacked sustain. Did you buff it too much or was it buffed very in line with other professions abilities to sustain themselves? From our perspective the case is both. But do you not think it is fair that if healing sig is nerfed that all other professions that are capable of sustain to see their sustainability nerfed as well? You said you want warriors to activate the signet sometimes as your reasoning for nerfing it that is fine, but there are a few other signets we think you should buff too not just warrior ones. That most people do not use because they are not useful. Rather than nerfing healing sig why don’t you just give warriors some sustain that doesn’t rely on healing signet? We know that warriors will not activate it. It better heal for more than it would heal passivly during its cool down. Oh right you are nerfing its passive effect to make it appear that it will heal better but it wont heal better isn’t this correct?

5. Anet you seem to have no problem with other professions having passive play, with no telegraphed skills that do devastating damage all while they have huge amounts of sustain. This whole nerf warrior thing is just a witch hunt, soon as all of the work you guys did to make warriors viable in SPVP many of the professions that were always and already viable in SPVP will be god mode and warrior will be bottom of the list again isnt this correct?

really it’s not been bad at all
yeah the kinda nerfed combustive shot in the first stage while leaving the 3rd (important one) alone. honestly even then it was kinda minor.

pindown longer cast time shouldn’t be too much for a warrior who knows what he’s doing to handle. it’s still only slightly longer then the avg attack speed so it’s not the end of the world. (use flurry first back off use pindown then melt them down with combustive shot (if you have traited proplerly you will likely have 2 levels of adrenaline) follow that with sword 2 and congratz you’ve nuked the poor soul.

as far as hammer and mace I think that was because it was just too easy to blantly abuse. even stable is only a decent response as you’ll need at least 2 to check it and the potential to stun lock was just insane. normally I’d probably be against it because it can be checked through stun breaks stable and through cc and long range which cripples the discussed build over all.

the issue is that it’s just not fun to be stun locked it’d be extremely frustrating. added with potential damage buffs I can see why the decided they wanted to shave down some stun. to put it another way it’s a build easily abused and requires one or a combination to actually stand a chance even a skilled player will have to be warry as one slip up and he could well be done.

with that said I consider what happening to healing sig a buff since they claim their making the active worth using.

with that said I do not by any means think that warriors are op. esp so op that they deserve the nerfs so many wish on them.

(edited by wildfang.9670)

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Posted by: rogerwilko.6895

rogerwilko.6895

Even the devs dont know what the warriors purpose is. They keep nerfing our damage to the point that soon there will be no reason at all to go melee.

hehehe dropping by on the warr forums from time to time is always a fun/sad experience

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Posted by: Setun.4368

Setun.4368

Even the devs dont know what the warriors purpose is. They keep nerfing our damage to the point that soon there will be no reason at all to go melee.

hehehe dropping by on the warr forums from time to time is always a fun/sad experience

I swear the warrior forum is becoming worse than the thief forum. One change comes up and everyone kittens themselves. I still use mace/shield (or hammer) + GS on my power build, and Sw/Sw + Bow on my condition build and still wreck face in wvw. People just like to kitten at anything new / different.

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Posted by: nekretaal.6485

nekretaal.6485

Dude, Warriors are, like, ANet’s favorite poster child since Guild Wars 1. Whatever they’re nerfing, it isn’t going to be anything gamebreaking. They WANT Warriors to become gods, and slowly, but surely, be trickled into one universal build that can’t die, but kills everything, until every other class except Guardian gets nerfed into Oblivion. Then, once everyone except the soldier classes have been nerfed to hell, everyone shall choose a side: Guardian, or Warrior. Then they will ascend to godhood, and they’ll live among the stars as the new gods of Tyria, since they’ve apparently erased any presence of the gods EXCEPT Blathazar, who has given us the mists to fight. Plot twist: Balthazar is a warrior. WHOA. And so, since ANet can’t nerf Warriors without all the warriors crying and being sad and leaving the game, they will do tiny, subtle nerfs. All to trickle down into one massive build of 30/30/30/30/30 with Legendary Armor and Trinkets with Infused Celestial stats that give 300 of every stat, and when Warriors are gods, they will just let them use whatever weapons they want, and it is balanced.

So it has been written, so it shall be done.

This is exactly what happened in GW1, right? We all saw GvG with only warriors.

Actually that is what happened.

However, GW1 had an engine limitation where using slips rooted the player, this making it possible to kite just about all melee damage (or even all damage with a run boost). Troll Rangers took advantage of this in Random Arena.

#24 leaderboard rank North America.

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Posted by: redslion.9675

redslion.9675

Dude, Warriors are, like, ANet’s favorite poster child since Guild Wars 1. Whatever they’re nerfing, it isn’t going to be anything gamebreaking. They WANT Warriors to become gods, and slowly, but surely, be trickled into one universal build that can’t die, but kills everything, until every other class except Guardian gets nerfed into Oblivion. Then, once everyone except the soldier classes have been nerfed to hell, everyone shall choose a side: Guardian, or Warrior. Then they will ascend to godhood, and they’ll live among the stars as the new gods of Tyria, since they’ve apparently erased any presence of the gods EXCEPT Blathazar, who has given us the mists to fight. Plot twist: Balthazar is a warrior. WHOA. And so, since ANet can’t nerf Warriors without all the warriors crying and being sad and leaving the game, they will do tiny, subtle nerfs. All to trickle down into one massive build of 30/30/30/30/30 with Legendary Armor and Trinkets with Infused Celestial stats that give 300 of every stat, and when Warriors are gods, they will just let them use whatever weapons they want, and it is balanced.

So it has been written, so it shall be done.

This is exactly what happened in GW1, right? We all saw GvG with only warriors.

Actually that is what happened.

However, GW1 had an engine limitation where using slips rooted the player, this making it possible to kite just about all melee damage (or even all damage with a run boost). Troll Rangers took advantage of this in Random Arena.

Really? Then the gvg matches I saw must be old.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Name.9625

Name.9625

Dude, Warriors are, like, ANet’s favorite poster child since Guild Wars 1. Whatever they’re nerfing, it isn’t going to be anything gamebreaking. They WANT Warriors to become gods, and slowly, but surely, be trickled into one universal build that can’t die, but kills everything, until every other class except Guardian gets nerfed into Oblivion. Then, once everyone except the soldier classes have been nerfed to hell, everyone shall choose a side: Guardian, or Warrior. Then they will ascend to godhood, and they’ll live among the stars as the new gods of Tyria, since they’ve apparently erased any presence of the gods EXCEPT Blathazar, who has given us the mists to fight. Plot twist: Balthazar is a warrior. WHOA. And so, since ANet can’t nerf Warriors without all the warriors crying and being sad and leaving the game, they will do tiny, subtle nerfs. All to trickle down into one massive build of 30/30/30/30/30 with Legendary Armor and Trinkets with Infused Celestial stats that give 300 of every stat, and when Warriors are gods, they will just let them use whatever weapons they want, and it is balanced.

So it has been written, so it shall be done.

This is exactly what happened in GW1, right? We all saw GvG with only warriors.

Actually that is what happened.

However, GW1 had an engine limitation where using slips rooted the player, this making it possible to kite just about all melee damage (or even all damage with a run boost). Troll Rangers took advantage of this in Random Arena.

Really? Then the gvg matches I saw must be old.

Yeah, there was also never a need for a monk or a mes in GvG lol