crickits 80 ranger
crickets 80 warrior – current main
(edited by rickets.1386)
Figured i’d share this build. I’ve been using it for some time and it is very good imo. I run with a guardian, necro, warrior, and a pug usually. Brings decent support and survivability and great damage. Critiques always welcome, probably not a new build but figured i’d post anyway.
6/6 soldier runes(tough/vit/shouts remove conditions).
Full power/pre/crit dmg armor except for 2 rings that are power/vit/crit dmg.
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3470003n3uug4245aekk0u01l1p1q1u2r2v32
Probably have to copy and paste the link for best results.
(edited by rickets.1386)
I’ve used a very similar build to this, and I always found the warhorn trait better than shout recharge. Though if I needed more stunbreaks (lol graveling pounce-maul) I’d throw in balanced stance instead of on my mark for that area.
yea, i’ve done the same but i find that i don’t use warhorn enough and i like the group heal from the shouts so less CD on them is good. I switch axe/warhorn up a lot too. Gun/hammer/shield for different stuff.
The conversions can be pretty awesome though. Poison becomes regeneration (looking at you, AC) and fire becomes aegis. Yesterday I was sitting in front of a veteran flame effigy while waiting for the CoF bridge event to start, just auto attacking it and converting the fire to aegis. So many blocked hits. It didn’t even out-damage healing signet. Vulnerability turns into protection (this is hilarious in WvW), crippled to swiftness I think. Confusion is retaliation iirc, weakness I think is either might or fury. Frost… vigour? Not to mention the additional dodging you can all do due to having a permanent source of vigour in the #5.
I dunno, shout heals do have their uses, but I feel like the recharge wasn’t worth losing the conversions, especially when it comes to avoiding condition damage to begin with, since you get 3 skills slightly slower and 2 way faster ones.
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